cm UI which may not be applied yet, so we can't use active geometry.
> > Although that might not be that big of a problem if we actually do use
> > active one (if user switches keyboard model he would just have to apply
> > before opening layout preview).
>
> Manuel Torto
hich are already abstracted.
- Manuel
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On Jan. 12, 2013,
ew25363
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On Jan. 12, 2013, 5:13 p.m., Manuel Tortosa wrote:
>
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> http://git.reviewboard.kde.org/r
a/uploaded/files/2013/01/12/after.jpg
Thanks,
Manuel Tortosa
ter
http://git.reviewboard.kde.org/media/uploaded/files/2013/01/12/after.jpg
Thanks,
Manuel Tortosa
ore
http://git.reviewboard.kde.org/media/uploaded/files/2013/01/12/before.png
after
http://git.reviewboard.kde.org/media/uploaded/files/2013/01/12/after.jpg
Thanks,
Manuel Tortosa
Diff: http://git.reviewboard.kde.org/r/108367/diff/
Testing
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Basically i have tested it in our installer and works.
File Attachments
Keyboard
http://git.reviewboard.kde.org/media/uploaded/files/2013/01/12/keyboard_preview.jpg
Thanks,
Manuel Tortosa