[kwin] [Bug 376115] Kwin crash on 'Magic Lamp' effect

2018-10-27 Thread Andrew Crouthamel
https://bugs.kde.org/show_bug.cgi?id=376115 Andrew Crouthamel changed: What|Removed |Added Status|NEEDSINFO |RESOLVED Resolution|BACKTRACE

[kwin] [Bug 376115] Kwin crash on 'Magic Lamp' effect

2018-09-27 Thread Andrew Crouthamel
https://bugs.kde.org/show_bug.cgi?id=376115 Andrew Crouthamel changed: What|Removed |Added Keywords||triaged --- Comment #5 from Andrew Croutham

[kwin] [Bug 376115] Kwin crash on 'Magic Lamp' effect

2017-03-03 Thread Grief
https://bugs.kde.org/show_bug.cgi?id=376115 --- Comment #4 from Grief --- I have a workaround! TL;DR: do `export SVGA_VGPU10=0` anywhere so it would be applied to all 3D apps. reference: https://bugs.launchpad.net/stellarium/+bug/1577494 here (https://github.com/ros-simulation/gazebo_ros_pkgs/i

[kwin] [Bug 376115] Kwin crash on 'Magic Lamp' effect

2017-03-02 Thread Grief
https://bugs.kde.org/show_bug.cgi?id=376115 --- Comment #3 from Grief --- I cannot see any crash logs, the screen gets blank with rare artifacts and I can see the following in the dmesg log: [ 192.029859] [drm:vmw_cmd_dx_destroy_shader [vmwgfx]] *ERROR* Could not find shader to remove. [ 192.0

[kwin] [Bug 376115] Kwin crash on 'Magic Lamp' effect

2017-03-02 Thread Grief
https://bugs.kde.org/show_bug.cgi?id=376115 Grief changed: What|Removed |Added CC||iamgr...@gmail.com --- Comment #2 from Grief --- (In r

[kwin] [Bug 376115] Kwin crash on 'Magic Lamp' effect

2017-02-06 Thread Martin Gräßlin
https://bugs.kde.org/show_bug.cgi?id=376115 Martin Gräßlin changed: What|Removed |Added Resolution|--- |BACKTRACE Status|UNCONFIRMED