Re: Looking for an SVGDOM / other SVG library for use with C++ and CMake.

2021-06-10 Thread David Hurka
Yes, I am about to write a minimal SVG parser with QDomDocument. The result is probably very little code. I would just like to outsource this task to someone who already implemented and tested it. :) On Thursday, June 10, 2021 10:31:26 PM CEST Wolthera wrote: > If you are only looking to batch p

Re: Looking for an SVGDOM / other SVG library for use with C++ and CMake.

2021-06-10 Thread Wolthera
If you are only looking to batch process SVG files without rendering, you can just use any XML library. QDomDocument is perfectly fine for most situations. You can do something like setting a Title tag on the group or path that represents the icon, you can do this in inkscape via the 'object proper

Looking for an SVGDOM / other SVG library for use with C++ and CMake.

2021-06-10 Thread David Hurka
Hi! breeze-icon-cleaner splits one SVG drawing into multiple icon files, where the file names are passed as command line option. I think it would be more convenient to define the file names directly in the SVG drawing. So I am looking for a library that gives me access to text elements in an SV

Re: Progress is good for us but bad for documentation

2021-06-10 Thread Michael Reeves
One thing the seems entirely missing is any documentation what so ever of craft's runtime confurable options. I'm talking things maintainers can do in their config scripts not the end-user config file which is self documented. On Wed, Jun 9, 2021, 1:27 PM Frederik Schwarzer wrote: > > > On 6/9/2