Albert Astals Cid wrote:
> From my "i know nothing about random numbers", i guess it's hard to write
> a unit test for a sequente of random numbers, you can get ten "3" in a row
> and it's still a valid random sequence.
https://xkcd.com/221/ ;-)
Kevin Kofler
On Thu, April 28, 2016 00:18:05 Frederik Schwarzer wrote:
> Am 27.04.2016 23:45 schrieb Albert Astals Cid:
> > El dimecres, 27 d’abril de 2016, a les 11:42:46 CEST, Frederik Schwarzer
va escriure:
> >> Since I am neither a core developer (just maintaining a game which was
> >> beaten by the conseq
Am 27.04.2016 23:45 schrieb Albert Astals Cid:
El dimecres, 27 d’abril de 2016, a les 11:42:46 CEST, Frederik
Schwarzer va
escriure:
Am 27.04.2016 08:48 schrieb Johannes Huber:
> thanks for the patch. When i read "randon numbers were predictable"
> instantly
> a alarm bell rings in my head.
El dimecres, 27 d’abril de 2016, a les 11:42:46 CEST, Frederik Schwarzer va
escriure:
> Am 27.04.2016 08:48 schrieb Johannes Huber:
>
> Hi Johannes,
>
> >> KRandom saw a regression in KCoreAddon's 5.21.0 release, which impacts
> >> a
> >> wide range of applications and use cases. Since the rand(
If used for crypto, it is a security issue.
Now, while I don't expect anyone who implements the crypto stuff to use
KRandom, I do agree that KRandom docs should explicitly state this.
Cheers,
Ivan
Am 27.04.2016 08:48 schrieb Johannes Huber:
Hi Johannes,
KRandom saw a regression in KCoreAddon's 5.21.0 release, which impacts
a
wide range of applications and use cases. Since the rand() was not
seeded, the numbers generated were predictable, which is ugly in games
and probably alarming for