On Feb 27, 2009, at 4:36, Andy Bell wrote:
On Fri, Feb 27, 2009 at 6:48 AM, Ross Finlayson
wrote:
Have you read the FAQ??
No. Is there documentation?
The FAQ is at http://www.live555.com/liveMedia/faq.html
Also, the test programs provide some good insight as to how the
library works,
On Fri, Feb 27, 2009 at 6:48 AM, Ross Finlayson wrote:
> Are there any things to look out for when running the event loop in a
>> seperate thread?
>>
>
> Separate from what?
Running the event loop in a thread apart from the main thread.
>
>
> Have you read the FAQ??
>
No. Is there documentatio
Are there any things to look out for when running the event loop in
a seperate thread?
Separate from what?
Have you read the FAQ??
--
Ross Finlayson
Live Networks, Inc.
http://www.live555.com/
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On Thu, Feb 26, 2009 at 6:43 AM, Ross Finlayson wrote:
> As a starting point have a look at the FileSink class, the two main steps
>> involved are
>> 1) Inherit from MediaSink
>> 2) Override the virtual afterGettingFrame1(unsigned frameSize, struct
>> timeval presentationTime)
>>
>
> Actually, the
As a starting point have a look at the FileSink class, the two main
steps involved are
1) Inherit from MediaSink
2) Override the virtual afterGettingFrame1(unsigned frameSize,
struct timeval presentationTime)
Actually, the virtual function to redefine is
virtual Boolean continuePlayi
As a starting point have a look at the FileSink class, the two main steps
involved are
1) Inherit from MediaSink
2) Override the virtual afterGettingFrame1(unsigned frameSize, struct timeval
presentationTime) method and call your own "addData" like method where you can
do whatever it is you ne
Hi,
I am new to Live555, I just built it today! What I would like to do with it
is to connect to an RTSP server and stream the frame data into my own codec
and render objects. I have had a look at OpenRTSP and everything looks
pretty easy to set up a stream but I can't seem to work out how to ge