Re: [JAVA3D] Ques. on GeometryArray.USE_COORD_INDEX_ONLY

2001-12-04 Thread Kevin Rushforth
and click on the "GeometryArray enhancements" link from the main review page, you will see it. We probably should have also added the comment to the javadoc. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 3 Dec 2001 15:01:43 -0700 >From: R Vegan <[EMAI

Re: [JAVA3D] Loss Of Precision in Geometric Data

2001-12-04 Thread Kevin Rushforth
closer to the origin (in local coordinates), and should help avoid the loss of precision. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 4 Dec 2001 11:41:06 +0200 >From: CCC Java Team <[EMAIL PROTECTED]> >Subject: [JAVA3D] Loss Of Precision in Geo

[JAVA3D] Re: [JAVA3D] ´ð¸´: [JAVA3D] Please help me!

2001-12-05 Thread Kevin Rushforth
I have replied privately to the individual who made the mistake of sending a 5+ Mbyte attachment to this list. I just wanted to remind everyone else to be careful when sending attachments. We will look into whether the listserv software has an option to limit the size of attachments. -- Kevin

Re: [JAVA3D] Bug ID: 4364128

2001-12-11 Thread Kevin Rushforth
, although we are not planning any more work on the TCB spline interpolators. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 11 Dec 2001 09:58:32 +0100 >From: Arvid Svensson <[EMAIL PROTECTED]> >Subject: [JAVA3D] Bug ID: 4364128 >To: [EMAIL

Re: [JAVA3D] Still a transparency sorting problem in Java3D 1.3Beta?

2001-12-18 Thread Kevin Rushforth
feature, you will have to break up the geometry so that each triangle (or group of nearly planar triangles) is in a separate geometry array, and ensure that there are no intersecting objects. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 18 Dec 2001 16:30:11 +01

Re: [JAVA3D] Still a transparency sorting problem in Java3D1.3Beta?

2001-12-20 Thread Kevin Rushforth
A single sphere has triangles that overlap each other and would require the sphere to be broken up into multiple geometries so the individual triangles (or patches) could be sorted. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Thu, 20 Dec 2001 14:22:34 +0100 >Fr

Re: [JAVA3D] vector3f.normalize(vector3f) doesn't work

2002-01-02 Thread Kevin Rushforth
); System.out.println("vIn = " + vIn); System.out.println("vOut = " + vOut); } } % java Normalize vIn = (0.1, 0.2, 0.3) vOut = (0.26726124, 0.5345225, 0.8017837) -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Thu, 27 Dec 20

Re: [JAVA3D] Attribute change performance Issue.

2000-09-18 Thread Kevin Rushforth
Have you tried updating the material without detaching/reattaching the entire scene? It is possible that the overhead of making a large scene graph with a large number of Shape3D nodes live is taking most of the time. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >D

Re: [JAVA3D] BUMP: FOV and Occlusion culling

2000-09-19 Thread Kevin Rushforth
Java 3D performs view frustum culling, only sending geometry that is within the viewing frustum to the graphics accelerator. We have done research into general purpose occlusion culling, but it isn't currently in Java 3D (nor is it currently planned for the 1.3 version). -- Kevin Rushforth

Re: [JAVA3D] BUMP: FOV and Occlusion culling

2000-09-20 Thread Kevin Rushforth
the new 1.2.1 compile optimization), but haven't found a good heuristic for doing that yet. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 19 Sep 2000 10:49:13 -0400 >From: "Yazel, David J." <[EMAIL PROTECTED]> >Subject:

[JAVA3D] Various Java 3D Issues

2000-09-28 Thread Kevin Rushforth
and reduced GC compared to the 1.2 release. We are committed to improving performance going forward. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] === To unsubscribe, send email to [EMAIL PROTECTED] and i

[JAVA3D] Java 3D 1.3 Features

2000-09-29 Thread Kevin Rushforth
that this API review will start sometime near the end of this calendar year. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] Planned 1.3 features Core API Ch

Re: [JAVA3D] Java 3D 1.3 Features

2000-10-03 Thread Kevin Rushforth
*, setColor*, etc., methods (for by-copying geometry) or by using the GeometryUpdater interface (for by-ref geometry). In all cases, you must set the appropriate capability bits. This should give you the flexibility that you need. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED

