Nikolai V. Chr. wrote:
>I cannot find the instructions on how to use the old vrml97.jar loader.
>
>Can anybody please show me where they are?
>
>We need it because it supports elevationgrid. :)
>
My guess is it would be about 2-3 days work to get it working right.
I've got a partial implementati
Laurent Cathala wrote:
>Hi,
>
>Does someone knows where i can find the .class file for the VRML Loader
>x3d.src.org.web3d.j3d.loaders.VRML97Loader ?
>
I sent you the classes under seperate cover. I'll try to update the
install today to have this already in the correct jar files.
--
Alan Hudson
P. Flavin wrote:
>Alan & Justin: she origianally asked for the "best" loaders,
>
> and you got her to use ones that you are saying don't work ?
>
> ( see below )
>
> People want stuff that works, not your problems.
>
> Be honest with her, and the others, please. ...
>
WTF is your problem. D
Mojtaba Hosseini wrote:
>Hello everyone,
> I had a couple of questions regarding the Xj3D loader. I would like to
>see whether it is possible to contribute to its development especially
>towards compatibility with MPEG-4. (Perhaps somehow incorporating the
>Java3D MPEG-4 BIFS encoder/decoder we
Denis Troller wrote:
> We have tested several solution for the VRML loader (namely the sun
> loader, the ncsa portfolio and the xj3d loader), but it seems none of
> them can handle the externprotos.
>
>
>
> Is there a solution ?
>
We are planning on supporting extern proto's in Xj3D for the M4 re
('tis Justin Couch replying on Alan's computer)
Ewan Borland wrote:
>slightly silly now but still have a problem. Each texture FULLY (sorry about
>the previously inaccurate suggestions) expanded is :
>
>640x480
>full RGB
>900K
>
First point: 640x480 is a really bad size to use. For most efficien
Yazel, David J. wrote:
>I am designing a new development system which I am hoping will get me
>through the next 3 years. I was wondering if people have any experience
>with this and could offer suggestions. Linux is not an option, although I
>will be putting it on my current system as a test bo
Justin Couch wrote:
>
>Sharing is something we can't do much about. One of the reasons the old
>sun loader works for some cases is that for many things it would just
>completely ignore the DEF statements. This meant that cases where a node
>was DEF'd just for routing purposes would load fine, but
Josh Richmond wrote:
>As a sanity check, I plopped some code from TextureImage.java (the demo) into the
>previous test code I emailed - it works!!
>
>To be more precise, when displaying a textured Box primitive constructed in code, the
>texture remains even though I remove and replace the JPane
stuart wrote:
>Thanks for the prompt reply Justin.
>
>Information regarding the use of dual processor systems was based on my own
>knowledge and reviews of AMDs MP chips including that at
>http://www.tech-report.com/reviews/2001q4/athlonmp-1900/index.x?pg=1. It
>was after reading the recent post
Kelvin Chung wrote:
>>Alot will depend on what else you are doing in the Java3D system. In
>>the archives are details about the multi-threaded nature of Java3D.
>>Depending on your use of sound, behaviors, collision detection you will
>>see different responses to multiprocessor use. I think two
Is there a way to query Java3D to determine the amount of texture memory
available? If not, is this planned to be available within the next year?
Failing that, has anyone developed a good performance tester to guess at
this figure? Ie take a static scene, keep upping the textures memory
used ti
Justin Couch wrote:
>Kelvin Chung wrote:
>
>>Hi,
>>
>> I can reproduce the problem but it seems to me VRML
>>did not load the texture completely before passing it
>>to Java3D.
>>
>>Please check the loader source code. For your reference
>>our utility TextureLoaders use an Image observer to
>>ma
Leandro Lorenzet Dihl - Informatica wrote:
>Hi,
>
>I am using the VrmlLoader97 for build a game, but when I navigate, can
>to cross the objects. Is there a way to resolve this problem?
