Heya folks :)
I just wanted to let you know that we might be able to sponsor a very
limited number of people to go to the Q Contributors' Summit in
Berlin. If you should be there and need sponsoring please email the
board asap.
Also a quick reminder: Akademy accommodation/travel sponsorship
deadl
> On March 18, 2012, 11:04 p.m., Stephen Kelly wrote:
> > Nice, thanks and sorry for the noise, and thanks for making the branch.
>
> Dario Freddi wrote:
> Np, hope you'll be able to have a quick look at it as well, it would be
> great :)
>
> Stephen Kelly wrote:
> Mostly it looks fine
> On March 18, 2012, 11:04 p.m., Stephen Kelly wrote:
> > Nice, thanks and sorry for the noise, and thanks for making the branch.
>
> Dario Freddi wrote:
> Np, hope you'll be able to have a quick look at it as well, it would be
> great :)
Mostly it looks fine.
The enums are not named con
On Friday 16 March 2012 00:01:26 Stefan Majewsky wrote:
> Hi,
>
> on kde-games-devel, we got a lot of interest in a GSoC 2012 idea
> that's about porting a game to QML/Quick1. We want this on one hand as
> a template for further QML-based games, but on the other hand, it
> shall most importantly r
Am 16.03.12, 17:05 +0100 schrieb Alex Fiestas:
On Friday, March 16, 2012 03:09:39 PM John Layt wrote:
Here's my pragmatic take on it, without judging the merits of either project
or their champions, and not knowing what the implications for application
developers are.
At the moment I believe we
Thanks for posting here.
Am 18.03.12, 20:01 +0200 schrieb Casian Andrei:
Hello,
I am a final year undergraduate student at the Polytechnic University
of Bucharest, Automation and Computers Faculty. I am interested in the
"Compositor Colour Management" idea from OpenSUSE. It looks like
something
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In kauth/autotests/HelperTest.cpp The comment on line 57-68 sho
Hello,
I am a final year undergraduate student at the Polytechnic University
of Bucharest, Automation and Computers Faculty. I am interested in the
"Compositor Colour Management" idea from OpenSUSE. It looks like
something I would enjoy doing.
I have acceptable C / C ++ skills and lots of experie