java3d-1_2-win-opengl_sdk
thanks
Peter.
Exception in thread "main" java.lang.UnsatisfiedLinkError:
getNumberOfProcessor
at javax.media.j3d.MasterControl.getNumberOfProcessor(Native
Method)
at javax.media.j3d.MasterControl.(MasterControl.java:524)
at
javax.media
Hi folk,
well so far I've learned that MasterControl is private class
but that doesn't help me much since I cannot run even one
j3d program ...and I've checked java3d.dll in /bin directories
(been there all the time) ...any more suggestion what might
be causing to throw this exce
I would vote for this one ... it would be very useful to introduce this feature
- it would simplify life a bit :) just a bit . I VOTE
Peter.
Adam Tegen wrote:
> Thanks for responding.
>
> Does anyone else listening to this discussion think this would be useful?
this?
Thank you.
Peter.
begin:vcard
n:Bliznak;Peter
tel;work:(416) 590-0600
x-mozilla-html:TRUE
org:Terren corp
adr:;;
version:2.1
email;internet:[EMAIL PROTECTED]
title:Software developer
fn:Peter
end:vcard
go to :
http://www.javasoft.com/products/plugin/
Peter.
António Delgado wrote:
> IN ENGLISH:
>
> Hi!
> I'm looking for the java 3D plugin in order to
> show my work in the net.
>
> Where can I find it?
>
> Thanks!
>
> =
> EM PORTUGUĘS:
>
>
ava:233)
at java.util.zip.ZipInputStream.getNextEntry(ZipInputStream.java:78)
at sun.tools.jar.Main.extract(Main.java:680)
at sun.tools.jar.Main.run(Main.java:195)
at sun.tools.jar.Main.main(Main.java:908)
anybody knows what is wrong?
thankx Peter
begin:vcard
n:Bliz
yes I am using Netscape 4.7 and win98...
but sending it as an attachment solved it
thank you
Peter.
Daniel Selman wrote:
> Peter,
>
> Seems like a corrupt JAR file. Are you using Netscape and Windows? There is
> apparently an issue with downloading JAR files... I have attached the J
no way i wanna take credit for this code as u can see it is
just slight modification of Don's code but i thought i might help
just was hacking while having dinner :)
good luck
Peter.
Daniel Selman wrote:
> Dan,
>
> Looks good. Couple of comments:
>
> If you take
ideally i would also like to make that light trasparent so terrain
behind
the cone is still visible ...Actaully i am not even sure if it is
possible...any
feedback would be greatly appreacited.
Peter.
===
To
perhaps i wasnt making myself cleari am trying to create
a beam of light ...sayif you are in dark room and
lit a flashlight ...i am trying to create a "spotlight" and also
to see a cone.is there any way to achieve it?
Eric Arnold wrote:
> you are correct in saying that the light ori
just include java3d in project ...
it's that simple
N CHILTON wrote:
> Has anyone managed to set up JBuilder 3 Foundation to work with Java3D?
> There is obviously more to it than just installing J3D in the foundations
> JDK.
>
> Currently I'm using FreeJava, which is nice for editing,
nk of code would
also be helpful
thank you
Peter.
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[EMAIL PROTE
to ALLOW_NODE(or ..CHILD)_DETACH basically anywhere
you expect any change you have to set corresponding
capabilities(these are defined for almost every object)
Hope this helps
Peter.
PK wrote:
> Hi,
>Can somebody tell me what this error means please:
>
>Exception in
this was really great- wanna thank you
Peter.
Sivaram Ghorakavi wrote:
> Hi Peter,
>
> Here is a snippet of the code which I've done on VRML
> models.
>
> If u are using on any shapes that has setUserData()
> then getUserData() on the spahe assuming this is URL
&g
X 8.1
nVidia GeForce2 GTS, driver version 12.41
JDK 1.4.1
Java3D 1.3 (DirectX version)
Any help is appreciated,
-- Peter
===
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o
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Donnerstag, 19. September 2002 20:04
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Fullscreen Mode - Help needed
>
>
> Hi Peter,
>
> For DirectX version of Java3D the following p
performance)
-- Peter
> -Original Message-
> From: Alex Hew [mailto:[EMAIL PROTECTED]]
> Sent: Mittwoch, 25. September 2002 14:02
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Texture Loading/Choppy Frame Rates
>
>
> Hi John,
>
> Thanks for the quick reply.
odify the loader method
so that it does not return a single BranchGroup but an array/container
of BranchGroups/Shape3D's.
Hope this helps,
Peter
p.s.: nice comments :-)
Wednesday, October 23, 2002, 15:15:49, you wrote:
FCB> Hello, friends.
