On Fri, Oct 10, 2014 at 11:37 PM, David Faure wrote:
> On Friday 10 October 2014 18:18:40 Marco Martin wrote:
> > (but even if it doesn't export symbols
> > i'm not sure removing target_link_libraries is bc?)
>
> Depends if it was a PUBLIC or PRIVATE library (in the target_link_libraries
> line).
On Friday 10 October 2014 18:18:40 Marco Martin wrote:
> (but even if it doesn't export symbols
> i'm not sure removing target_link_libraries is bc?)
Depends if it was a PUBLIC or PRIVATE library (in the target_link_libraries
line).
>From your question I guess it wasn't specified, though, in whic
On Fri, Oct 10, 2014 at 6:23 PM, Marco Martin wrote:
> On Friday 10 October 2014 17:58:04 Aleix Pol wrote:
> > Hi,
> > I'm looking into using QQuickItem to properly perform the QIconItem
> > drawing, instead of QPainterItem. To do so, I thought it could be useful
> to
> > use the SVGTextureNode f
On Friday 10 October 2014 17:58:04 Aleix Pol wrote:
> Hi,
> I'm looking into using QQuickItem to properly perform the QIconItem
> drawing, instead of QPainterItem. To do so, I thought it could be useful to
> use the SVGTextureNode for the ref-counting.
>
> It's quite a simple class, but it is quit
On Friday 10 October 2014 17:58:04 Aleix Pol wrote:
> Hi,
> I'm looking into using QQuickItem to properly perform the QIconItem
> drawing, instead of QPainterItem. To do so, I thought it could be useful to
> use the SVGTextureNode for the ref-counting.
>
> It's quite a simple class, but it is quit
Hi,
I'm looking into using QQuickItem to properly perform the QIconItem
drawing, instead of QPainterItem. To do so, I thought it could be useful to
use the SVGTextureNode for the ref-counting.
It's quite a simple class, but it is quite useful. It's already used in 3
of the classes within plasma fr