playCommon.cpp has so many global variables that I can't make it a multi-thread
function, what can I do?___
live-devel mailing list
live-devel@lists.live555.com
http://lists.live555.com/mailman/listinfo/live-devel
playCommon.cpp has so many global variables that I can't make it a multi-thread
function, what can I do?___
live-devel mailing list
live-devel@lists.live555.com
http://lists.live555.com/mailman/listinfo/live-devel
Something that I just noticed:
> num_packets_received6153
> kBytes_received_total 2793.262000
Therefore, the average packet size is about 454 bytes. That's OK.
> kbits_per_second_ave7440.833705
> packet_loss_percentage_ave 13.264731
Therefore, the data rate that
Hi Ross:
Thank you very much for answering my question on the maillist!
There is sufficient network bandwidth, and just one network router between
server and client. For the client and server are on two PC in one LAN.
And to check whether my network is Ok, I used livemediaSe
>1. On the server, I checked that all datas are correctly write to the socket,
>but on the client, less data can be read from that socket. What
>causes data loss?
i/ Insufficient network bandwidth between server and client, and/or
2/ Overloaded network router(s) betwen server and ciient, and/
Hi:
Thank you for answering my question!
I checked the packet loss by using the "-Q" option to "openRTSP", and the
statistics are below:
begin_QOS_statistics
server_availability 100
stream_availability 100
subsession video/H264
num_packets_recei