>
>Thanks
>
First question would be which loader are you using. Is it the original
Sun loader, typically com.su
Leandro Lorenzet Dihl - Informatica wrote:
>Hi,
>
>I am using the original Sun loader
>(com.sun.j3d.loaders.vrml97.VrmlLoader;), to create a game. How I must
>treat the collision not to walk through objects?
>
>Please, forgive my English!
>
The original Sun loader does not support collison detect
Thanks for the all the feedback on the latest Xj3D release. We have
fixed several install bugs and a few content bugs.
The latest drop will be on the website this morning at 4am PST(Thu Feb
21). Please take another look and report any bugs to us.
Specific changes:
The default install is now th
P. Flavin wrote:
>Give us a hint ...
>
> It would be more helpful if they would tell you
>what works and what doesn't work with the 'new'
>Loaders and have a chart comparing it to the
>other loaders in terms what it can load,
>where it can work ( in a browser ? ), etc.
>
> It looks like don't w
Justin Couch wrote:
>>Hope the VRML loader is avaible in the j3d loader package and a simple
>>example of using VRML loader
>>can be found inside the Java3D API tutorial.
>>
>
>All loaders work the same. All you need to do is create an instance
>of the class that implements the Loader interface a
P. Flavin wrote:
>http://archives.java.sun.com/cgi-bin/wa?A2=ind0203&L=java3d-interest&P=3085
>
> It was done by Sun back in 1998,
> I've been using the Sun VRML Loaders since 1999,
> and use them for Animating Web3d's H-Anim Avatars on the Web:
>
>The Sun VRML Loaders have worked very well
>f
Lee Zhou wrote:
>-Hi,
>
>Does any one know if I can get the geometry node component from a VRML
>SceneGraphObject and hence can
>change the geometry of that object dynamically?
>
If you've loaded the object through the loader interface then you can
use the getNamedObject method on the scene. Thi
Giles wrote:
>Lee Zhou wrote:
>
>>-Hi,
>>
>>Does any one know if I can get the geometry node component from a VRML
>>SceneGraphObject and hence can
>>change the geometry of that object dynamically?
>>
>If you've loaded the object through the loa
We are happy to announce the M4 release of the Xj3D project. Highlights
of this release are:
EXTERNPROTO support
ECMAScript support
ElevationGrid
local URN resolution
GeoVRML Supported via ExternProtos
H-Anim Supported
LatticeXVL Supported via ExternProtos
UMEL Supported
Some of the above items
Allan Andersen wrote:
>Some time ago there was some discussion about the creation of a discussion
>list for terrain rendering. Was this list ever created? If so, where do I
>join?
>
Justin is travelling back to oz at the momemt so I'll play Justin for a bit.
Yes, the mail list of up and running.
Mr H. Morgan wrote:
>Hi All,
>
>I need some confirmation that I have understood the licensing terms
>correctly, before we drop Java 3D for our biological imaging
>application. I think the following 2 conditions mean we cannot use
>Java 3D -
>
>We cannot include the sun license with our program a
Fábio Magalhães wrote:
>I tried this code, because someone in the list sugest
>me, but an error occurs. Where are the errors ?
>
>
>//
> //Construindo um ContentBranch
> private BranchGroup constructContentBranch()
>
Karsten Fries wrote:
>Hi there,
>
>it seems that someone forgot to put a link for downloading Java3D
>1.2.1_03 from the sun
>pages. You only can access the _04 and and the _02 releases.
>
>Unfortunately there are some problems with _04 and my application. When
>I run it in the browser i
>get some
A. Murat Tanyer wrote:
>Hi;
>
>Can I export a Java3D scene to VRML? The reason I want to do this is the
>GUI that is available in VRML software.
>Or do I have to write my own interface for basic interaction functions
>like zoom in/out, move etc?
>
A general exporter from Java3D to VRML is rather
Alex Bowden wrote:
>I need to ask the following question but I would like to AVOID starting yet
>another flame war between the pro and anti VRML97.jar factions - so let me
>explain first:
>
>In my application I use both XJ3D and VRML97.jar loaders.