Re: [JAVA3D] serious performance problems when setting Transforms

2000-10-10 Thread Kevin Rushforth
ke a look at it. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 9 Oct 2000 17:06:58 -0400 >From: Shawn Kendall <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] serious performance problems when setting Transforms >To: [EMAIL PROTECTED] >

Re: [JAVA3D] Setting the color of the Back face of a visuel object

2000-10-10 Thread Kevin Rushforth
from each other (so that only one of them is front facing at any one time), and turn on back face culling. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 10 Oct 2000 13:16:46 +0100 >From: Mohammed Akacem <[EMAIL PROTECTED]> >Subject: [

Re: [JAVA3D] Consistent rendering timing concurrent with complexcalculation.

2000-11-01 Thread Kevin Rushforth
un concurrently with the renderer. However, a new frame will not start until both the renderer (i.e., the previous frame) and the behavior scheduler are done. In subsequent versions we may change that, except that we will always make the guarantee that all behaviors with a wake

Re: [JAVA3D] Memory Issues: same number of normals and coordinate s, even for indexed Geometry?

2000-11-06 Thread Kevin Rushforth
or they would have to be overridden in the IndexedGeometryArray class. If there is enough demand for this, we could look into doing it (at least for the by-ref case). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 6 Nov 2000 08:22:10 -0500 >From: &

Re: [JAVA3D] Printing

2000-11-09 Thread Kevin Rushforth
in 1.2.1beta2. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Thu, 9 Nov 2000 12:28:14 -0500 >From: Joe Boccanfuso <[EMAIL PROTECTED]> >Subject: [JAVA3D] Printing >To: [EMAIL PROTECTED] > >Hello, > >I was just wondering if a

Re: [JAVA3D] Printing

2000-11-11 Thread Kevin Rushforth
A couple of people reported that the attachment I sent out with the printing example was corrupt. Here it is again. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Thu, 9 Nov 2000 09:59:06 -0800 >From: Kevin Rushforth <[EMAIL PROTECTED]> >Subje

Re: [JAVA3D] Printing

2000-11-11 Thread Kevin Rushforth
as 4 separate java files. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Sat, 11 Nov 2000 08:41:50 -0800 >From: Kevin Rushforth <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Printing >To: [EMAIL PROTECTED] > >A couple of people report

Re: [JAVA3D] setValidVertexCount again

2000-11-13 Thread Kevin Rushforth
eed to set the left/right eye position (relative to the head, i.e., the interoccular distance) in the PhysicalBody objet. or the left/right manual eye point in Canvas object or the View object. By default, the window eyepoint policy uses a fixed field of view, and the left/right eye separation i

Re: [JAVA3D] Exception with 1.2.1 beta 1 (OGL)

2000-11-16 Thread Kevin Rushforth
her than addGeometry. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Wed, 15 Nov 2000 11:08:58 - >From: Rob Nugent <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Exception with 1.2.1 beta 1 (OGL) >To: [EMAIL PROTECTED] > >Uma, > >I jus

Re: [JAVA3D] When is Beta2?

2000-12-19 Thread Kevin Rushforth
David, We were planning to have a public review of the API changes for 1.3 by New Years...not an implementation. At this point it will be early next year for both 1.2.1beta2 and the public review of the 1.3 feature set. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED

Re: [JAVA3D] Java3D and thread safety?

2001-01-05 Thread Kevin Rushforth
synchronizing the access. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Thu, 4 Jan 2001 17:11:38 -0500 >From: Mark Montana <[EMAIL PROTECTED]> >Subject: [JAVA3D] Java3D and thread safety? >To: [EMAIL PROTECTED] > >Hi all, I am a n

Re: [JAVA3D] J3dDataInputStream, J3dDataOutputStream ?

2001-01-08 Thread Kevin Rushforth
These are non-public, internal classes that are not part of the Java 3D API. Only the public classes and interfaces can be used by applications. The non-public classes can change or be removed from release to release. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >D

Re: [JAVA3D] Java3D and thread safety?

