https://bugs.kde.org/show_bug.cgi?id=483698
Nate Graham changed:
What|Removed |Added
Version Fixed In||6.1.1
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https://bugs.kde.org/show_bug.cgi?id=483698
S. Christian Collins changed:
What|Removed |Added
Status|NEEDSINFO |RESOLVED
Resolution|WAITINGFORIN
https://bugs.kde.org/show_bug.cgi?id=483698
--- Comment #6 from Zamundaaa ---
Okay, so the OpenGL extensions KWin uses for render time tracking are
supported... 6.1.1 will contain some code that helps debug this sort of thing.
Could you check if the problem is still there with 6.1, and if it is,
https://bugs.kde.org/show_bug.cgi?id=483698
--- Comment #5 from Bug Janitor Service ---
Dear Bug Submitter,
This bug has been in NEEDSINFO status with no change for at least
15 days. Please provide the requested information as soon as
possible and set the bug status as REPORTED. Due to regular b
https://bugs.kde.org/show_bug.cgi?id=483698
--- Comment #4 from S. Christian Collins ---
(In reply to Zamundaaa from comment #3)
> Please attach the output of
> > glxinfo | grep timer_query
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_EXT_texture_swizzle, GL_E
https://bugs.kde.org/show_bug.cgi?id=483698
Zamundaaa changed:
What|Removed |Added
Status|REPORTED|NEEDSINFO
Resolution|---
https://bugs.kde.org/show_bug.cgi?id=483698
David Edmundson changed:
What|Removed |Added
CC||k...@davidedmundson.co.uk
Component|
https://bugs.kde.org/show_bug.cgi?id=483698
Nate Graham changed:
What|Removed |Added
Keywords||regression
CC|
https://bugs.kde.org/show_bug.cgi?id=483698
--- Comment #2 from S. Christian Collins ---
I also tested the following environment variables found in other
framerate-related bug reports, but neither of them had any affect in my case:
---
KWIN_DRM_DISABLE_BUFFER_READABILITY_CHECKS=1
KWIN_DRM_NO_AMS=
https://bugs.kde.org/show_bug.cgi?id=483698
Bug Janitor Service changed:
What|Removed |Added
Keywords||qt6
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https://bugs.kde.org/show_bug.cgi?id=483698
--- Comment #1 from S. Christian Collins ---
Testing with the KWIN_X11_NO_SYNC_TO_VBLANK=1 environment variable set, I am
now getting well over 60 FPS constantly, so my issue would seem to be possibly
vsync related.
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