https://bugs.kde.org/show_bug.cgi?id=424857
Miguel Angel Lopez changed:
What|Removed |Added
CC||bufalo1...@gmail.com
--- Comment #9 from M
https://bugs.kde.org/show_bug.cgi?id=424857
--- Comment #8 from Daniel Fichtner ---
merge request for further discussion:
https://invent.kde.org/games/kpat/-/merge_requests/5
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https://bugs.kde.org/show_bug.cgi?id=424857
--- Comment #7 from Daniel Fichtner ---
Thanks, I'll try to find a danger sound.
The implementation is no problem. It's already working with my message sound.
To switch out the sound you just have to change the soundfile path in the sound
engine and in
https://bugs.kde.org/show_bug.cgi?id=424857
Ian Wadham changed:
What|Removed |Added
CC||iandw...@gmail.com
--- Comment #6 from Ian Wadham
https://bugs.kde.org/show_bug.cgi?id=424857
--- Comment #5 from Daniel Fichtner ---
(In reply to Albert Astals Cid from comment #4)
> I think that introduces a rather unwanted dependency of kpat to oxygen
We could just put that file into the kpat/sounds foulder and ship it with the
application.
https://bugs.kde.org/show_bug.cgi?id=424857
--- Comment #4 from Albert Astals Cid ---
I think that introduces a rather unwanted dependency of kpat to oxygen
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--- Comment #3 from Daniel Fichtner ---
(In reply to Albert Astals Cid from comment #2)
> Definitely a secondary option, it'd be mega weird otherwise since as a
> normal player i wouldn't expect a sound to happen "randomly".
Okay will do.
> Also which
https://bugs.kde.org/show_bug.cgi?id=424857
Albert Astals Cid changed:
What|Removed |Added
CC||aa...@kde.org
--- Comment #2 from Albert As
https://bugs.kde.org/show_bug.cgi?id=424857
--- Comment #1 from Daniel Fichtner ---
I would like to implement it.
Should it be activated in the general "Play Sounds" setting that already exists
or should one be able to toggle this separately?
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Daniel Fichtner changed:
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CC||dan...@outlook.de
Assignee|co...@kd
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