Re: [Live-devel] playback only working to localhost

2010-02-06 Thread Jeremy Noring
On Sat, Feb 6, 2010 at 11:34 AM, Tom Pepper wrote: > Jeremy: > > Thanks for the quick response. I've had difficulty locating a good source of information on what the parameter sets should look like, so that's probably the issue. > > MainConcept provides them via h264OutVideoGetParSets(). Here's

Re: [Live-devel] playback only working to localhost

2010-02-06 Thread Tom Pepper
Jeremy: Thanks for the quick response. I've had difficulty locating a good source of information on what the parameter sets should look like, so that's probably the issue. MainConcept provides them via h264OutVideoGetParSets(). Here's the code I use to retrieve them and parse:

Re: [Live-devel] playback only working to localhost

2010-02-06 Thread Jeremy Noring
On Sat, Feb 6, 2010 at 10:39 AM, Tom Pepper wrote: > The parameter set as I encode and report it: > > a=fmtp:96 > packetization-mode=1;profile-level-id=41;sprop-parameter-sets=AWdNQCmWUgCgFz5cBUIAAAfSAAHUwTtCxbLAAWjrc1I= > > Something about your sprop-parameter-sets looks wrong--there sho

Re: [Live-devel] playback only working to localhost

2010-02-06 Thread Tom Pepper
Duh. Thanks, Ross - after moving from Windows to Ubuntu for development I stupidly assumed they'd enable multicast in Ubuntu by default. If anyone else should encounter this problem, the solution that worked for me was the following: 1) modify /etc/sysctl.d/10-network-security.conf, change the

Re: [Live-devel] playback only working to localhost

2010-02-06 Thread Ross Finlayson
I'm attempting to feed an H.264 stream from a live capture and encoder application we've written into Wowza 2 via live. I've managed to create a custom H264VideoStreamFramer (STH264VideoStreamFramer ) and DeviceSource (STMCVSource) that successfully forwards frames from our encoder (MainConcep

Re: [Live-devel] playback only working to localhost

2010-02-06 Thread Ross Finlayson
I'm attempting to feed an H.264 stream from a live capture and encoder application we've written into Wowza 2 via live. I've managed to create a custom H264VideoStreamFramer (STH264VideoStreamFramer ) and DeviceSource (STMCVSource) that successfully forwards frames from our encoder (MainConcep