2011/7/31 Dominik Raddatz :
> Where can I see which compiler options were actually being used for which
> file?
VERBOSE=1 make 2>&1 | tee logfile
Benoit
>> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<
Profiling is a solved problem on recent linux versions, thanks to the
new 'perf' profiler.
Depending on your distro it could be provided by a package named
'linux-tools' or some such.
It improved a lot in recent versions but as of linux 2.6.38 it's
state-of-the-art.
To use it:
1. start kreversi,
is mostly self-contained with very few Mozilla-specific dependencies.
Benoit
2010/12/14 Benoit Jacob :
> Hi,
>
> I would like to know if the KDE or Qt community has plans for a free
> OpenGL-based equivalent to Direct2D (see explanation below)? And if
> there is a chance that I could
2010/12/14 Aaron J. Seigo :
> On Tuesday, December 14, 2010, Benoit Jacob wrote:
>> Different users have different priorities. For example, Gecko wants
>> pixel-exact rendering
>
> risking being "pedantic" ... this isn't actually true. it's true most
2010/12/14 Aaron J. Seigo :
> On Tuesday, December 14, 2010, Benoit Jacob wrote:
>> 2010/12/14 Aaron J. Seigo :
>> > On Tuesday, December 14, 2010, Benoit Jacob wrote:
>> >> These days, the needs of web engines are easily as complex as those of
>> >>
2010/12/14 Aaron J. Seigo :
> On Tuesday, December 14, 2010, Benoit Jacob wrote:
>> These days, the needs of web engines are easily as complex as those of
>> complex games: between /2d, css, and svg, there's plenty of
>> ways that a web page can be a complex 2d game :-
2010/12/14 Aaron J. Seigo :
> On Tuesday, December 14, 2010, Thiago Macieira wrote:
>> The QML Scene Graph intends to do this, but it's only inteded for QML work.
>
> imho:
>
> having looked a bit at the QML Scene Graph, i really do think it would be
> tremendously great to work towards making it a
2010/12/14 Thiago Macieira :
> On Tuesday, 14 de December de 2010 09:01:05 Benoit Jacob wrote:
>> We target every OpenGL ES 2 device. I am not aware of an OpenVG
>> implementation that will run (and be well hardware-accelerated)
>> everywhere there is a OpenGL ES 2 implemetati
2010/12/14 Thiago Macieira :
> On Tuesday, 14 de December de 2010 07:27:47 Benoit Jacob wrote:
>> Hi,
>>
>> I would like to know if the KDE or Qt community has plans for a free
>> OpenGL-based equivalent to Direct2D (see explanation below)? And if
>> there
Hi,
I would like to know if the KDE or Qt community has plans for a free
OpenGL-based equivalent to Direct2D (see explanation below)? And if
there is a chance that I could get you interested in that. We at
Mozilla are very interested in that and are considering the
possibility of launching such a
2010/12/7 Andreas Pakulat :
> On 07.12.10 14:28:57, Benoit Jacob wrote:
>> If I want to get a list of all KDE crashes that happened in libGL.so*,
>> how do I go about that?
>
> Thats more a problem of the tool we're using to track bugs, there's no
> way to
2010/12/8 Kevin Ottens :
>> For smaller commits, it seems reasonable to demand that they don't cause
>> regressions. For larger commits, it won't always be possible to test
>> sufficiently for regressions before committing - there may be too many
>> affected apps if a change is made in the librarie
2010/12/7 Aaron J. Seigo :
>> *
>> 2. Can one tell volunteers contributors what they should be working
>> on? (KDE: no, Mozilla: yes)
>
> a nice bit of philosophy. imho:
>
> should we communicate what is needed to be worked on? yes.
> should we make it "cool" to work on what is needed by offeri
2010/12/7 Stephen Kelly :
> Benoit Jacob wrote:
>
>> Hi,
>>
>> I would like to share some hopefully interesting thoughts, from a
>> comparison of a few things in KDE and in Mozilla, in the hope that it
>> helps KDE borrow good ideas from elsewhere.
>>
2010/12/7 Thiago Macieira :
> On Tuesday, 7 de December de 2010 21:53:57 Benoit Jacob wrote:
>> 2010/12/7 Thiago Macieira :
>> > How are you going to properly find the stack without debug symbols?
>> >
>> > Imagine one frame that didn't keep the fram
2010/12/7 Thiago Macieira :
> On Tuesday, 7 de December de 2010 21:13:53 Benoit Jacob wrote:
>> 2010/12/7 Thiago Macieira :
>> > On Tuesday, 7 de December de 2010 20:28:57 Benoit Jacob wrote:
>> >> So do crash reports now automatically land in a database that'
2010/12/7 Benoit Jacob :
> 2010/12/7 Thiago Macieira :
>> On Tuesday, 7 de December de 2010 20:28:57 Benoit Jacob wrote:
>>> So do crash reports now automatically land in a database that's easy
>>> to do queries on? (See the web interface provided by Socorro)
>&g
2010/12/7 Thiago Macieira :
> On Tuesday, 7 de December de 2010 20:28:57 Benoit Jacob wrote:
>> So do crash reports now automatically land in a database that's easy
>> to do queries on? (See the web interface provided by Socorro)
>>
>> If I want to get a list of
2010/12/7 Andreas Pakulat :
> On 07.12.10 11:22:47, Benoit Jacob wrote:
>> *
>> 4. Crash reports handling (KDE: poor, Mozilla: good)
>> * Have a look at Socorro, Mozilla's crash report tool:
>
> Your info is outdated I think, try out a KDE 4.5 app crashing. Dr
> 4. Crash reports handling (KDE: poor, Mozilla: good)
To be clear, I know about Dr Konqi but afaics it relies on the user to
install debug symbols by himself, that's unrealistic. The symbols
lookup needs to be done server-side if you want this to work on a
large scale with non-technical users.
B
Hi,
I would like to share some hopefully interesting thoughts, from a
comparison of a few things in KDE and in Mozilla, in the hope that it
helps KDE borrow good ideas from elsewhere.
*
1. Issue tracker (Mozilla) vs. Mailing lists (KDE).
KDE uses a Mailing list for most its development discu
21 matches
Mail list logo