cc
10/18/2007 23:00 Subject
Re: [Live-devel] Ever-slowing
frame-rate =(
>Sorry, but I'm confused about this. This is what i did:
>I saved my mpeg frames to a file. Then I played the file in VLC and
>QuickTime. Both played fine and at full framerate.
A file doesn't care about the rate at which data is written to it. A
media player, on the other hand, does.
>Other t
Subject
Re: [Live-devel] Ever-slowing
frame-rate =(
Please respond to
LIVE555 Streaming
>Do you think this is a bug in testMPEG1or2AudioVideoToDarwin,
>MPEG1or2VideoStreamDiscreteFramer, or MPEG1or2VideoRTPSink? or none of the
>above?
None of the above. The bug appears to be in your source object -
i.e., your new code that generates MPEG video frames. It appears to
be generating/
cc
10/17/2007 11:17 Subject
Re: [Live-devel] Ever
10/16/2007 22:07 Subject
Re: [Live-devel] Ever-slowing
frame-rate =(
>I've tried setting fDurationInMicroseconds to 0 and fPresentationTime to
>gettimeofday(...), but that didn't help.
Because you're reading from a live source (which delivers frames in
'real time'), it should be OK for you to do this. However, because
you're still seeing your problem when you do
Hi All,
I've written an MPEG1 DeviceSource which I'm feeding to an
MPEG1or2VideoStreamDiscreteFramer, which is being broadcast by a
DarwinInjector. I'm testing receiving the MPEG stream with QuickTime
Player. The incoming video stream plays fine for about 1 or 2 seconds, then
the frame rate start