On Dienstag, 29. April 2025 22:52:03 Mitteleuropäische Sommerzeit Albert
Astals Cid wrote:
> neochat - 2nd week
> * https://invent.kde.org/network/neochat/-/pipelines/938965
> * craft window build fails
```
Error while loading icon from "C:\_\e02c1bf8\build\src\NEOCHAT_ICON.ico":
can't open f
On Sat, May 3, 2025 at 8:26 AM Christoph Cullmann
wrote:
>
>
> On Friday, May 2nd, 2025 at 22:18, Ben Cooksley wrote:
>
> On Sat, May 3, 2025 at 3:27 AM Christoph Cullmann
> wrote:
>
>>
>> Hi,
>>
>> at work we use cmake unity build to save time & costs.
>>
>> Would that be some idea here, too?
On Friday, May 2nd, 2025 at 22:18, Ben Cooksley wrote:
> On Sat, May 3, 2025 at 3:27 AM Christoph Cullmann
> wrote:
>
> >
> >
> > Hi,
> >
> > at work we use cmake unity build to save time & costs.
> >
> > Would that be some idea here, too?
> >
> > Naturally as side effect that ca
On Sat, May 3, 2025 at 3:27 AM Christoph Cullmann
wrote:
>
> Hi,
>
> at work we use cmake unity build to save time & costs.
>
> Would that be some idea here, too?
>
> Naturally as side effect that can hide compile issues
> or introduce ones.
>
We could look into that, just not sure how it would
Hi,
at work we use cmake unity build to save time & costs.
Would that be some idea here, too?
Naturally as side effect that can hide compile issues
or introduce ones.
Greetings
Christoph
On Friday, April 18th, 2025 at 21:25, Ben Cooksley wrote:
> Hi all,
> Over the past week or two there h