2001-01-15 Thread Kevin Rushforth
>Date: Mon, 15 Jan 2001 11:34:31 +0100 >From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Java3D and thread safety? >To: [EMAIL PROTECTED] > >Kevin Rushforth schrieb: > >> Java 3D is thread-safe only in th

Re: [JAVA3D] Off screan rendering

2001-01-15 Thread Kevin Rushforth
be limited by the amount of available off-screen memory on any particular card (e.g., a 3000x2000 pixel off-screen buffer for printing is not likely to be accelerated any time soon). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 15 Jan 2001 14:04

Re: [JAVA3D] Picking and returning 3D coordinates...

1999-09-14 Thread Kevin Rushforth
rieve the triangle that was hitten by the pickray >or some other usefull information that allows to calculate the normal vector >of this triangle ? > >Gernot >[EMAIL PROTECTED] >http://www.janet.de > > > >> -Original Message- >> From: Kevin Rushforth [mailto:

Re: [JAVA3D] DistanceLOD with only one child, why not?

1999-09-14 Thread Kevin Rushforth
For now, you can use an empty Group node (a Group node with no children, not a null reference). In Java 3D 1.2, we will allow null children, so that you don't have to create a dummy node. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 14 Sep 19

Re: [JAVA3D] only single wakeup

1999-09-14 Thread Kevin Rushforth
I have confirmed that this is a bug. Thanks for reporting it. We'll address it in a future release. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 13 Sep 1999 21:38:30 -0700 >From: Jon Barrilleaux <[EMAIL PROTECTED]> >Subject

Re: [JAVA3D] Picking and returning 3D coordinates...

1999-09-14 Thread Kevin Rushforth
We are working on picking utilties for Java 3D 1.2 that will provide information about what was picked (closest vertex, position (x,y,z), etc.). They won't be available for our upcoming alpha1 release (later this month), but they should be available for Beta (later this year). --

Re: [JAVA3D] Changing Sphere Color

1999-09-14 Thread Kevin Rushforth
Since you can create your own appearance and use that appearance to construct a Sphere, you have full control over the capability bits that are set in the appearance. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 14 Sep 1999 01:49:53 -0700 >Fro

Re: [JAVA3D] view model (by trial and error)

1999-09-14 Thread Kevin Rushforth
entered in X and Y--similar to RELATIVE_TO_SCREEN, but with the manual X and Y eye position being relative to the lower left corner of the window rather than the screen. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] =

Re: [JAVA3D] Picking and returning 3D coordinates...

1999-09-14 Thread Kevin Rushforth
ook for it in J3D 1.2 beta > >You may want to clarify a bit. > >Thanks > >Doug > >> Date: Tue, 14 Sep 1999 14:28:16 -0700 >> From: Kevin Rushforth <[EMAIL PROTECTED]> >> Subject: Re: [JAVA3D] Picking and returning 3D coordinates... >> To: [EMAIL PRO

Re: [JAVA3D] view model (by trial and error) - contd.

1999-09-14 Thread Kevin Rushforth
screen has no effect on the rendering so the scale has an effect regardless of where the scale is centered. This is counter-intuitive and we are examing whether we can change this behavior for Java 3D 1.2. 6) This is a bug. We'll fix it in a subsequent release of Java 3D. -- Kevin Rushforth

Re: [JAVA3D] starting alpha at current time

1999-09-16 Thread Kevin Rushforth
TimeMillis(); alpha1.setTriggerTime(2000); alpha1.setStartTime(currentTime); alpha1.setLoopCount(1); alpha2.setTriggerTime(1500); alpha2.setStartTime(currentTime); alpha2.setLoopCount(1); ... Hope this helps. -- Kevin Rushforth Java 3D Team Sun Microsyste

Re: [JAVA3D] Detaching BranchGroup

1999-09-16 Thread Kevin Rushforth
This sounds like a bug. Do you have a simple example program? If so, please send it to [EMAIL PROTECTED] In the mean time, the suggested workaround of disabling the behavior should work. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Thu, 16 Sep 1999 18

Re: [JAVA3D] view model (by trial and error)

