https://bugs.kde.org/show_bug.cgi?id=368529
--- Comment #17 from Elliott Hughes ---
(/me checks check-in comment from
https://android-review.googlesource.com/393156...)
yeah, looks like i misremembered: it was SSE4 that was missing. from the bug
that links to, it was specifically these
https://bugs.kde.org/show_bug.cgi?id=368529
--- Comment #15 from Elliott Hughes ---
fwiw, here's the current diff to be able to build valgrind 3.13.0 for Android
(arm,aarch64,x86-64). (x86 is useless because valgrind doesn't support SSE2 for
x86 so you can't get as far as calling
https://bugs.kde.org/show_bug.cgi?id=368529
--- Comment #14 from Elliott Hughes ---
> Redone, using the house conditionalisation scheme, in r16386. Please test.
(sorry, didn't have time to look until now.)
as i explained already, that's wrong.
anywhere you have this idiom in th
https://bugs.kde.org/show_bug.cgi?id=368529
--- Comment #10 from Elliott Hughes ---
yeah, looking through the current clusters of #if..._android_linux, they're all
either wrong or the subject of an outstanding patch :-/
i've raised https://bugs.kde.org/show_bug.cgi?id=379878 for
https://bugs.kde.org/show_bug.cgi?id=379878
Bug ID: 379878
Summary: most #if ... _linux_android checks wrong
Product: valgrind
Version: 3.13 SVN
Platform: Android
OS: Android 7.x
Status: UNCONFIRMED
Severi
https://bugs.kde.org/show_bug.cgi?id=368529
--- Comment #9 from Elliott Hughes ---
Created attachment 105569
--> https://bugs.kde.org/attachment.cgi?id=105569&action=edit
patch for https://bugs.kde.org/show_bug.cgi?id=368529#c8
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https://bugs.kde.org/show_bug.cgi?id=368529
--- Comment #8 from Elliott Hughes ---
(In reply to Ivo Raisr from comment #7)
> I am a little worried about this condition in the patch:
>
> #if defined(ANDROID) && defined(__clang__)
>
> Nowhere in Valgrind sources we curre
https://bugs.kde.org/show_bug.cgi?id=379764
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Bug ID: 379764
Summary: support x86-64 android
Product: valgrind
Version: 3.12.0
Platform: Android
OS: Android 7.x
Status: UNCONFIRMED
Severity: normal
https://bugs.kde.org/show_bug.cgi?id=368529
--- Comment #5 from Elliott Hughes ---
this patch is still necessary with 3.12 (we updated AOSP recently). it's one of
only four issues building valgrind 3.12 out of the box for Android. worth
taking for 3.13?
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--- Comment #7 from Elliott
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--- Comment #1 from Elliott
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