FCB> I'd like to ask you some help abo
hide/unhide some objects in
response to user action (e.g. the axis in response to acheckbox
set/unset). Is there a clean way to accomplish this? Something like
BranchGroup.hide() or Shape3D.hide(). Or you have to do it somehow
through geometry/appearance modifying?
thx
--
Best regards,
Peter
el guiPanel = new JPanel();
add(guiPanel, BorderLayout.EAST);
add (canvas, BorderLayout.CENTER);
...
Then add everything to guiPanel as usual.
A> Thanks in advance.
A> - Alex -
--
Best regards,
Petermail
> -Original Message-
> From: Nikolai V. Chr. [mailto:nikolai@;IFAD.DK]
> Sent: Dienstag, 22. Oktober 2002 15:10
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Is this a bug in Java3D?
>
>
> I have a scenegraph. Somewhere in it I have a transformgroup which is
> live. Is has a child which is a
app runs from the commandline and from JBuilder IDE as well, so i
think evrything is installed that is needed.
thanx...
--
Best regards,
Peter mailto:szyp@;pobox.sk
There are 10 types of people in the world: Those who
understand binary, and those who don
d it's not very convenient do dowload such large files.
I think it's a general netiquette to not post large attachments to the
list, only the link to them so if anyone is interested, can download
it. Or at least if you do so, ps. not bmp but jpg, png whatever.
Thanx!
Dear all,
I bet $subj is a simple built in function; Could anyone point me
which?
So i want to project a vertex, line segment, polygon, whatever using
a given matrix as description of the projection.
?
Thanx
--
Best regards,
Peter mailto:szyp@;pobox.sk
There are 10
Sorry for the wode distribution, but can someone tell me what the syntax is to to
unsubscribe to this mailing list. I tried to unsubscribe via the web site but that
did not seem to work.
thanks - Peter
==To
unsubscribe
es such as being
able to stop the engine and tender and watch the rest of the train pass through,
etc. I need closely spaced points on the path to enable me to draw the
track.
Peter Grandpa Strachan
Here is a screen shot:
http://jose-chess.sourceforge.net/shot03.jpg
Best Wishes, Peter
===
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ns: 1) Why is componentResized(...)
the only component listener method that gets called for Canvas3D? 2) Is
there a way to get notified when the Canvas3D is fully initialized (i.e. has
its transforms set properly)?
Thanks for any help,
Peter
iginal Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]] On Behalf Of Schäfer, Peter
> Sent: December 5, 2002 6:19 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Chess Board Demo
>
>
> Hello,
>
> here's a little demo applet for y
installation of
J3D 1.2
Help, is there a solution or is it me?
Peter Strachan
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do about this please reply
-Peter Mycue
Thank you,
i believe that this is the end of the road on java3d until apple gets
it licensed.
-Peter
===
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Hello
Are there any source examples of using Java 3D for drawing
3D charts (like pie, column, bar charts). This should be
quite easy, but because I am new to Java 3D API any
examples or ideas would be great help.
Thank you,
Peter
calculate from successive vectorsof the position., but
the axis argument is still works.
More time might produce a result.
Peter Strachan
- Original Message -
From: "Mr greg baboolal" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 19, 2002 12:54 AM
Sub
Roy
Just a guess in passing . The field of view might mean the ANGLE oif the
field of view. In which case 0.7853975 is 45 degrees. Unfortunately I am
still using default fields of view, but hope to get to viewing problems soon
in.
Peter Strachan
- Original Message -
From: "Roy
nt has J3D installed on his machine.
You can not pack the J3D jars into the applet, because you need
some native libraries, too.
I don't know if there is a Web Start installer for J3D,
so that the user could install it by j
bjects,
and the mirrored lights will only affect the mirrored objects:
DirectionalLight.setInfluencingBounds(...)
(if you forget this, the mirrored objects will be lighted by both light
sources).
Hope this helps,
Peter
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMA
Dear all,
Just a quick question (sorry if this was posted a 1000 times already...)
Is there a way to get the normal vector of a particular face? (Like normal
generator for the vertices) or shold i use the good old cross product?
thx
--
Best regards,
Petermailto
heres'
BoundingSpheres before the Spheres are added to their TransformGroups and
before the BranchGroup is compiled. What do I need to do to get the
BoundingSpheres locations updated with their parent Spheres' locations?
Thanks for
Isaac
I have found the same. I assume it is a security safeguard. It is possible
to use exit(0) in an application, but not in an applet. If allowed in an
applet then this would be the same as contolling the local machine via the
browser.
Don't know the solution to your problem.
Pe
ed later to #1?
