Exactly:
[18:26] <[-dcpp-]-rolex> !ulog tag ++ 500
66999: Buffer overflow
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https://bugs.launchpad.net/bugs/2071439
Title:
Long and continous chat messages are not displayed
Actually there are a few wild examples. One of them is !seen command in
Verlihub + Ledokol:
[18:02:38] !seen nick rolex
[18:02:38] <# Охрана> Looking for users with nick rolex on:
https://te-home.net/?do=hublist
[18:02:38] <# Охрана> Users with nick rolex found in following hubs:
My suggestion then is to add bit32_compat.lua to scripts repository,
define global "bit32" table in there and push those missing functions in
there >
bit32 = {}
bit32["lrotate"] = function(x, n)
x = x % 2^32 * 2^n
local r = x % 2^32
return r + (x - r) / 2^32
end
bit32["rrotate"] = function(x, n)
Module bit32 has been deprecated since first release of Lua 5.3 >
https://www.lua.org/manual/5.3/manual.html#8.2
It's even stated in code that you assigned to ScriptPlugin last time >
https://sourceforge.net/p/dcnetwork/code/ci/default/tree/trunk/dc-
plugins/ScriptPlugin/lua/lbitlib.c#l227
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Yo
Whole lbitlib.c is written under this block > #if
defined(LUA_COMPAT_BITLIB)
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https://bugs.launchpad.net/bugs/2047732
Title:
[PoC] RCE in ScriptPlugin 1.0
Status in DC++:
New
Statu
Lua didn't remove bitlib, it's provided via math module instead.
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https://bugs.launchpad.net/bugs/2047732
Title:
[PoC] RCE in ScriptPlugin 1.0
Status in DC++:
New
Status in DC++ pl
** Also affects: dcpp-plugin-sdk-cpp
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/2047732
Title:
[PoC] RCE in ScriptPlugin 1.0
Status in DC++:
New
S
** Description changed:
I guess many of you atleast once heard of the most common mistake that
- unexperienced PHP coders made, allowing SQL database input without
+ unexperienced PHP coder makes, allowing SQL database input without
escaping, which resulted in SQL injections and possibly serve
*** This bug is a security vulnerability ***
Private security bug reported:
I guess many of you atleast once heard of the most common mistake that
unexperienced PHP coder makes, allowing SQL database input without
escaping, which resulted in SQL injections and possibly server stealing.
We got ve
The ability to flood and even crash clients have been there for a very
long time, because the client itself does not implement any kind of
flood protection, except the search flood. I guess that clients mostly
rely on hub antiflood protection, but in this case it is a hub itself
that enforces the f
I confirm this when DC++ is compiled under GCC 11.
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https://bugs.launchpad.net/bugs/2019492
Title:
Tab control crash Win10+
Status in DC++:
New
Bug description:
When running DC++ co
@ maksis
Hello. I'm developer of Team Elite Hublist. You reported UTF-8
validation issue in our XML files, so I took a good look at it. You was
absolutely right, my pinger did not try to encode hub data to UTF-8 when
hub encoding was already set to UTF-8. It seemed obvious to me that if
hub says t
Did you test it on Windows?
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https://bugs.launchpad.net/bugs/1386172
Title:
startup.lua in scripting plugin breaks handshake with ADC hubs
Status in DC++:
New
Bug description:
D
What is aggressive in my explanation? Lol. I'm just trying to report a
bug.
Those who wrote that plugin should know better about this issue, I
however, found a temporary solution and proposed it to others.
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Function adch.DataArrival is a handler function that is called directly
by the plugin in Plugin::onHubDataIn, you should know better.
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https://bugs.launchpad.net/bugs/1386172
Title:
s
Public bug reported:
Default startup.lua script included with ScriptPlugin breaks the
handshake with any ADC(S) hub. Function adch.DataArrival checks for
empty protocol message and returns nil in that case. For some reason
this breaks the client to hub handshake. To fix this, function needs to
ret
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