>
>I do this because the XJ3D loader will load s
Andreas Bauer wrote:
>-BEGIN PGP SIGNED MESSAGE-
>Hash: SHA1
>
>Hi,
>
>I want playback anims from VRML97 files. To load the files I am using the Xj3d
>loader. How do I do this and can I create multiple animatons in one file? If
>yes, how can I create multiple animations in 3D studio max a
João Paulo Menegatti wrote:
> how I do to get more quality in the texture (file .png) ?
>
>
>
I assume you mean without providing more pixels. You can always make
the texture larger as needed but its expensive in memory usage.
Another route is to change the minification and magnification filter
I didn't see any announcements from Java One about Java3D? Any news?
--
Alan Hudson
President: Yumetech, Inc. http://www.yumetech.com/
Web3D Open Source Chairhttp://www.web3d.org/TaskGroups/source/
I'm trying to implement the VisibilitySensor for VRML. This time(take 3
for the J3D list as a whole at least), I'm using a
WakeupOnCollisonEntry. I'm creating a geometry representing the viewing
frustum. All is well and good as long as I use a Shape with a real
geometry node. But the moment I
Noah J. Ternullo wrote:
>On Wed, 29 May 2002, John Nelson wrote:
>
>
>
>>The applet wedged the browser so badly that it was necessary to hard
>>reset the machine. The browser could not be killed because the
>>operating system had been devestated.
>>
>>-- John
>>
>>
>
>The operating system had be
Smith, Daniel wrote:
> I agree--a null renderer would be great offline, non GUI use of J3D~!
>
Your all missing the most useful application, we could create an ascii
art real-time 3D renderer! Hmmm, maybe Xj3D needs an ascii renderer :)
>
--
Alan Hudson
President: Yumetech, Inc.
Zoran Krunic wrote:
>
> Hello there!
>
> Does anybody have any experience about using monitors going
> through the KVM ? I have
>good video card and ViewSonic P815 monitor, where one monitor is
> used for multiple PCs, going
>through the Belkin KVM. With more advanced graphic card
Zoran Krunic wrote:
>Thanks. I had some picture degradation on my 1600/1200 Professional-quality
>ViewSonic when
>I moved from direct to KVM connection. Not a big deal for SQL programming,
>but I was mostly
>concerned about the speed issues, rather than quality.
>
The KVM will not affect your 3D
Can you confirm that the BranchGroup picking methods are using bounding
reps for their intersection routines(my tests seem to indicate Spheres),
if so, is it the ones set from setBounds or setCollisionBounds or
something else? Also, is there anyway to change this to use the actual
geometry as in
I'm implementing a textureCache for Xj3D. When I run the content the
second time without closing the application I get this error. I'm not
having a problem sharing textures during the first run, but it seems
after I free the SG and then reload it it I get this error. Can you
tell me what this l
the release
notes in the install detail most of them.
For those without the latest Java and Java3D
http://www.ibiblio.org/giles/xj3d/Xj3D-M5-full.exe
For those with the latest Java and Java3D
http://www.ibiblio.org/giles/xj3d/Xj3D-M5-min.exe
Justin and I will be in the woods for the next 5 days
Daniele Dellafiore wrote:
>
>
>G:\Programmi\Xj3D>echo Running Xj3D demo browser
>Running Xj3D demo browser
>
>G:\Programmi\Xj3D>java -classpath
>"examples/browser;jars/j3d-org.jar;jars/gnu-re
>gexp-1.0.8.jar;jars/httpclient.jar;jars/j3d-org-images.jar;jars/js.jar;jars/uri.
>jar;jars/vlc_uri.jar;j
Lan Wu-Cavener wrote:
>Hi, all:
>
>If I have the viewingPlatform, how can I get the six planes of the view
>frustum? could anyone please give a quick hint?
>
>
There is a bit of code in the j3d.org repository to do this. Its in the
terrain package in a file named ViewFrustum..java
--
Alan Hudso
Karl Parry wrote:
>hello,
>
>Although this isn't strictly Java 3D, I was wondering
>if anyone has any good resources on the state of VRML,
>and where it is at the moment? I've been looking about
>on the web, but most things are out of date, and talk
>about the first versions of VRML from 1997!