Below is the test program. Also notice that you can click on the screen
before the 3 second wait period has expired, and no WakeupOnAWTEvents are
delivered to #1. Those messages are lost, why aren't the
WakeupOnPostBehaviors lost as well?
Thanks for any insight,
Peter
/
I would recommend PNG.
It has an alpha channel and can be loaded by J3D (you don't need JAI).
To save transparent PNGs in Photoshop, try using "Save For Web" (instead of
"Save As").
-- Peter
> -Original Message-
> From: Lan Wu-Cavener [mailto:[EMAIL
> 2. Use two textures, one greyscale specifying alpha values
> that you use to
> create a texture in ALPHA format, and that one you combine /
> modulate with
> the original rgb texture. In that case, both textures can be
> in jpg format,
> first as grayscale, second as rgb. Your graphic card must
>
games, too ;-)
-- Peter
> -Original Message-
> From: Lan Wu-Cavener [mailto:[EMAIL PROTECTED]]
>
> I just found another strange problem with my tree texture
> mapping. When a
> tree get very close to the viewer, it becomes transparent and
> the trees
> behind it ac
river.
-- Peter
> -Original Message-
> From: Sean Sylvis [mailto:[EMAIL PROTECTED]]
> Sent: Mittwoch, 5. Februar 2003 20:15
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java3D on Linux
>
>
> I am thinking of switching to a Linux development machine and
> was wondering wha
n.
Could you please be more specific on that point ?
I have made the contrary experience: it looks good on DirectX
but there are flaws when running with OpenGL, and even more with
OpenGL and Linux.
However, I have no clue about the cause of the differences.
-- Peter
=
t and have been at the amd site but have not
found the info... Pls hlp :)
thanks in advance
--
Best regards,
Peter mailto:[EMAIL PROTECTED]
===
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the "black velvet". Without enabling the emissive colour there
is a hint of reflected light, but the effect looks as though there is a very
small shininess value.
By the way, I like the effect, but my sculptor
friend will be not impressed by my input into the "creative"
end
Peter S.
Derek
The primitive box is 2X2X2. The centre of the box is 1 unit from each face.
I read this one weong as well.
Peter S.
- Original Message -
From: "Weber, Derek" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 12, 2003 1:33 AM
Subject: [JA
they could not
get to work. Anyone had this problem, is there another card which will work? Are
the gremlins going to win?
Peter S.
and GL4Java from
> > http://www.jausoft.com/gl4java/. Which one is better in performance?
>
> Java3D
Are you sure ?
I remember reading a post in this forum that favors GL4Java in performance.
Which is not surprising, as GL4Java is an OpenGL i
s of both models.
I don't know if this is easy to do, but I think many people would appreciate
it.
-- Peter
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of the message "signoff JAVA3
FH> Bottom line: it's all about how you structure your scene! You can always eat
FH> the memory if you know how ;)
FH> Cheers,
FH> Florin
--
Best regards,
Petermailto:[EMAIL PROTECTED]
==
> -Original Message-
> From: Kristof Decloedt [mailto:[EMAIL PROTECTED]
> Sent: Mittwoch, 26. Februar 2003 11:03
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Is Java3D going to be end-of-lifed?
>
...
> Third, with increasing BW, and people downloading GB of
> MP3's, don't tell me that
screen) is very-very important,
even 0.01 s matters. So answers like go through all the faces and if you find
5 vertices that differ only slightly, set all five of them to the average etc.
are far from quick enough...
Thanx...
--
Best regards,
Peter mailto:[EMAIL PRO
Runtime.exec()
> -Original Message-
> From: Jack Gundrum [mailto:[EMAIL PROTECTED]
> Sent: Montag, 17. März 2003 15:46
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Java and C++
>
>
> Does anyone know how to launch a C++ executable file from a
> Java3D app?
> I am using Linux and would li
Good news indeed.
Does anyone know why the requirements mention JDK 1.4.1 ?
(I'm just being curious)
-- Peter
> -Original Message-
> From: Alessandro Borges [mailto:[EMAIL PROTECTED]
> Sent: Sonntag, 16. März 2003 17:37
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3
pplication. It's much the same as with Windows.
-- Peter
> -Original Message-
> From: ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
> [mailto:[EMAIL PROTECTED]
> Sent: Montag, 17. März 2003 19:58
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] [Linux] How to create CD bun
of updating.
Peter S.
AFAIK, it is sufficient to call
SimpleUniverse.removeAllLocales()
that should clean up all J3D resources.
I don't think that the J3D threads need
to be shut down explicitly (supposing that
they are deamon threads).