1999-09-16 Thread Kevin Rushforth
>Date: Wed, 15 Sep 1999 13:19:09 +0800 >From: Justin Couch <[EMAIL PROTECTED]> > >Kevin Rushforth wrote: > >> Using RELATIVE_TO_SCREEN should do what you want. Btw, we have >> considered adding a variant of RELATIVE_TO_WINDOW that isn

Re: [JAVA3D] view model (by trial and error)

1999-09-16 Thread Kevin Rushforth
Thank you for your comments, we'll take them into consideration, although we may not be able to address all of them for the 1.2 release. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Wed, 15 Sep 1999 01:35:42 -0700 >From: Jon Barrilleaux <[EMAIL P

Re: [JAVA3D] starting alpha at current time

1999-09-17 Thread Kevin Rushforth
em occurs now: It seems that an alpha >which I started once produces events for ever, even after the duration >of one cycle had elapsed. Do I really have to delete the interpolator >afterwards? Yes, or you can call "myInterpolator.setEnable(false)". This is a known limitation of i

Re: [JAVA3D] javax.media.j3d.SoundScheduler.findActiveSoundscapes(SoundScheduler.java:377)

1999-09-20 Thread Kevin Rushforth
If you have a simple test case, please send it to [EMAIL PROTECTED] -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 20 Sep 1999 10:33:16 +0200 >From: "ing. P.W.L. JANSSEN" <[EMAIL PROTECTED]>

Re: [JAVA3D] All QuadArrays disappear [Update 1]

1999-09-20 Thread Kevin Rushforth
[EMAIL PROTECTED] -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 20 Sep 1999 10:02:38 -0300 >From: Daniel Selman <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] All QuadArrays disappear [Update 1] >To: [EMAIL PROTECTED] > >Barry, >

Re: [JAVA3D] 2d projection of a 3d point

1999-09-20 Thread Kevin Rushforth
There is no method to do this directly in Java 3D 1.1. We have added a new method in Java 3D 1.2, getPixelLocationFromImagePlate, that will provide this functionality. It will be implemented in the Beta release (it didn't make the impending alpha release). -- Kevin Rushforth Java 3D Tea

Re: [JAVA3D] Different transparency problem?

1999-09-20 Thread Kevin Rushforth
ase, not in the impending alpha release) to select a blend equation that isn't order dependent 3) Use screen door transparency -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 20 Sep 1999 08:39:27 -0400 >From: Bob Gray <[EMAI

Re: [JAVA3D] what is inside Billboard?

1999-09-20 Thread Kevin Rushforth
I can't think of any reason why this should be the case. It might be a bug. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Sat, 18 Sep 1999 22:24:29 -0700 >From: Jon Barrilleaux <[EMAIL PROTECTED]> >Subject: [JAVA3D] what is i

Re: [JAVA3D] API documentation for utilities packages

1999-09-21 Thread Kevin Rushforth
" link, and proceed to the download page. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 21 Sep 1999 11:31:33 +0100 >From: Gareth Morgan <[EMAIL PROTECTED]> >Subject: [JAVA3D] API documentation for utilities packages >To:

Re: [JAVA3D] Cannot get Scopes for Lights?

1999-11-08 Thread Kevin Rushforth
=== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Re: [JAVA3D] Cannot get Scopes for Lights?

1999-11-08 Thread Kevin Rushforth
The inability to read scope information at runtime is a bug in Java 3D that was fixed in 1.2_alpha1. Allen McPherson correctly answered the question about the interaction of influencing bounds and hierarchical scoping. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >D

Re: [JAVA3D] direct event handling with listeners

1999-11-08 Thread Kevin Rushforth
bug that will cause a deadlock if a TransformGroup is modified from any thread other than a behavior. This will be fixed in the beta release, which should be available some time in December. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] =

Re: [JAVA3D] hashCode() Function ?