>
Joachim Diepstraten wrote:
>Hi
>
>
>
>>incarnation of VRML called X3D will be unveiled at Siggraph. The Xj3D
>>project, www.xj3d.org is a sample implementation of this spec that also
>>
>>
>
>I'm not sure if x3d really will start a revival of VRML. Somehow I get the
>feeling no one is really int
brett wrote:
>Is there any API documentation for vrml97.jar? Thank you.
>
>
Specifically for the original Sun loader? Not much, it wasn't
documented very well.
The current incarnation of this codebase is Xj3D M4 and you can access
the source and documentation at
http://www.web3d.org/TaskGroups
Joachim Diepstraten wrote:
>
>
>Well last time I checked because a Co-Worker was interested in it (okay at
>least 2 months ago) it was only able to play X3D which were not in
>XML format and even those only with problems. Of course I don't want to
>narrow your effort I think it's the format itsel
All help is appreciated as I am much more
>familiar with 3d graphics than java.
>
>
I don't know the commands off hand, but try looking at the cvs reference
at www.cvshome.com/docs/manual/cvs.html
>Giles, will you be at Siggraph?
>
>
>
Yes I'll be at Siggraph. I&
I'd like to announce the M5 release of Xj3D. In this release we have
worked to make Xj3D align with the current draft X3D specification.
Other improvements include better texture handling(GIF support, URL
cacheing, better rescaling) , some new nodes like StaticGroup,
LoadSensor and VisibilitySen
Chien Yang wrote:
>Joerg,
>
>FYI. The bug is in BranchGroup under SharedGroup. Due to this bug,
>the use of BranchGroup under a SharedGroup should only be so if it is
>necessary, such as the need to detach/attach dynamically.
>In your test program, you've created a n-level deep su
Jason Cheatham wrote:
>Hello,
>
>I am using the vrml97 loader to create a scene and I want to be able to indicate to
>the user selectable objects by creating a wireframe outline on them. I really
>appreciate any help.
>
>
>
I'd suggest walking the J3D scenegraph looking for Shape3D nodes(or go
Hello Silvere,
> Hi all,
>
>
> I've been tweaking up the VRML 97 loader (thex3d one) for a month or
> so and here is a short report:
>
> 2. some files that display correctely with CosmoPlayer get splitted
> into there parts with the VRML Loader
> which seems to have a problem with some transform
The readme mentions problems with Win2K and some Nvidia drivers in 32 bit mode.
Ya might try switching to 16 bit mode.
Adam Tegen wrote:
> Hello-
>
> Has anyone noticed performance issues with Windows 2000?
>
> We're running with PIII 700+ 128Mb+ ram, GeForce AGP card. The mouse shadows
> ARE di
I haen't played with this much, but
There is a directory in Xj3D
distribution(http://www.hypermultimedia.com/Xj3D/getstart.htm) called
Vrmlet. It has an example of an Applet. My hopes is that it doesn't
have the same problems... try it out, if you get the same error then
I'll take a peak a
As Justin has stated there are some experienced Java3D folks available. If
you've got a 3D position available I'm all ears. Here's a link to my resume for
those interested.
http://www.ibiblio.org/giles
Thanks
-Alan
> >
> > Welcome to the wonders of startups :)
&g
The loader class does not attempt to convert VRML interpolators to J3D
interpolators. If you want the interpolators to run you will need to use the
player which will give you a complete VRML event model.
Basicly the loader is time-zero, meaning you will get all the geometry and
looks but no event
We developed a VR training application on a PC using Java3D that was
pushing around 70K polygons on a 800 mhz PC with a Geforce2. Didn't
spend much time optimizing it either. So my feeling is that ya can
definately develop VR applications with Java3D. Alot depends on how
dynamic an environment
Been working on improving that codebase recently, but I haven't been playing
with indexedfaceset stuff(which I assume thats using). Ya might try rendering
it in another VRML browser and see if it responds the same. If so its probably
a data conversion issue(converting to VRML). If not then its
>
> 4) Lack of documention. Wellwelcome to the edge people. Java3D is
> about as young as you can get in the RT3D API world. Enjoy. BTW, Java3D
> docs BLOW AWAY the docs on SGI Performer (at least when we last used it
> 2 years ago). The docs and support community were one of the major
> r
Haven't fixed it yet but its now been reported. In the middle of making the
vrml-impl compliant so I'll take a peak at this when I get to this node.
