[kwin] [Bug 502579] Gamescope crashes when running games with multiple windows, started with KWin 6.3.4

2025-04-08 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=502579 --- Comment #3 from Matthew Schwartz --- bisected to https://github.com/KDE/kwin/commit/93c9103ed3e1374d34394225ee3aa6cf8c8c955a on the KWin side with gamescope 3.16.2 at least, will flag it for the gamescope developer -- You are receiving this mail

[kwin] [Bug 502579] Gamescope crashes when running games with multiple windows, started with KWin 6.3.4

2025-04-08 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=502579 --- Comment #2 from Matthew Schwartz --- (In reply to David Edmundson from comment #1) > If gamescope crashes, this is a gamescope problem even if I cannot reproduce this issue on mutter, cosmic-comp, or KWin 6.3.3? I'm not discounting that

[kwin] [Bug 502579] New: Gamescope crashes when running games with multiple windows, started with KWin 6.3.4

2025-04-08 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=502579 Bug ID: 502579 Summary: Gamescope crashes when running games with multiple windows, started with KWin 6.3.4 Classification: Plasma Product: kwin Version: 6.3.4 Platform: Arch

[kwin] [Bug 493090] Gamescope using adaptive-sync experiences frequent jumps to monitor's max refresh rate, not present with gamescope's own DRM backend

2025-01-06 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=493090 Matthew Schwartz changed: What|Removed |Added Status|REOPENED|RESOLVED Resolution

[systemsettings] [Bug 497050] Using NumLock in Plasma Wayland sometimes causes gamescope to think Meta key is held down

2024-12-09 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=497050 Matthew Schwartz changed: What|Removed |Added Status|REPORTED|RESOLVED Resolution

[systemsettings] [Bug 497050] New: Using NumLock in Plasma Wayland sometimes causes gamescope to think Meta key is held down

2024-12-04 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=497050 Bug ID: 497050 Summary: Using NumLock in Plasma Wayland sometimes causes gamescope to think Meta key is held down Classification: Applications Product: systemsettings Version: 6.2.4

[kwin] [Bug 496159] Handheld gaming PCs running SteamOS show invalid internal panel resolutions as valid in display settings under Wayland

2024-11-15 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=496159 --- Comment #6 from Matthew Schwartz --- Thanks, bug report filed here: https://gitlab.freedesktop.org/drm/amd/-/issues/3769 -- You are receiving this mail because: You are watching all bug changes.

[kwin] [Bug 496159] Handheld gaming PCs running SteamOS show invalid internal panel resolutions as valid in display settings under Wayland

2024-11-13 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=496159 --- Comment #4 from Matthew Schwartz --- I was able to test a little more thoroughly today, and I can briefly summarize the differences I see between Plasma 5.27.10 and Plasma 6.2.2 Wayland sessions in case it helps. Legion Go, which has a rotated

[kwin] [Bug 496159] Handheld gaming PCs running SteamOS show invalid internal panel resolutions as valid in display settings under Wayland

2024-11-13 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=496159 --- Comment #3 from Matthew Schwartz --- (In reply to Nate Graham from comment #1) > Do you happen to have a Steamdeck you can see if it reproduces on? I do have a Steam Deck, just checked and it is locked to 800x1280(10:16) as the only available m

[KScreen] [Bug 496159] Handheld PCs show invalid internal panel resolutions as valid in display settings under Wayland

2024-11-11 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=496159 Matthew Schwartz changed: What|Removed |Added Summary|Handheld PCs show invalid |Handheld PCs show invalid

[KScreen] [Bug 496159] New: Handheld PCs show invalid internal panel resolutions as valid in display settings

2024-11-11 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=496159 Bug ID: 496159 Summary: Handheld PCs show invalid internal panel resolutions as valid in display settings Classification: Plasma Product: KScreen Version: 6.2.2 Platform: Stea

[kwin] [Bug 493090] Gamescope using adaptive-sync experiences frequent jumps to monitor's max refresh rate, not present with gamescope's own DRM backend

2024-11-08 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=493090 --- Comment #3 from Matthew Schwartz --- (In reply to Zamundaaa from comment #2) > Does this also happen if you just start the game without gamescope? I've been testing with Quake 2 RTX, and in my case it does not occur if you start the game

[kwin] [Bug 493090] New: Gamescope using adaptive-sync experiences frequent jumps to monitor's max refresh rate, not present with gamescope's own DRM backend

2024-09-13 Thread Matthew Schwartz
https://bugs.kde.org/show_bug.cgi?id=493090 Bug ID: 493090 Summary: Gamescope using adaptive-sync experiences frequent jumps to monitor's max refresh rate, not present with gamescope's own DRM backend Classification: Plasma