Hi, Ross,
** Sorry I pressed wrong button and email was sent accidently, please
disregard the first email.
Thank you for your reply,
if "doGetNextFrame()" returns immediately, I'm not quite sure how it
would work, the following is my understanding of RTP cycle,
RTSPServer
- upon start playing -
Hi, Ross,
Thank you for your reply,
if "doGetNextFrame()" returns immediately, I'm not quite sure how it
would work, the following is my understanding of RTP cycle,
RTSPServer
- upon start playing - calls GetNextFrame() -> calls doGetNextFrame()
-> calls afterGetting() -> sends packets all that
>I'm trying to implement a FramedSource which will get next frames from
>a Queue. From my digging so far, "doGetNextFrame()" should be blocking
>until the next frame is available
No, it should *not* be blocking until the next frame is available,
because if you block, you'll be starving out any ot
Hi,
I'm trying to implement a FramedSource which will get next frames from
a Queue. From my digging so far, "doGetNextFrame()" should be blocking
until the next frame is available, so my current implementation looks
like,
void QueueSource::doGetNextFrame()
{
//CAutoLock cAutolock(&m_Lock)