I just stumbled across this discussion and have to say that I am using
CMake for over a year now with LiveMedia after assembling the necessary
CMake files. It works like a charm in contrast to the previous system.
This is mostly caused by the fact that I have to target both Linux and
Windows env
Hello to everyone!
I am struggling for some while now, what happens if your sources
receives a complete frame larger than the maximum that can be passed
into an UDP
packet. Intuitively I would say it gets split up into multiple packets
and merged again on receiver side.
From my understanding
Thanks for your reply. In fact I have discrete frames arriving one by
one in the deliverFrame method, so I will check with the sufficient
buffer size of the DeviceSource to avoid truncating of frames.
Michael
Ross Finlayson schrieb:
However I am still unclear on how stream parsers fit into thi
.
Michael Braitmaier
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hint to the source code section or class would be very nice and helpful.
Thanks in advance.
Dipl.-Inf. Michael Braitmaier
HLRS - Visualization / Video Conferencing
University of Stuttgart
Germany
Website: http://www.hlrs.de/
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