Looking for a mid april release so hopefully it will be fixed in that release.
-Alan
Boris Zeldin wrote:
> I have a somewhat older version of x3d
Has anyone done speed testing using the beta JDK 1.3 release? We've got
some VRML models(using the player) that we have speed tested with it and we
are seeing a speed decrease. We go from 196K tri/sec down to 156K tri/sec.
This is with the current released version of Java3D 1.1.2. Haven't
mana
I've got a weird problem with the VRML loader and textures. Seems that the
textures are being loaded off the drive continually. I've put comments in
the VRML loader code and I've found that its only calling the doChangeURL
once... so that leaves the problem somewhere in the utility TextureLoader
Seems that VRML animations have been starting when the world loads for
awhile. I fixed it today. Attached is the new TimeSensor.java I don't
think I broke anything else but I'm still testing.
The bug was on line 235. A setActive event was being generated when is
wasn't susposed too. I added
);
if (vs instanceof DragSensor && !mmb &&
(navMode.equals("EXAMINE") || vs != sceneExaminer)) { // giles -- fix nav
bug
browser.canvas.getPixelLocationInImagePlate(x,y,p1);
Seems I forgot to mention another code change in that file I
sent(evagation.java). It includes a fix to multiple touchSensor's being
activated with one click. It's in the mouseClicked routine. This might be
a feature, can't tell. I've never seen a VRML browser exhibit this
behavior, but I can'
I've got a program which is based off the the Vrml97Player code. It needs
to send events to a running sceneGraph based off user input. I've hacked a
way to do it(add getNamedObjs to vrml.Browser and
sun.com.j3d.loaders.vrml97.impl.Browser) but this seems really ugly.
Know of any other way I can
I'll chime in with a quick answer, Rick might have a better one.
Two issues:
The VRML scenegraph information is garbage collected if its not
needed(basically if a node is DEFed its saved). So you would need to turn
off that behavior.. . I think this can be done by making the SceneGraph a
global
On Monday, December 13, 1999 1:48 PM, Rick Goldberg
[SMTP:[EMAIL PROTECTED]] wrote:
> You can check out some EAI work here:
>
>
http://www.web3d.org/cgi-bin/cvsweb.cgi/other/unsupported/eai-vrml-java3d/
>
> I don't see why adding one method to vrml.Browser over adding a
> wrapper for each vrml.* i
Currently there is no way to do this in the currently released VRML loader.
That being said I've put together a way to do it and submitted it to the
source folks. I haven't heard back if they like it but I'd expect an
answer soon.
I can offer ya what I have currently. I had to modify two
files
Couple of issues here.
.3ds file format is an old format by autodesk which is not the native
format of 3DSMax(.max) It doesn't support much more then geometry.
The best way I have found to get models out of 3DSMax is to use VRML. It
will preserve alot of the features from Max but certainly not
Couple of things to think about:
What package are you doing the architectural modeling in(Autocad,
Microstation...) You will likely want to got this data into your Java3D
program.
Are you modeling in 2D or 3D. It's very hard to get a complete model from
a 2D plan...
If you allow changes to t
The VRML/X3D loader will not correctly display textures with an Alpha
channel. I've got a workaround for folks currently. I'll fix it later(can
you say deadlines!).
If you wish to use a texture with an alpha channel then apply a Material
node to the object with a transparency setting of > 0, 0.
In the time.java file the getNow() method has a comment that says: "Make
sure we don't ever return the same timestamp for two seperate calls." Can
someone explain why? I'm trying to set route times in my code and I'm
using the time.getNow to set the startTime of a AudioClip. I can't get it
to
Currently we have a program with about 50K polygons, about 400 Shape3D
nodes. On a 733 Pentium III with a GeForce it runs at 25 fps. I haven't
done any optimizations yet. I was pleasantly suprised at the results.
