On Saturday 08 Jan 2011 00:16:40 Thomas Lübking wrote:
>
> Can you actually confirm that the RAM hunger is distributed evenly among
> your running applications ("top") and not everything is just sucked by
> only one (X11?) process?
>
> Usually graphical stuff (including and good god esp. opengl)
Ok I just had the issue happen again (well when it happens in a way that can't
be recovered by closing down open windows)
Basically there are some very odd graphics alignment glitches ctrl + shift +
f12 and back again does fix the issue.
I'm not getting anything random like memory issues and I
I posted a bit of a heads up some time back, but I'll just go over it a bit,
since three have been a few developments since then.
Basicaly I have Asperger's, which means that I'm shy (well used to be) and
sensitive (but thick skined!). But I also have some 'lauguage' difficulties,
in that I find
Ok Thanks, I'll take a look at that
I've got 6GB of system ram, haven't noticed any strange behaviour memory
wise, except sometimes I've seen a lot of kernel wait time when I'm doing
disk access maxing out one core at 100%.
I'm running 64bit where available and haven't seen high memory load on
an
Am Friday 07 January 2011 schrieb oliverthered:
> I'm getting an issue what appears to be GPU memory issues, specifically the
> memory seems to be getting eaten up quite quickly even though I've got
> loads of system ram and not a huge number of application windows or apps
> running. I belive my gr
Well the first thing on my list I've managed to solve quite quickly as it
turned out in the end.
I ran strigidaemon from konsole and it reported
Resource temporarily unavailable
strigi.daemon: Daemon cannot run: the file /home/oliverthered/.strigi/lock is
locked.
(this was even though strigi
Hi,
This is a few in one, but I'll start with my first query and more on.
I've had a few issues which may or may not be related, but I'd like to find out
about how to track down the problem a bit better, with the hope of either
fixing it myself (or working around) or giving a much better bug re
On Friday 07 January 2011 19:58:26 Juergen Sauer wrote:
> Ther was an Realeas annouced, but elementary problems in kdepim
> are still allive and kdepim is totaly broken at the moment.
>
> The current problems summaries at this:
> - instablility of akonadi until unusable broken,
> due using default
Moin,
how is it possible to go on further releasing due very important parts of kde
are hangin far-far-far behind ?
As I read on
http://www.pro-linux.de/news/1/16566/kde-aktualisiert-produkte.html
Ther was an Realeas annouced, but elementary problems in kdepim
are still allive and kdepim is to
Got it. Thanks, Andreas.
Regards,
Jammy
On Fri, Jan 7, 2011 at 6:22 PM, Andreas Pakulat wrote:
> On 07.01.11 17:51:29, Jammy Zhou wrote:
> > OK, I see. So the %0, %1, ... for the second build is expected, right?
>
> Yes. If you additionally see "compiling x.cpp" between 0% and 1%, that
> would
On 07.01.11 17:51:29, Jammy Zhou wrote:
> OK, I see. So the %0, %1, ... for the second build is expected, right?
Yes. If you additionally see "compiling x.cpp" between 0% and 1%, that
would be unexpected, unless you've touched the corresponding files or the
cmake-cache.
Andreas
--
This will be
OK, I see. So the %0, %1, ... for the second build is expected, right?
Thanks,
Jammy
On Fri, Jan 7, 2011 at 5:42 PM, Andreas Pakulat wrote:
> On 07.01.11 17:34:15, Jammy Zhou wrote:
> > Hi,
> >
> > I am building kdelibs on ARM platform, which may take quite long time. If
> I
> > terminate the b
On 07.01.11 17:34:15, Jammy Zhou wrote:
> Hi,
>
> I am building kdelibs on ARM platform, which may take quite long time. If I
> terminate the build at 50% for example, and then rebuild kdelibs by run
> "make", it seems that the build happens from scratch again, which is quite
> annoying. Do you kn
Hi,
I am building kdelibs on ARM platform, which may take quite long time. If I
terminate the build at 50% for example, and then rebuild kdelibs by run
"make", it seems that the build happens from scratch again, which is quite
annoying. Do you know how to make the second build based on previous bu
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