https://bugs.kde.org/show_bug.cgi?id=376115
Andrew Crouthamel changed:
What|Removed |Added
Status|NEEDSINFO |RESOLVED
Resolution|BACKTRACE
https://bugs.kde.org/show_bug.cgi?id=376115
Andrew Crouthamel changed:
What|Removed |Added
Keywords||triaged
--- Comment #5 from Andrew Croutham
https://bugs.kde.org/show_bug.cgi?id=376115
--- Comment #4 from Grief ---
I have a workaround!
TL;DR: do `export SVGA_VGPU10=0` anywhere so it would be applied to all 3D
apps.
reference: https://bugs.launchpad.net/stellarium/+bug/1577494
here (https://github.com/ros-simulation/gazebo_ros_pkgs/i
https://bugs.kde.org/show_bug.cgi?id=376115
--- Comment #3 from Grief ---
I cannot see any crash logs, the screen gets blank with rare artifacts and I
can see the following in the dmesg log:
[ 192.029859] [drm:vmw_cmd_dx_destroy_shader [vmwgfx]] *ERROR* Could not find
shader to remove.
[ 192.0
https://bugs.kde.org/show_bug.cgi?id=376115
Grief changed:
What|Removed |Added
CC||iamgr...@gmail.com
--- Comment #2 from Grief ---
(In r
https://bugs.kde.org/show_bug.cgi?id=376115
Martin Gräßlin changed:
What|Removed |Added
Resolution|--- |BACKTRACE
Status|UNCONFIRMED