https://bugs.kde.org/show_bug.cgi?id=482868
Sam James changed:
What|Removed |Added
See Also||https://bugs.kde.org/show_b
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https://bugs.kde.org/show_bug.cgi?id=482868
Nate Graham changed:
What|Removed |Added
Version Fixed In||6.1.1
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https://bugs.kde.org/show_bug.cgi?id=482868
Zamundaaa changed:
What|Removed |Added
Latest Commit|https://invent.kde.org/plas |https://invent.kde.org/plas
|ma/k
https://bugs.kde.org/show_bug.cgi?id=482868
Zamundaaa changed:
What|Removed |Added
Status|ASSIGNED|RESOLVED
Latest Commit|
https://bugs.kde.org/show_bug.cgi?id=482868
Bug Janitor Service changed:
What|Removed |Added
Ever confirmed|0 |1
Status|REPORTED
https://bugs.kde.org/show_bug.cgi?id=482868
rac...@achellal.com changed:
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CC||rac...@achellal.com
--- Comment #3 from ra
https://bugs.kde.org/show_bug.cgi?id=482868
Sam James changed:
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CC||s...@gentoo.org
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--- Comment #2 from Zamundaaa ---
Having a "limited opengl" mode is probably not feasible, but we can try to
compile a shader with all the features used in compositing and fall back to CPU
rendering if that fails
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--- Comment #1 from Balló György ---
Want to mention that KWin 5 worked fine on this hardware when I set the
QT_QUICK_BACKEND=software environment variable. With KWin 6, this no longer
works, and complex shaders are used even if this environment variabl
https://bugs.kde.org/show_bug.cgi?id=482868
Yaroslav Sidlovsky changed:
What|Removed |Added
CC||zawer...@gmail.com
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Nate Graham changed:
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CC||n...@kde.org,
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