On 8/20/20, Albert Astals Cid wrote:
> El dijous, 20 d’agost de 2020, a les 23:53:27 CEST, Francois Blanchette va
> escriure:
>> You are correct. :) References to SDL in the CMakeLists.txt should SDL2.
>> I pushed another patch to develop branch.
>
> I've neede
You are correct. :) References to SDL in the CMakeLists.txt should SDL2.
I pushed another patch to develop branch.
On 8/20/20, Albert Astals Cid wrote:
> El dijous, 20 d’agost de 2020, a les 16:40:44 CEST, Francois Blanchette va
> escriure:
>> Fixed. I pushed a patch to the devel
On 8/15/20, Albert Astals Cid wrote:
> El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette
> va escriure:
>> Hi
>>
>> My project is call LGCK builder. It is a Game Construction Kit
>> written in C++ using a combination of Qt5, OpenGL and SDL.
lunteer and help you. Your project looks
>> very
>> nice and I think it will be a positive addition to KDE and hope that
>> being
>> part of KDE will also help LGCK Builder.
>
> Fully agreed.
Thank you both. I feel optimistic that 2020 will be a good year ! :)
Reg
On 8/15/20, Albert Astals Cid wrote:
> El divendres, 14 d’agost de 2020, a les 15:07:40 CEST, Francois Blanchette
> va escriure:
>> Hi
>>
>> My project is call LGCK builder. It is a Game Construction Kit
>> written in C++ using a combination of Qt5, OpenGL and SDL.
secondary step. I'm
trying to find the path forward which makes most sense.
What would you recommend?
Regards,
Frank B.
On 8/14/20, Carl Schwan wrote:
> Le vendredi, août 14, 2020 3:07 PM, Francois Blanchette
> a écrit :
>
>> Hi
>
> Hi Frank,
>>
>> My proj
Hi
My project is call LGCK builder. It is a Game Construction Kit
written in C++ using a combination of Qt5, OpenGL and SDL. In addition
to the main IDE there is also a standalone Sprite Editor. The main
engine implements the graphics, inputs and sounds components via a
series of Interfaces which
On Friday, April 22, 2011 09:08:13 AM Tomaz Canabrava wrote:
> Another thing, that I'v been just pointed out...
> why don't you get in contact with the KDe-Games people? there's also
> the Gluon Project, and they are tying to make a game editor for quite
> some time.
Thank you for taking the time
> ldd lgck-builder | grep png
ldd lgck-builder | grep png
libpng12.so.0 => /usr/lib64/libpng12.so.0 (0x7f6f140a5000)
libpng14.so.14 => /usr/lib64/libpng14.so.14 (0x7f6f0f992000)
On a hunch, I downloaded libpng144 and compiled the sfml libs against it.
Cleared the build dir
> ldd myApp | grep QtGui
ldd lgck-builder | grep QtGui
libQtGui.so.4 => /usr/lib64/libQtGui.so.4 (0x7fc247671000)
> ldd | grep png
ldd /usr/lib64/libQtGui.so.4 | grep png
libpng14.so.14 => /usr/lib64/libpng14.so.14 (0x7fed34811000)
/usr/include/png.h is symlink to ver
Thank you for your reply,
> Qt was compiled against libpng1.4 (current) but your system ships 1.2
> (dated)
> Where and how did you get Qt binaries & what versions of libpng are on
> your system and which does ligQtGui link?
If I compile through qtCreator the libpng issue is not existant since i
Hello,
Summary
-
I'm asking for a little assistance with the transition process. I have been in
the process of converting my existing project into a KDE app.
It's a game construction kit like the ones you would find in the old days of
the commodore 64.
The projet home page will gi
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