> -Original Message-
> From: Dola Woolfe [mailto:[EMAIL PROTECTED]
> S
This is most excellent news!!! At last one can put full commitment to a project.
Sometimes is pays to wait for good thing !
:-)
Doug Twilleager wrote:
Hi All,
Most of you remember me as one of the architects of Java 3D. Well, I am
now the
chief architect for this newly formed game te
manish
An excellent VRML book is
VRML Sourcebook by Ames, Nadeau and Moreland
published by Wiley (1997)
This has great example.
Peter S.
- Original Message -
From:
Manish Sethi
To: [EMAIL PROTECTED]
Sent: Friday, June 13, 2003 9:32 AM
Subject: Re: [JAVA3D
http://www.nomad.org/sumo.
Give it a try and let me know if you run into any problems.
Thanks,
Peter
===
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of the message "signoff JAVA3D-INTEREST". F
uilding complex myself, totally by hand coding everything,
and because I've built up my own libraries over time, the process is pretty
fast now. This is one of the rooms;
http://www.worldwins.net/~peter/images/worldwins-sideview.jpg
It actually takes longer to design a simple rectangular room by
I fully agree with you've said below - especially with last sentence.
But cannot stop thinking what level (or lack of ) confidence I have
now with respect to Java3D if SUN if not saying anything at all but
"developement has been currently halted".
So going with JOGL is no go - for now - and staying
problems, but I didn't have time to chase it down yet.
Peter
of better aspect ratio ?
>or
>Does anyone have any suggestions as to how I can design a solution ?
- Original Message -----
From: Peter Kryszkiewicz
To: Rudy Wuite
Sent: Thursday, July 03, 2003 10:13 AM
Subject: Re: [JAVA3D] Triangulator and Aspect Ratio
Depends how much control yo
>If all the canvases are on the same screen and can use
>the same pixel format, then use the same GraphicsConfiguration for each
>canvas.
>-- Mark Hood
Aha! Thank you kindly,
Java3d is indeed a fine piece of w
this makes sense,
Here's a link that goes into more depth;
http://members.tripod.com/~Paul_Kirby/vector/Vcrossproduct.html#findnormal
regards, Peter
===
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please have a
look at
jose-chess.sourceforge.net
it's a Chess
Database including 3D chess board.
Have Fun,
Peter
hat was bloated with terrain builders,
avatar creators, facial hair designers and 'peebles'.
You could try implementing a spell-checker in Java for your own site first,
and then go down your list.
Peter Kryszkiewicz
Vertex Geosystems
- Original Message -
From: "Silvère
Following is an excerpt from nvidia's installation note. Maybe it helps...
If you forgot to modify the config file, you might still be running software
rendering.
__
(sec-03) EDITING YOUR XF86CONFIG FILE
> -Original Message-
> From: Paul Pantera [mailto:[EMAIL PROTECTED]
> ... Perhaps they will
> eventually decide to make Java 3D open source. However, be
> careful what you wish for. The Java 3D source is huge and
> complex. There are native sections for Solaris, Windows/OpenGL,
> and W
> > I try to make a 3D-Game with Java3D. Some people say Java’s
> too slow for
> > a good 3dGame.
>
> Hi,
> my advice is not to trust too much these rumors.
> Newest JVMs are very fast.
> Benchmarks are not "the truth", but I think are much better
> than rumors
>
I agree with you. Java perform
asking about Blackdown, I didn't mean to restrict Java3D to the
Linux platform.
I just suggested that they would probably be competent to lead an open
source process.
Provided, of course, that Sun is willing to open source Java3D; which is
hypothetical, at the time.
-- Peter
=
Install Anywhere has a free edition, called Install Now.
It has not all features of the commercial edition
(e.g. you can't execute your own code) but it works
pretty well. For example, you can bundle a complete JRE with
your installer (including J3D, if you wish).
-- Peter
> -
mplexity of the project) a profesional
guidance (maybe you, Justin ?).
Also Blackdown seems to have some competence in Java3D.
Dropping DirectX in favor of OpenGL might be worthwile. It would open the
way for a layered architecture (which other posters have already sugges
in the free edition, but you can -of course- install and run
Java programs.
-- Peter
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of the message "signoff JAVA3D-INTEREST". For genera
"We are working on plans to allow for the continual enhancement of Java 3D
in some fashion."
and
"It is true that people working on Java 3D were layed off. "
(all remaining people)
I mean no disrespect but isn't that contradiction?
Doug Twilleager wrote:
Okay. No one has said that we have drop
thing that only occurs on Linux with Sun's
JVM. IBM also has no problems with fonts.
BTW, I'm using Suse 7.3 Professional and KDE 2.2.2.
