Re: [JAVA3D] vrml97.jar

2001-12-05 Thread Giles
Nikolai V. Chr. wrote: >I cannot find the instructions on how to use the old vrml97.jar loader. > >Can anybody please show me where they are? > >We need it because it supports elevationgrid. :) > My guess is it would be about 2-3 days work to get it working right. I've got a partial implementati

Re: [JAVA3D] VRML97Loader

2001-12-07 Thread Giles
Laurent Cathala wrote: >Hi, > >Does someone knows where i can find the .class file for the VRML Loader >x3d.src.org.web3d.j3d.loaders.VRML97Loader ? > I sent you the classes under seperate cover. I'll try to update the install today to have this already in the correct jar files. -- Alan Hudson

Re: [JAVA3D] VRML97 Loaders ...

2001-12-07 Thread Giles
P. Flavin wrote: >Alan & Justin: she origianally asked for the "best" loaders, > > and you got her to use ones that you are saying don't work ? > > ( see below ) > > People want stuff that works, not your problems. > > Be honest with her, and the others, please. ... > WTF is your problem. D

Re: [JAVA3D] Question about Xj3D Loader

2001-12-10 Thread Giles
Mojtaba Hosseini wrote: >Hello everyone, > I had a couple of questions regarding the Xj3D loader. I would like to >see whether it is possible to contribute to its development especially >towards compatibility with MPEG-4. (Perhaps somehow incorporating the >Java3D MPEG-4 BIFS encoder/decoder we

Re: [JAVA3D] VRML Loader and externprotos

2001-12-13 Thread Giles
Denis Troller wrote: > We have tested several solution for the VRML loader (namely the sun > loader, the ncsa portfolio and the xj3d loader), but it seems none of > them can handle the externprotos. > > > > Is there a solution ? > We are planning on supporting extern proto's in Xj3D for the M4 re

Re: [JAVA3D] Memory consumption by textures

2001-12-17 Thread Giles
('tis Justin Couch replying on Alan's computer) Ewan Borland wrote: >slightly silly now but still have a problem. Each texture FULLY (sorry about >the previously inaccurate suggestions) expanded is : > >640x480 >full RGB >900K > First point: 640x480 is a really bad size to use. For most efficien

Re: [JAVA3D] New system configuration question

2001-12-26 Thread Giles
Yazel, David J. wrote: >I am designing a new development system which I am hoping will get me >through the next 3 years. I was wondering if people have any experience >with this and could offer suggestions. Linux is not an option, although I >will be putting it on my current system as a test bo

Re: [JAVA3D] xj3d loader questions and comments

2002-01-11 Thread Giles
Justin Couch wrote: > >Sharing is something we can't do much about. One of the reasons the old >sun loader works for some cases is that for many things it would just >completely ignore the DEF statements. This meant that cases where a node >was DEF'd just for routing purposes would load fine, but

Re: [JAVA3D] Texture bug curiosity continues...

2002-01-11 Thread Giles
Josh Richmond wrote: >As a sanity check, I plopped some code from TextureImage.java (the demo) into the >previous test code I emailed - it works!! > >To be more precise, when displaying a textured Box primitive constructed in code, the >texture remains even though I remove and replace the JPane

Re: [JAVA3D] Hardware configuration

2002-01-14 Thread Giles
stuart wrote: >Thanks for the prompt reply Justin. > >Information regarding the use of dual processor systems was based on my own >knowledge and reviews of AMDs MP chips including that at >http://www.tech-report.com/reviews/2001q4/athlonmp-1900/index.x?pg=1. It >was after reading the recent post

Re: [JAVA3D] Hardware configuration

2002-01-14 Thread Giles
Kelvin Chung wrote: >>Alot will depend on what else you are doing in the Java3D system. In >>the archives are details about the multi-threaded nature of Java3D. >>Depending on your use of sound, behaviors, collision detection you will >>see different responses to multiprocessor use. I think two

[JAVA3D] Texture Memory

2002-01-14 Thread Giles
Is there a way to query Java3D to determine the amount of texture memory available? If not, is this planned to be available within the next year? Failing that, has anyone developed a good performance tester to guess at this figure? Ie take a static scene, keep upping the textures memory used ti

Re: [JAVA3D] Test app to demonstrate texture issues.

2002-01-17 Thread Giles
Justin Couch wrote: >Kelvin Chung wrote: > >>Hi, >> >> I can reproduce the problem but it seems to me VRML >>did not load the texture completely before passing it >>to Java3D. >> >>Please check the loader source code. For your reference >>our utility TextureLoaders use an Image observer to >>ma

Re: [JAVA3D] VrmlLoader 97 question

2002-01-17 Thread Giles
Leandro Lorenzet Dihl - Informatica wrote: >Hi, > >I am using the VrmlLoader97 for build a game, but when I navigate, can >to cross the objects. Is there a way to resolve this problem? > >Thanks > First question would be which loader are you using. Is it the original Sun loader, typically com.su

Re: [JAVA3D] VrmlLoader 97 question II

2002-01-18 Thread Giles
Leandro Lorenzet Dihl - Informatica wrote: >Hi, > >I am using the original Sun loader >(com.sun.j3d.loaders.vrml97.VrmlLoader;), to create a game. How I must >treat the collision not to walk through objects? > >Please, forgive my English! > The original Sun loader does not support collison detect