1999-11-10 Thread Kevin Rushforth
This is a bug in Java 3D 1.1 that is fixed in 1.2_alpha1. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Wed, 10 Nov 1999 12:17:38 +0100 >From: Marco Lohse <[EMAIL PROTECTED]> >Subject: [JAVA3D] hashCode() Function ? >To: [EMAIL PROTE

Re: [JAVA3D] Stopping J3D

1999-11-23 Thread Kevin Rushforth
Additionally, in 1.2_beta we have implemented the new VirtualUniverse methods, removeLocale and removeAllLocales. The latter is just the thing for the applet destroy() method. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Thu, 18 Nov 1999 11:02:33 -0

Re: [JAVA3D] Test Case!!! Re: Render Order

1999-11-23 Thread Kevin Rushforth
dGroup to order them (although this won't work if you change the view such that the two objects switch places). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Fri, 19 Nov 1999 13:32:53 -0800 >From: Blaine Bell <[EMAIL PROTECTED]> >Sub

Re: [JAVA3D] CULL_NONE?

1999-11-23 Thread Kevin Rushforth
doing this and there is no clean/efficient way to do it. You'll have to define two polygons. Make sure that they are wound opposite from one another. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >-Original Message- >From: Bob Gray [mailto:[EMAIL PROTECTED]] &g

[JAVA3D] Java 3D 1.2 API Beta1 specification available for public review

1999-11-24 Thread Kevin Rushforth
- Make javax.media.j3d methods nonfinal [NEW] - Change default physical screen size [NEW] -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] === To unsubscribe, send email to [EMAIL PROT

Re: [JAVA3D] Bug in Transform3D ?

1999-11-29 Thread Kevin Rushforth
This is a bug in Java 3D. Thanks for reporting it. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Fri, 26 Nov 1999 14:19:36 +0100 >From: Marco Lohse <[EMAIL PROTECTED]> >Subject: [JAVA3D] Bug in Transform3D ? >To: [EMAIL PROTECT

Re: [JAVA3D] Primitives Docs

1999-11-30 Thread Kevin Rushforth
download" link, and proceed to the download page. This seems to be a common source of confusion. I will work with our web folks to make this more clear. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 30 Nov 1999 11:04:55 -0500 >From: "Caste

Re: [JAVA3D] Model Aspect Ratio

2000-01-04 Thread Kevin Rushforth
Screen3D methods setPhysicalScreenWidth and setPhysicalScreenHeight. Btw, the default values in Java 3D 1.2_beta1 use a physical resolution of 90dpi, or 0.0254/90.0 meters/pixel. -- Kevin Rushforth Graphics System Software Sun Microsystems [EMAIL PROTECTED] >Date: Wed, 29 Dec 1999 11

Re: [JAVA3D] 32 or 64-bit OpenGL for sparc?

2000-01-12 Thread Kevin Rushforth
The JVM on Solaris is a 32-bit application, so it only accesses the 32-bit system libraries, including OpenGL. In the future, a 64-bit version should be available, but that won't be any time soon. -- Kevin Rushforth Graphics System Software Sun Microsystems [EMAIL PROTECTED]

Re: [JAVA3D] Java 3D API Version 1.2 Beta1: Maintenance Release Implementation Now Available

2000-01-22 Thread Kevin Rushforth
The direct URL to the API review page is: http://java.sun.com/products/java-media/3D/1_2_api_beta/ Comments on the API can be sent to "[EMAIL PROTECTED]". -- Kevin Rushforth Graphics System Software Sun Microsystems [EMAIL PROTECTED] >Date: Thu, 20 Jan 2000 15:46

Re: [JAVA3D] which 3-D point maps to which pixel

2000-01-19 Thread Kevin Rushforth
Try the Canvas3D.getPixelLocationFromImagePlate method. It is implemented in the just-released Java 3D 1.2_beta1. -- Kevin Rushforth Graphics System Software Sun Microsystems [EMAIL PROTECTED] >Date: Wed, 19 Jan 2000 12:30:40 -0500 >From: Jimmy Talbot <[EMAIL PROTECTED]&

Re: [JAVA3D] infinite rendering loop

2000-05-25 Thread Kevin Rushforth
Curtis, Looks like you have uncovered a bug in Java 3D 1.2. Mixed immediate mode rendering is triggering a traversal of the scene graph, which in turn will cause renderField to be called again, and so on. We have filed bug 4341229 to track this problem. -- Kevin Rushforth Graphics System

