This is the first time you've mentioned an exception. (Previously, you said
just that the stream failed to reconnect afterwards.)
I've attached a modified version of our "testRTSPClient.cpp" demo
application. It starts playing the specified stream - as usual - but then,
after 60 seconds, send
>>> If you find the reason why the resulting Transport Stream file (from
>>> "testH264VideoToTransportStream") is unplayable by these players, then
>>> please let us know. (There may be something that we can do to our code
>>> to overcome this.)
>>>
>>
>> mplayer spews out this
>>
>> FPS not
On Sun, 16 Sep 2012, malc wrote:
> On Sat, 15 Sep 2012, Ross Finlayson wrote:
>
> > > Yes it's playable with vlc (and ffplay as mentioned), doesn't make it
> > > any less un-playable with PS3 and mplayer though.
> >
> > If you find the reason why the resulting Transport Stream file (from
> > "t
I get the time by gettimeofday, and they are equal in the video and audio’s
stream.
发件人: live-devel-boun...@ns.live555.com
[mailto:live-devel-boun...@ns.live555.com] 代表 Ross Finlayson
发送时间: 2012年9月17日 16:08
收件人: LIVE555 Streaming Media - development & use
主题: Re: [Live-devel] Regarding the audi
> As far as I understand to check the client ‘connection’ still active I need
> to use some scheduled function, like checkForPacketArrival() in
> playCommon.cpp (openRTSP) – check the client still received the packets. If
> no data is coming I need to add/accumulate delay in every scheduled call
Hello.
As far as I understand to check the client 'connection' still active I need
to use some scheduled function, like checkForPacketArrival() in
playCommon.cpp (openRTSP) - check the client still received the packets. If
no data is coming I need to add/accumulate delay in every scheduled call an
> But unfortunately, I use vlc to access it, it can’t work correctly.If
> video is appear, then audio disappears. Otherwise, audio appears, video
> disappears.
This is probably because the presentation time ("fPresentationTime") values for
the audio and video streams are not properly synchr
My session has one video and audio stream.
In the audio stream’s doGetNextFrame(), I set the fPresentationTime like
this:
void AudioFrameSource::doGetNextFrame() {
CamerManager::GetInstance()->GetAudioFrame(“test”,(char*)fTo,fMaxSize,
&fFrameSize,&fNumTruncatedBytes);
if (fIsFirstPresentati