Re: Moving SVGTextureNode to KDeclarative

2014-10-13 Thread Marco Martin
On Fri, Oct 10, 2014 at 11:37 PM, David Faure wrote: > On Friday 10 October 2014 18:18:40 Marco Martin wrote: > > (but even if it doesn't export symbols > > i'm not sure removing target_link_libraries is bc?) > > Depends if it was a PUBLIC or PRIVATE library (in the target_link_libraries > line).

Re: Moving SVGTextureNode to KDeclarative

2014-10-10 Thread David Faure
On Friday 10 October 2014 18:18:40 Marco Martin wrote: > (but even if it doesn't export symbols > i'm not sure removing target_link_libraries is bc?) Depends if it was a PUBLIC or PRIVATE library (in the target_link_libraries line). >From your question I guess it wasn't specified, though, in whic

Re: Moving SVGTextureNode to KDeclarative

2014-10-10 Thread Aleix Pol
On Fri, Oct 10, 2014 at 6:23 PM, Marco Martin wrote: > On Friday 10 October 2014 17:58:04 Aleix Pol wrote: > > Hi, > > I'm looking into using QQuickItem to properly perform the QIconItem > > drawing, instead of QPainterItem. To do so, I thought it could be useful > to > > use the SVGTextureNode f

Re: Moving SVGTextureNode to KDeclarative

2014-10-10 Thread Marco Martin
On Friday 10 October 2014 17:58:04 Aleix Pol wrote: > Hi, > I'm looking into using QQuickItem to properly perform the QIconItem > drawing, instead of QPainterItem. To do so, I thought it could be useful to > use the SVGTextureNode for the ref-counting. > > It's quite a simple class, but it is quit

Re: Moving SVGTextureNode to KDeclarative

2014-10-10 Thread Marco Martin
On Friday 10 October 2014 17:58:04 Aleix Pol wrote: > Hi, > I'm looking into using QQuickItem to properly perform the QIconItem > drawing, instead of QPainterItem. To do so, I thought it could be useful to > use the SVGTextureNode for the ref-counting. > > It's quite a simple class, but it is quit

Moving SVGTextureNode to KDeclarative

2014-10-10 Thread Aleix Pol
Hi, I'm looking into using QQuickItem to properly perform the QIconItem drawing, instead of QPainterItem. To do so, I thought it could be useful to use the SVGTextureNode for the ref-counting. It's quite a simple class, but it is quite useful. It's already used in 3 of the classes within plasma fr