Re: [JAVA3D] Transform3D question

2000-05-30 Thread Kevin Rushforth
on of >objects. Any thoughts on this would be greatly appreciated. Thanks! There may be numerical errors creeping into the acculumated matrix. If you could send a test case to [EMAIL PROTECTED], we will take a look at it. -- Kevin Rushforth Graphics System Software Sun Microsy

[JAVA3D] Shameless plug: 2nd edition of Java 3D API Specification book now available

2000-06-02 Thread Kevin Rushforth
opy of the book, and the Java 3D example programs. DISCLAIMER: the material in this book is available on the Java 3D API home page, so if you don't need a bound hardcopy (or the Java 3D SDK/runtime libraries on CD-ROM), you can download the material from: http://java.sun.com/products/java-medi

Re: [JAVA3D] Problem using 2 different Behaviours

2000-06-09 Thread Kevin Rushforth
It looks like you are using Java 3D 1.1.3. Have you tried this on Java 3D 1.2? If it still fails on 1.2, please send a test program to "[EMAIL PROTECTED]" and we will take a look at it. Thanks. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] - Begin Includ

Re: [JAVA3D] Transform.normalize -- what does it do?

2001-03-20 Thread Kevin Rushforth
that accumulate over time when concatenating a large number of rotation matrices. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Mar 2001 10:34:57 -0600 >From: "Andrew R. Thomas-Cramer" <[EMAIL PROTECTED]> >Subject: [JA

Re: [JAVA3D] Opengl - specular highlight on texture not working

2001-03-20 Thread Kevin Rushforth
be ignored. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Mar 2001 15:00:45 +0100 >From: Artur Biesiadowski <[EMAIL PROTECTED]> >Subject: [JAVA3D] Opengl - specular highlight on texture not working >To: [EMAIL PROTECTED] > &g

Re: [JAVA3D] Transform.normalize -- what does it do?

2001-03-21 Thread Kevin Rushforth
In retrospect, perhaps "orthogonalize" would have been a better name. We'll at least update the documentation for Java 3D 1.3 to make its function more clear. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Mar 2001 13:55:58 -0800

Re: [JAVA3D] Fw: Distance from the screen.

2001-03-26 Thread Kevin Rushforth
The focal point for perspective transforms is at the screen (image plate). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 26 Mar 2001 11:53:54 +0800 >From: Tang Yuguan <[EMAIL PROTECTED]> >Subject: [JAVA3D] Fw: Distance from the scre

Re: [JAVA3D]

2001-04-09 Thread Kevin Rushforth
for Solais--native threads, *not* green threads. JDK 1.3 is preferred. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Sun, 8 Apr 2001 20:43:42 -0400 >From: Leonid Perlov <[EMAIL PROTECTED]> >Subject: [JAVA3D] >To: [EMAIL PROTECTED] > >Hi ! >

Re: [JAVA3D] Creating shapes at runtime???

2001-04-10 Thread Kevin Rushforth
user thread calls set while another user thread calls get. These would not be not thread-safe. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 9 Apr 2001 22:29:10 +0200 >From: Artur Biesiadowski <[EMAIL PROTECTED]> > >Justin Couch w

[JAVA3D] Java 3D 1.3 Alpha Specification released for public review

2001-04-18 Thread Kevin Rushforth
IASIG) Level 2 Specification. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST"

[JAVA3D] Java 3D 1.3 Alpha Specification released for public review

2001-04-18 Thread Kevin Rushforth
=== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Re: [JAVA3D] Java 3D API Specification - electronic edition

2001-04-19 Thread Kevin Rushforth
The electronic version of the Java 3D API Specification is available for free in both PDF and HTML format at: http://java.sun.com/products/java-media/3D/releases.html The new 1.3 Alpha version is also available for review. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL

Re: [JAVA3D] Documentation again

2001-04-20 Thread Kevin Rushforth
I will make sure this is documented more clearly in the next (alpha2 or beta) rev of the Java 3D 1.3 javadocs and specification. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Fri, 20 Apr 2001 08:43:43 +1000 >From: Justin Couch <[EMAIL PROTECTED]>

