Re: [Live-devel] Check for client is still active

2012-09-17 Thread Ross Finlayson
> As far as I understand to check the client ‘connection’ still active I need > to use some scheduled function, like checkForPacketArrival() in > playCommon.cpp (openRTSP) – check the client still received the packets. If > no data is coming I need to add/accumulate delay in every scheduled call

[Live-devel] Check for client is still active

2012-09-17 Thread Звягинцев Антон
Hello. As far as I understand to check the client 'connection' still active I need to use some scheduled function, like checkForPacketArrival() in playCommon.cpp (openRTSP) - check the client still received the packets. If no data is coming I need to add/accumulate delay in every scheduled call an