It's not OpenGL level performance, but it was much easier to write. This
is with
I'd suggest the following:
For web delivery:
Try VRML(www.web3d.org) for the spec/introduction, and these for
implementations(www.cosmosoftware.com,www.blaxxun.com,www.parallelgraphi
cs.com)
Or some other webtech like: www.shout3d.com
You will also need to model these spaces.
We use: 3DSMAX w
Finally fixed the rotation animation bug. Some exporters export
OrientationInterpolators that have axis of rotations that change between
frames. The current VRML loader was not handling them correctly. That's
been fixed.
Example problem:
DEF Box01-ROT-INTERP OrientationInterpolator {
ke
One thing that might help you. By setting the tranparency of the material
in VRML to 0.01 that will enable the proper flags for transparency in
Java3D. Might want to try that. This also is a workaround for the
transparent texture bug, ie you have a texture with transparency in it, but
it doesn'
I'm using the same card. If your transparency is flickering when there are
multiple transparent objects in the scene then its probably not the card.
Prior to 1.2beta1 there was no way to really solve this problem. I think
the latest version uses a blend mode to fix it.
I'm using the openGL ver
We are getting very satisfactory performance using the VRML viewer.
On a PIII 733 with a GeForce(whooping hardware, but...) we are getting 50K+
polygons at realtime speed(25-30 fps). This is with little to no
optimization except good training of modelers(no extra groups, grouping by
like materia
I'm interested but I have not played with it yet. We have an Immersadesk
that we'd like to run our Java3D apps on. Haven't had time to play with
Java3D and the Onxy yet.
-Alan
On Thursday, April 13, 2000 7:30 PM, Shawn Kendall
[SMTP:[EMAIL PROTECTED]] wrote:
> I would like to contact anyone wh
When using the recommended method of initializing a Canvas3D object(rec
from the list I believe):
1 canvas = new
Canvas3D(GraphicsEnvironment.getLocalGraphicsEnvironment().
getDefaultScreenDevice().getDefaultConfiguration());
I get a canvas without double b
Looks like you are exporting VRML 1.0. Try using VRML 2.0 called VRML97
On Sunday, May 07, 2000 11:31 AM, Chad Zalkin [SMTP:[EMAIL PROTECTED]] wrote:
> << File: ATT4.txt; charset = Windows-1252 >>
===
To unsubscribe, s
I have not used Character Studio but we commonly use 3DSMax animation data
through a VRML2.0 export. We use the Xj3D loader available at:
http://www.web3d.org/WorkingGroups/vrml-java3d/
Be aware that some modeling/animation methods result in coordinate
interpolaters being created(ie vertex anima
> But I find the instructions to be made a little more complex then they need
> to be (a kind of useless plug of Cygwin in there). Chances are you already
> installed the JDK and Java3D so you can skip 2 and 3, You can skip the Cygwin
> portion of it which is 5.
>
Well we are heavily unix based w
If Java3D Fly is using the loader interface(ie time-zero, no animations)
loading then I should have an update within the next two weeks, maybe
sooner as things are going well in cleaning up the code. Is there an
expected follow-up release cycle that I might shot for? Would love to
get the latest
Justin managed to kill his machine last night while doing some
sysadmining.
It should be up soon as he has to get the ISP to reboot it. Today
certainly.
Blaine Alex Bell wrote:
>
> I have not been able to get to the j3d.org web page for the past 20 hours
> or so. Has anyone had the same probl
David wrote:
>
> Tests performed on a Geforce II GTS in Java3d.
> All with 1 shape, 216 boxes with 6 sides in 1296 geometry arrays.
>
> quads, 2 tex units : 39 fps
> quads, 1 tex unit : 219 fps
>
> triangles, 2 texture units : 39 fps
> triangles, 1 texture unit : 284 fps
>
> tristrips, 2 texture u
I noticed that the following classes do not have code in the utils
sourcecode release. NormalGenerator, Stripifier, StripifierStats and
Triangulator.
