On Wed, May 1, 2013 at 12:07 PM, Sashan Govender wrote:
> Hi
>
> I need to clarify my understanding of how bufferevent objects work with
> mulithreaded code. If a bufferevent triggers a callback (read or write) does
> it hold a lock until that callback completes?
Ordinarily, yes. You can override
Hi
I need to clarify my understanding of how bufferevent objects work with
mulithreaded code. If a bufferevent triggers a callback (read or write)
does it hold a lock until that callback completes? Do the locks use a
recursive mutex?
Thanks