Re: [JAVA3D] Raster

2001-04-23 Thread Kevin Rushforth
when computing the amount by which to adjust the position). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 23 Apr 2001 12:00:39 +0200 >From: Karsten Fries <[EMAIL PROTECTED]> >Subject: [JAVA3D] Raster >To: [EMAIL PROTECTED] > >Hi there, > &

Re: [JAVA3D] Performance Sutras

2001-04-24 Thread Kevin Rushforth
No, the Java 3D API method View.setMinimumFrameCycleTime limits the *maximum* frame rate. Remember that frame rate and frame time are the inverse of one another. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 24 Apr 2001 21:32:51 +0800 >From: Chris

Re: [JAVA3D] Performance Sutras

2001-04-24 Thread Kevin Rushforth
you want is the fastest possible frame time, then yes, it isn't useful to you. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 24 Apr 2001 09:28:24 -0500 >From: John Wright <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Performance Sutras &

Re: [JAVA3D] Java3D Version at runtime

2001-05-02 Thread Kevin Rushforth
You need to make sure that at least one of the classes has been loaded from the package before you call getPackage. Check out the PackageInfo example program (in /demo/java3d/PackageInfo). Btw, in version 1.3, we are adding explicit version info. See VirtualUniverse.getProperties(). -- Kevin

Re: [JAVA3D] bump-mapping and cubic environmetal mapping in Java3D

2001-05-04 Thread Kevin Rushforth
Not in the current API, but will be possible in Java 3D 1.3. You can download the specification from: http://java.sun.com/products/java-media/3D/ and follow the "Java 3D(TM) API 1.3 Specification Alpha: Now Available For Review" link. -- Kevin Rushforth Java 3D Team Sun Mi

Re: [JAVA3D] dynamically-updated textures

2001-06-05 Thread Kevin Rushforth
allow you to modify all or part of a BufferedImage in place. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 4 Jun 2001 18:55:08 -0700 >From: Donnie Pinkston <[EMAIL PROTECTED]> >Subject: [JAVA3D] dynamically-updated textures >To: [EMAIL PROTECTED] &g

Re: [JAVA3D] ImageComponent and Texture question

2001-06-05 Thread Kevin Rushforth
owever, is that the Texture object stores a reference to the ImageComponent so any change to that ImageComponent will affect all textures that refer to it. You can't, for example, create a single 256x256 ImageComponent and use it with two different texture objects with two different images. --

Re: [JAVA3D] NIO buffers used after all

2001-06-15 Thread Kevin Rushforth
We're looking into using NIO buffers for Java 3D, mainly as an alternative to float[] or byte[] arrays for geometry and texture by-ref. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Fri, 15 Jun 2001 08:52:19 -0400 >From: "Yazel, David J.&qu

Re: [JAVA3D] NIO buffers used after all

2001-06-15 Thread Kevin Rushforth
Artur Biesiadowski wrote: >Kevin Rushforth wrote: >> >> We're looking into using NIO buffers for Java 3D, mainly as >> an alternative to float[] or byte[] arrays for geometry and texture >> by-ref. > >I think that maybe aggreate format would be best - wit

Re: [JAVA3D] Why J3DBuffer is public ?

2001-08-28 Thread Kevin Rushforth
J3DBuffer is a public wrapper class for java.nio.Buffer. This was done primarily to allow us to support Java 3D 1.3 on JDK 1.3 (having a GeometryArray method that took a java.nio.Buffer class directly would have precluded JDK 1.3 support). It also facilitates error checking. -- Kevin Rushforth

Re: [JAVA3D] J3DBuffer questions

2001-08-28 Thread Kevin Rushforth
, we will rely on the various vertex array extensions (see below) for optimizations. >3) Do you plan to use NV_vertex_array_range for geometry by reference >using buffers ? We will look into using this and other compiled / locked vertex array extensions. -- Kevin Rushforth Java

Re: [JAVA3D] TransparencyAttributes only works with SCREEN_DOOR

2001-08-29 Thread Kevin Rushforth
able in the 1.3 beta release this fall. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Wed, 29 Aug 2001 13:39:01 -0400 >From: "Kasparian, Raffi J." <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] TransparencyAttributes only works with SCREEN_DOOR

Re: [JAVA3D] Bug or feature in View.setScale ?

