https://bugs.kde.org/show_bug.cgi?id=495111
Kimiblock Moe changed:
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Yiyang Wu changed:
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Nate Graham changed:
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--- Comment #8 from Oleg ---
Yeah, I guess that's a bug in Lutris where it sets the wrong environment
variable and doesn't set the right one.
https://github.com/lutris/lutris/blob/c32e2562b6083d18eb513ac186693062c4a4149c/lutris/runner_interpreter.py#L85
https://bugs.kde.org/show_bug.cgi?id=495111
Zamundaaa changed:
What|Removed |Added
Resolution|WAITINGFORINFO |---
Ever confirmed|0
https://bugs.kde.org/show_bug.cgi?id=495111
--- Comment #4 from Oleg ---
Created attachment 175085
--> https://bugs.kde.org/attachment.cgi?id=175085&action=edit
Lutris log
Here's a log from Lutris. I've observed one thing that I'll describe in the
next attachments.
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--- Comment #6 from Oleg ---
Created attachment 175087
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Screenshot of a window
But when I try to take a screenshot of a window this is where things go wrong.
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--- Comment #5 from Oleg ---
Created attachment 175086
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Screenshot of a screen
When I take screenshot from screen it is actually tone mapped correctly.
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--- Comment #3 from Noah Davis ---
(In reply to Zamundaaa from comment #2)
> Please check the command line output from running the game, and attach the
> HDR metadata that gamescope prints into the output here
Isn't gamescope a Steam Deck thing? I don'
https://bugs.kde.org/show_bug.cgi?id=495111
Zamundaaa changed:
What|Removed |Added
Status|REPORTED|NEEDSINFO
Component|effects-various
https://bugs.kde.org/show_bug.cgi?id=495111
Noah Davis changed:
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--- Comment #1 from Noah Davis
https://bugs.kde.org/show_bug.cgi?id=495111
Noah Davis changed:
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Product|Spectacle |kwin
Component|General
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