can we use rtsp server of Live555 to transfer Live Media.
Do you mean "serve streams from a live input source" (e.g., a camera
connected to a video encoder)? If so, the answer is yes. Although
our "LIVE555 Media Server" product currently only serves files, it is
possible to modify our demo
Hi Ross,
can we use rtsp server of Live555 to transfer Live Media.
Thanks in Advance
Thanks and Regards
Rajesh Kumar
Sr. Software Engineer
R & D - Network Group
+91 40 23555945 - 235
+91 99084 00027
www.imimobile.com
___
live-devel mailing list
live-
>I am receiving a stream from Quicktime Broadcaster via Darwin
>Streaming Server, where do the presentation times I get in my
>MediaSink originate from?
I think you mean "RTPSource" (subclass), not "MediaSink".
The presentation times returned by the "RTPSource" object originated
in the server (
>I'm trying to implement a FramedSource which will get next frames from
>a Queue. From my digging so far, "doGetNextFrame()" should be blocking
>until the next frame is available
No, it should *not* be blocking until the next frame is available,
because if you block, you'll be starving out any ot
hi,
I am receiving a stream from Quicktime Broadcaster via Darwin
Streaming Server, where do the presentation times I get in my
MediaSink originate from?
My guess is that DSS adapts the presentation times of frames from
QTB. I am asking this because I would like to be able to calculate
the
We have a SIP server already. We have to make a client which calls
another client with SIP. And then the client has to make a connection
with the other client and send a audio/video RTP stream. The video
stream gets it's data from a network camera (Motion JPEG) and the
audio stream has to get its d
Hi,
I'm trying to implement a FramedSource which will get next frames from
a Queue. From my digging so far, "doGetNextFrame()" should be blocking
until the next frame is available, so my current implementation looks
like,
void QueueSource::doGetNextFrame()
{
//CAutoLock cAutolock(&m_Lock)
Ross Finlayson wrote:
>> >> I'm analyzing Live555MediaServer to find out how
>>
the server decides its transmission rate!
>>> It's determined by the "fDurationInMicroseconds" parameter set for
>>> the source object that feeds into each "RTPSink" (subclass). I.e
> >> I'm analyzing Live555MediaServer to find out how
>>> the server decides its transmission rate!
>>>
>>
>> It's determined by the "fDurationInMicroseconds" parameter set for
>> the source object that feeds into each "RTPSink" (subclass). I.e.,
>> its the data sources that determine the
Ross Finlayson wrote:
>> I'm analyzing Live555MediaServer to find out how
>> the server decides its transmission rate!
>>
>
> It's determined by the "fDurationInMicroseconds" parameter set for
> the source object that feeds into each "RTPSink" (subclass). I.e.,
> its the data sources that d
>I have created a instance of ServerMediaSession, and added one audio
>and one video session to it using addSubsession. PTS for the video
>is well taken care off by the encoder but for audio, since its wav
>file, I am not sure is there is PTS in the audio frame. Is there is
>anything else I am
I have created a instance of ServerMediaSession, and added one audio and one
video session to it using addSubsession. PTS for the video is well taken
care off by the encoder but for audio, since its wav file, I am not sure is
there is PTS in the audio frame. Is there is anything else I am missing.
> I am working on a server which should receive many RTP
>streams on the same port. The cameras may be distributed everywhere,
>but they send the stream back to same port of the same server. Could
>liveMedia be used to implement such a server?
Not at present. We currently have no mecha
>I have two streams - one for audio and one for video. Is there is
>anything I have to do for synchronisation? Currently when I stream
>both of them, both audio and video appear with lot of jerks. Any
>suggestion?
1/ Make sure that the presentation times for each frame in the source
streams a
Hello,
I am working on a server which should receive many RTP streams on
the same port. The cameras may be distributed everywhere, but they send the
stream back to same port of the same server. Could liveMedia be used to
implement such a server? thanks
___
15 matches
Mail list logo