[Live-devel] Multi Packet Frames

2008-07-24 Thread Jerry Johns
Hey Ross, Just tested your latest version of the stack, and it works like a charm :-) - since I have an older version of the LiveMedia stack running on my embedded system, I will be porting the changes to my version - If I'm correct, I think the relevant changes were isolated to Mul

Re: [Live-devel] Multi Packet Frames

2008-07-23 Thread Ross Finlayson
Aha! I had thought that we handled this case correctly, but it turns out that we didn't. (The code correctly discarded sequences of packets that were missing the start-of-frame packet, but not in the case when this happened beginning with the very first packet that we received.) I have now

[Live-devel] Multi Packet Frames

2008-07-23 Thread Jerry Johns
I'm not seeing this behaviour as you describe in my test environment - perhaps I wasn't clear on how I stated my question: My stream chunks a H264 NAL Unit into multiple FU-A packets (1st packet with the start bit set, many follow and finally last with the end bit set) I want to safeguard my H264

Re: [Live-devel] Multi Packet Frames

2008-07-22 Thread Ross Finlayson
I have an H264 transmission, that is sent in FU-A mode - I have a receiver that connects to the stream at arbitrary moments; during these times, when it does connect, there are chances that it will start receiving the stream halfway through a multi-packet frame. Do you know how I can e

[Live-devel] Multi Packet Frames

2008-07-22 Thread Jerry Johns
Hello, I have an H264 transmission, that is sent in FU-A mode - I have a receiver that connects to the stream at arbitrary moments; during these times, when it does connect, there are chances that it will start receiving the stream halfway through a multi-packet frame. Do you know how I c