Is it possible to get these files? I'm looking at how to implement the
IndexedFaceSets in VRML and I'd like to use these classes. Having
really
We are in the process of creating a 2.0 version of this loader. If you
could send me the test file I'll make sure it works for next version of
Xj3D. Likely release date for the next version will be April 20th. I
will likely have a test release out sooner so I'll post when I do.
Olivier BANASZA
Is there a reason the constructor for the StripifierStats is not
public. Means that programs using the Stripifier cannot get stats back
about how well it did. This would be useful information for someone
using this package.
Also, I notice that the source for this is not included in the utils
di
Thanks. Realized when I awoke this morning that that might be the
issue. Problem with posting a "bug" in the wee hours of the morning.
Andrea Tartaro wrote:
>
> giles wrote:
> >
> > Is there a reason the constructor for the StripifierStats is not
> > publ
Not sure which node you are asking for its children but if you are using
SimpleUniverse then it will add a few groups for navigation. This might
be whats going on. The code for SimpleUniverse is included wiht the
Java3D downkload so ya can take a peak at what its doing.
Desiree Hilbring wrote:
Desiree Hilbring wrote:
>
> > Not sure which node you are asking for its children
>
> It is a "Layer3D" somewhere in the middle of my scenegraph on the content
> branch graph side.
>
> but if you are using
> > SimpleUniverse then it will add a few groups for navigation.
>
> Really? I am using Simp
Tina Manoharan Valappil wrote:
>
> Hi,
>
> I have loaded an object (*.wrl file) using the VRMLloader.
> I got its geometry like this
>
> GeometryArray childGeom = (GeometryArray) childShape.getGeometry();
> // where childShape is its Shape3D
>
> Now
Won't promise its optimal but here is the code from the Xj3D vrml
loader. Haven't really looked into optimizng this for the new release.
If others have sugesstions on how to improve this will glady take them.
void updateTransform() {
//System.out.println(this);
tempVec.x = -v
Thank you Bo. Good catch. The current version of Xj3D has fixed this
bug. You can either jump into the current version of CVS or wait a few
days(likely April 20th) and we will be tagging a new release of the
project as stable. I spent a fair bit of time pouring over the
IndexedFaceSet code so
Lights in Java3D are specified by Color. So to adjust the brightness
you scale the color by the intensity. In VRML this is specified as two
seperate items, color and intensity[0..1]. so the following code is
used to adjust the brightness:
lightColor.x = vfColor[0] * vfIntensity;
lightColor.y =
I will be travelling alot in the next week. We are going to put out
milestone 1 release on May 8th. Just doing testing now so if ya want to
checkout a current CVS release and start bashing on it feel free. The
loader portion is all done, mostly working on the sample browser right
now.
Olivier
The classes in com.sun.* are about to be phased out. Look at the
examples in examples/DIYBrowser and examples/loader
These will show you how to load VRML97 content into your J3D
application.
I'm in testing phase currently for a release on May 8th. So things are
mostly stable in CVS. I'll have
Olivier BANASZAK wrote:
>
> Hello everybody,
> Surprisingly I read very few feedback about the changes in xj3d, except from
> this discussion about SUN's Java3d distribution policy.
> First of all I understand that the idea is to provide end-users with a full
> package but I think that the planned
I'd highly recommend the Xj3D VRML loader. But of course I'm totally
biased!
You can download it here:
http://www.web3d.org/TaskGroups/source/xj3d.html
Borja Marcos Suárez wrote:
>
> English
> -
> I cant find the vrml97 loader. Can someone give me the address where I can download
>it?
Joachim Diepstraten wrote:
>
> Ehlo
>
> > I'd highly recommend the Xj3D VRML loader. But of course I'm totally
> > biased!
> >
> > You can download it here:
> > http://www.web3d.org/TaskGroups/source/xj3d.html
> Hmm can it import light data? The one I've got can't and has some
> other problems.
>
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