On 08/04/2012 10:02 AM, Laszlo Papp wrote:
>> It *should* work logically and correctly until a new refactor, thus I
>> cannot buy this argument, I am afraid. This is a few-liner change to
>> make this operation right...
>
> Just to clarify, this statement means that you either support the old
> kd
On 08/04/2012 09:24 AM, Laszlo Papp wrote:
>> Are there any objections or requested changes before Picmi can proceed
>> to kdegames?
>
> Yes, you have ignored my comments for more than a week with a
> cross-platform issue, and not just on Windows.
Support for the old libkdegames will be removed s
On 07/20/2012 11:53 AM, Jakob Gruber wrote:
> Hi all,
>
>
> I'd like to announce the move of Picmi to KDE Review [1] with the
> intended destination being kdegames.
Picmi has been in KDE Review for 2 weeks, and according to the
application lifecycle the initial review pe
On 07/26/2012 05:43 AM, Andrius da Costa Ribas wrote:
> add_definitions(${KDE4_ENABLE_EXCEPTIONS}) seems to interfere with RC.exe
> when I try to add a kde4_add_app_icon.
> fatal error RC1106: invalid option: -EHsc
>
> any hint with that?
Googling turns up www.cmake.org/pipermail/cmake/2008-June/
On 07/25/2012 11:44 PM, Laszlo Papp wrote:
>> KERNELBASE.dll!RaiseException() [[unknown] @ -1] at 0x75f7b727
>> MSVCR100.dll!CxxThrowException() [[unknown] @ -1] at 0x64617819
>> picmi.exe!Renderer::loadResources()
>> [c:\projects\picmi\src\gui\renderer.cpp @ 73] at 0xec028f
>> picmi.exe!GetCommand
I spent this morning setting up KDE Windows (thanks SaroEngels for all
the help). The good news is that picmi
compiles and runs without any changes to the source code (mingw and KDE
4.8).
I have not set up a build with MSVC or KDE trunk, so I can't say
anything about these yet.
On to specific iss
On 07/24/2012 11:35 PM, Laszlo Papp wrote:
>> Does the game work on Windows?
>
> I have just put some effort into testing this, but it is quite broken.
> I would like to see improvements in this front since Windows is an
> important platform for Qt and KDE. I am here for helping with that, if
> ne
On 07/22/2012 07:10 PM, Albert Astals Cid wrote:
> My comments:
> * You think you could give it a somehow bigger initial size? It starts very
> small the first time
> * Do you have a bigger res icon? Otherwise looks quite bad in my alt+tab
> switcher
> * Can you disable the "..." in the settin
On 07/22/2012 07:10 PM, Albert Astals Cid wrote:
> My comments:
> * You think you could give it a somehow bigger initial size? It starts very
> small the first time
A default size of 700x560 is now set (I had it at at first 800x650 but
tsdgeos reminded me about netbooks).
> * Do you have a big
On 07/21/2012 09:38 PM, Raphael Kubo da Costa wrote:
> Jakob Gruber writes:
>
>> I've replaced all std::shared_pointers with QSharedPointers this morning
>> and removed the -std=c++11 flag.
>
> I'm now getting a few errors and warnings when trying to build picmi
On 07/21/2012 11:16 AM, Adriaan de Groot wrote:
> On Saturday, July 21, 2012 10:48:47 AM Jakob Gruber wrote:
>> One other question: three of the included levels are small pictograms of
>> Disney characters up to 31x32 px in size. I'm not sure if that could be
>> a leg
On 07/21/2012 12:02 AM, Raphael Kubo da Costa wrote:
> Jakob Gruber writes:
>
>> Building with KDE trunk will require the patch from
>> http://lists.kde.org/?l=kde-games-devel&m=134201653803914&w=2.
>
> BTW, the "config.h" part of the patch should g
Hi all,
I'd like to announce the move of Picmi to KDE Review [1] with the
intended destination being kdegames.
Picmi is a nonogram logic game [2] I've been working on for around two
years. It includes both a random mode (with low completion times as the
goal) and 51 preset puzzles which turn int
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