Your explanation about fDurationInMicroseconds really helped me understanding a
little bit more about FramedSource.
About h264 stream stop, I removed any delays that I was inserting in
deliverFrame() and still no improvement.
Here is the output from Wireshark:
348458 2024.77485 10.5.2.39
> Now, our RTSP server stream H264+AAC works well with one client.
> If there is the second client to connect our server, first client’s video
> will freeze.
If you’re streaming from a live source, then your subclass of
“OnDemandServerMediaSubsession” needs to set the “reuseFirstSource” paramete
Dear Ross,
From your previous suggestions, if we want to deliver live streaming out via
live555,
we should use H264VideoStreamDiscreteFramer and set fDurationInMicroseconds to
be 0.
Now, our RTSP server stream H264+AAC works well with one client.
If there is the second client to connect our serv
Thanks a lot for the reply. As mentioned earlier I am developing cloud
based game engine, my requirement is to use UDP, not TCP. Besides TCP works
fine and the clients receive streams but streaming over UDP behind NAT is
problematic.
On 21 October 2015 at 11:51, Ross Finlayson wrote:
> Thanks a
> Thanks a lot for the reply. My private server is not running behind NAT. It
> is a public server. The problem arises when some of the clients who are
> behind NAT tries to access this public server, and they cannot connect to the
> server as per firewall restriction.
If these clients can ac