2001-09-14 Thread Kevin Rushforth
smaller or larger, but they also are getting closer or farther away. This can cause objects to be clipped that otherwise wouldn't, but those objects that are not clipped are drawn the same apparent size. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Fri, 14 Sep

Re: [JAVA3D] Semantics for texCoordSetMap - Strange colorisation?!

2001-09-19 Thread Kevin Rushforth
, or implicitly, via TexCoordGeneration. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Wed, 19 Sep 2001 11:38:54 +0200 >From: Allan Andersen <[EMAIL PROTECTED]> >Subject: [JAVA3D] Semantics for texCoordSetMap - Strange colorisation?! >To: [EMAIL PROT

Re: [JAVA3D] Resident Textures

2001-09-19 Thread Kevin Rushforth
Texture priorities are not in the 1.3 API. It is on the list of possible features for 1.4 (assuming that Java 3D can't determine the optimal priority, which it probably can't in many cases). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 18 Sep

Re: [JAVA3D] near clipping plane and platform geometry

2001-10-18 Thread Kevin Rushforth
ould be to move your platform geometry forward to ensure that it is in front of the front clipping plane. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 16 Oct 2001 14:09:01 -0400 >From: Roy Duffy <[EMAIL PROTECTED]> >Subject: [JAVA3D] near clipping p

Re: [JAVA3D] setDepthBufferEnable bug?

2001-10-18 Thread Kevin Rushforth
-disabled geometry under an OrderedGroup. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Wed, 17 Oct 2001 13:41:24 -0600 >From: Scott Rutledge <[EMAIL PROTECTED]> >Subject: [JAVA3D] setDepthBufferEnable bug? >To: [EMAIL PROTECTED] > >Using the latest OG

Re: [JAVA3D] docs

2001-11-09 Thread Kevin Rushforth
o get the full documentation for the Utility Classes (com.sun.j3d) select the "Java 3D 1.2[.1] Implementation [Documentation]" option from the download section at: http://java.sun.com/products/java-media/3D/download.html -- Kevin Rushforth Java 3D Team Sun M

[JAVA3D] Java 3D 1.3-beta1 release

2001-11-20 Thread Kevin Rushforth
D] Thanks. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help,

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Kevin Rushforth
You have to explicitly enable depth-sorted transparency. See View.setTransparencySortingPolicy(). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Nov 2001 11:39:25 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: Re: [JAVA3

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Kevin Rushforth
top of a textured object. Btw, this now matches the behavior for DirectX, which was correct in 1.2.1. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Nov 2001 11:48:52 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: Re: [JAVA3

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Kevin Rushforth
Try enabling depth-sorted transparency using View.setTransparencySortingPolicy(). It's disabled by default. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Nov 2001 14:35:39 +0100 >From: "Nikolai V. Chr." <[EMAIL PROTECTED]> >

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Kevin Rushforth
Yes, Java 3D 1.3-beta1 works with JDK 1.3.1 and JDK 1.4-beta3. We no longer support JDK 1.2.x. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Nov 2001 09:02:01 -0500 >From: "Yazel, David J." <[EMAIL PROTECTED]> >Subject: Re: [JAV

Re: [JAVA3D] What's the problem??

2001-11-20 Thread Kevin Rushforth
Screen-door transparency doesn't work for lines or points. Try blended transparency. -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Tue, 20 Nov 2001 10:29:49 +0100 >From: Gianni Riccio <[EMAIL PROTECTED]> >Subject: [JAVA3D] What's

Re: [JAVA3D] New 1.3 Beta release

2001-11-20 Thread Kevin Rushforth
>> Java 3D texture mapping has always been affected by lighting if you >> used the MODULATE texture application mode. The difference in 1.3 is >> that the separate specular color option is enabled for OpenGL (this >Yep sorry I didn't make that clear of course I meant specular highlight. >Btw what

Re: [JAVA3D] DirectX and OpenGL

2001-11-26 Thread Kevin Rushforth
>Ok, thanks, but can my Applet knows if it is running on a DirectX or on a >OpenGL JRE? (That's important because of the minor functional diferences :( Yes, See VirtualUniverse.getProperties(). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Mon, 26

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