Peter
===
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Library0(ClassLoader.java:1470)
> > at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1346)
>
> Maybe "ln -s libawt.so libjawt.so" will work around that.
Yes, this worked :)
IBM's JVM beats the Sun one
it is a virus I just got warning email from my provider --> Rogers.com
---
Dear Rogers Customer
You may receive an Email message with an infected attachment. This virus
named W32/Myparty.a@MM, disguises itself as an Internet link. If opened,
this virus can potentially make copies of itself and
the next
frame is still
rendered after one second, so there is a noticeable delay.
Is there a way to force rendering of the next frame immediately ?
{ View.startView() didn't do the trick ;-( }
Peter
===
To unsubs
stopView() says:
"This is a heavy-weight method ..; it is not intended to be used for
flow control."
But which method is actually intended for flow control ???
-- Peter
===
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is somehow applied to the
background image, too !?!
is this a known bug ?
(I'm using j3d 1.3 beta1, OpenGL, on Windows ME)
-- Peter
===
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of the m
Panel, it works
perfect,
with very little performance penalty.
(I'm using java3d 1.3 beta1, OpenGL, on Window ME with a Geforce 2)
-- Peter
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o
pOr(criteria);
...
wakeupOn(wakeUpOnDrag);
setCollidable(true) has been set for all relevant objects
I also tried WakeupOnCollisionMovement() but again, only events for the
first collision are reported
any help is appreciated ...
-- P
Hi,
is there a loader for DDS files (DirectX texture files) ?
-- Peter
===
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>
> Hi Rob
>
> > Does anyone have a quick-and-dirty demo of the new TextureCubeMap
> > feature ? I was hoping that there would be a demo in the
>
> Yes I've got some.
>
Great ;-)
but where are they ?
> > new J3D 1.3 beta 2 but I couldn't find one when I looked.
>
> What new Version? Wow this co
, Peter
<>
<>
debug info
> on-screen?
hm ... I think that's a rather expensive way to print debug output
maybe you should have a look at Canvas3D.postRender() and
Canvas3D.getGraphics2D()
to draw into the 3D canvas
-- Peter
>
>
>
>
> Chris Forrester
>
>
have you tried View.setMinimumFrameCycleTime(long milliSeconds) ?
> -Original Message-
> From: Simeon H.K. Fitch [mailto:[EMAIL PROTECTED]]
> Sent: Mittwoch, 15. Mai 2002 00:07
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Reducing CPU usage of Interpolator
>
>
> Sorry if this is an RTF-typ
of a DecalGroup.
It works with a simple Group (except for the z-buffer problems, of course).
Is this a bug ?
-- Peter
===
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of the message "signoff JAVA3
>
> -Original Message-
> From: Olivier Tassy [mailto:[EMAIL PROTECTED]]
> Sent: Montag, 27. Mai 2002 11:50
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] accurate collision detector.
>
>
> Hi,
> I have a shape3d wich move through a set of 3d objects close to each
other.
> I have to use this s
gt;>device coordinate<<<< Z value of polygon primitives.
I figured out that small values (< 1) will effect not very much.
But large values (> 30) will mess up the front-to-back ordering of objects.
Could anyone explain to me what's the relation between "sc
> -Original Message-
> From: bf [mailto:[EMAIL PROTECTED]]
> Sent: Montag, 3. Juni 2002 18:18
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Looking for best IDE for J3D, and also new
> platform - LINUX or Win ??
>
...
>
> IDE:
>
> JBuilder is ok.
> IntelliJ IDEA is perfect.
almost ;-)
> -Original Message-
> From: Ole Arndt [mailto:[EMAIL PROTECTED]]
> Sent: Dienstag, 4. Juni 2002 13:26
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Looking for best IDE for J3D, and also new
> platform - LINUX or Win ??
>
>
> trz <[EMAIL PROTECTED]> writes:
>
> > Zoran Krunic wrote:
> >
2D is basically a texture too mapped on a quaditeral.
>
that's right, you can get the texture easily with
Text2D.getAppearance().getTexture()
and then map it onto your object
or have a look at the source code for Text2D to see how the texture is
created
-- Peter
=
n bug ?
if so, is there a work-around ?
Thanks in advance,
Peter
(attached images:
txt-0002.jpg: a colorcube without texture; 3 corners cut off
txt-0003.jpg: the same cube with a texture: only 2 corners cut off ???)
<><>
> -Original Message-
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Freitag, 21. Juni 2002 20:10
> To: [EMAIL PROTECTED]
> Cc: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] ModelClip bug ?
>
>
>
> >Date: Fri, 21 Jun 2002 10:32:28 +0200
> >F
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