> As far as I understand to check the client ‘connection’ still active I need
> to use some scheduled function, like checkForPacketArrival() in
> playCommon.cpp (openRTSP) – check the client still received the packets. If
> no data is coming I need to add/accumulate delay in every scheduled call
Hello.
As far as I understand to check the client 'connection' still active I need
to use some scheduled function, like checkForPacketArrival() in
playCommon.cpp (openRTSP) - check the client still received the packets. If
no data is coming I need to add/accumulate delay in every scheduled call an