Re: [Live-devel] Reliable UDP -- does it make sense?

2009-10-24 Thread Pannaman, Jonathan
Ross Thanks for replying with respect to my project. I am using an MPEG2TransportStreamFramer and a SimpleRTPSink as you describe. The MPEG2TransportStreamFramer is created using the DeviceSource as you described earlier. I then execute the sink->startplaying then taskScheduler().doEventLoop()

Re: [Live-devel] Too many buffered packets

2009-10-24 Thread Ross Finlayson
I checked my code, and I set the threshold to be 100,000 (100ms) - which I deemed to be an appropriate number. Do you disagree? No, that's fine. In fact, that's the default value. One thing I did notice is that my client code could sometimes block processing of the incoming data. That shou

Re: [Live-devel] Reliable UDP -- does it make sense?

2009-10-24 Thread Ross Finlayson
I am sure Ross will comment from the live555 perspective No, I'm not going to bother commenting on the original question. (Questions posed by people with "@gmail.com" email addresses are very low priority for me.) This is actually the area I was looking to live555 to help with. I have foun

Re: [Live-devel] Too many buffered packets

2009-10-24 Thread Rawling, Stuart
Thanks Ross, I checked my code, and I set the threshold to be 100,000 (100ms) ­ which I deemed to be an appropriate number. Do you disagree? One thing I did notice is that my client code could sometimes block processing of the incoming data. The block was ocurring outside the live555 thread whi

Re: [Live-devel] Too many buffered packets

2009-10-24 Thread Ross Finlayson
Hi, Today I cam across an issue where the source was seemingly buffering up thousands of packets. I got a crash in my client which after looking at the backtrace could be to do with a memory / stack issue. Basically I found a backtrace that was 16 *thousand* frames long. It seems that there w