https://sourceforge.net/p/dcplusplus/code/ci/a484cbace55f671548b370135ac9fa42d5ddfc02/
implements this. As discussed in this bug/issue, it's mostly a no-op for
supported Win32-based DC++ platforms, but hopefully the buffer size
increase helps hashing speeds in general in a way consistent with your
Public bug reported:
Steps to reproduce:
1. Start hashing a large file
2. Exit the application while the hashing is still in progress
3. Open HashIndex.xml and you'll find the file from there
Looks like the application isn't happy with the saved data as it begins
to hash the file again on next s
I ran some additional tests with different read buffer sizes on
different platforms. Cached hashing speed on macOS is CPU-bound and the
same most likely applies to Windows results as well (both disks are able
to read 1000 MB/s+). 1024 KB buffer size looks quite good based on the
tests.
macOS 11 (
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