[JAVA3D] Xj3D M4 test2

2002-02-20 Thread Giles
Thanks for the all the feedback on the latest Xj3D release. We have fixed several install bugs and a few content bugs. The latest drop will be on the website this morning at 4am PST(Thu Feb 21). Please take another look and report any bugs to us. Specific changes: The default install is now th

Re: [JAVA3D] xj3d error: Sun VRML Loaders do more including BiPed & H-Anim Avatars

2002-02-22 Thread Giles
P. Flavin wrote: >Give us a hint ... > > It would be more helpful if they would tell you >what works and what doesn't work with the 'new' >Loaders and have a chart comparing it to the >other loaders in terms what it can load, >where it can work ( in a browser ? ), etc. > > It looks like don't w

Re: [JAVA3D] VRML for Web Animation: Java 1.1, Java3d, the VRML plug-ins.

2002-03-02 Thread Giles
Justin Couch wrote: >>Hope the VRML loader is avaible in the j3d loader package and a simple >>example of using VRML loader >>can be found inside the Java3D API tutorial. >> > >All loaders work the same. All you need to do is create an instance >of the class that implements the Loader interface a

Re: [JAVA3D] Visibility Sensor Implementation : Done, by Sun, back in 1998.

2002-03-02 Thread Giles
P. Flavin wrote: >http://archives.java.sun.com/cgi-bin/wa?A2=ind0203&L=java3d-interest&P=3085 > > It was done by Sun back in 1998, > I've been using the Sun VRML Loaders since 1999, > and use them for Animating Web3d's H-Anim Avatars on the Web: > >The Sun VRML Loaders have worked very well >f

Re: [JAVA3D] Retrieve Geometry from VRML object

2002-03-06 Thread Giles
Lee Zhou wrote: >-Hi, > >Does any one know if I can get the geometry node component from a VRML >SceneGraphObject and hence can >change the geometry of that object dynamically? > If you've loaded the object through the loader interface then you can use the getNamedObject method on the scene. Thi

Re: [JAVA3D] Retrieve Geometry from VRML object

2002-03-06 Thread Giles
Giles wrote: >Lee Zhou wrote: > >>-Hi, >> >>Does any one know if I can get the geometry node component from a VRML >>SceneGraphObject and hence can >>change the geometry of that object dynamically? >> >If you've loaded the object through the loa

[JAVA3D] Xj3D M4 Release

2002-03-06 Thread Giles
We are happy to announce the M4 release of the Xj3D project. Highlights of this release are: EXTERNPROTO support ECMAScript support ElevationGrid local URN resolution GeoVRML Supported via ExternProtos H-Anim Supported LatticeXVL Supported via ExternProtos UMEL Supported Some of the above items

Re: [JAVA3D] The terrain list, was it ever established?

2002-03-15 Thread Giles
Allan Andersen wrote: >Some time ago there was some discussion about the creation of a discussion >list for terrain rendering. Was this list ever created? If so, where do I >join? > Justin is travelling back to oz at the momemt so I'll play Justin for a bit. Yes, the mail list of up and running.

Re: [JAVA3D] Licensing Clarification needed

2002-03-15 Thread Giles
Mr H. Morgan wrote: >Hi All, > >I need some confirmation that I have understood the licensing terms >correctly, before we drop Java 3D for our biological imaging >application. I think the following 2 conditions mean we cannot use >Java 3D - > >We cannot include the sun license with our program a

Re: [JAVA3D] Why this occur with the VRML Loader ?

2002-03-18 Thread Giles
Fábio Magalhães wrote: >I tried this code, because someone in the list sugest >me, but an error occurs. Where are the errors ? > > >// > //Construindo um ContentBranch > private BranchGroup constructContentBranch() >

Re: [JAVA3D] 1.2.1_03 not available from the sun pages

2002-03-28 Thread Giles
Karsten Fries wrote: >Hi there, > >it seems that someone forgot to put a link for downloading Java3D >1.2.1_03 from the sun >pages. You only can access the _04 and and the _02 releases. > >Unfortunately there are some problems with _04 and my application. When >I run it in the browser i >get some

Re: [JAVA3D] Java3D to VRML

2002-04-03 Thread Giles
A. Murat Tanyer wrote: >Hi; > >Can I export a Java3D scene to VRML? The reason I want to do this is the >GUI that is available in VRML software. >Or do I have to write my own interface for basic interaction functions >like zoom in/out, move etc? > A general exporter from Java3D to VRML is rather

Re: [JAVA3D] Loading VRML from a URL with VRML97.jar crash. (and where is the source)

2002-04-04 Thread Giles
Alex Bowden wrote: >I need to ask the following question but I would like to AVOID starting yet >another flame war between the pro and anti VRML97.jar factions - so let me >explain first: > >In my application I use both XJ3D and VRML97.jar loaders. > >I do this because the XJ3D loader will load s

Re: [JAVA3D] VRML97 animations

2002-04-22 Thread Giles
Andreas Bauer wrote: >-BEGIN PGP SIGNED MESSAGE- >Hash: SHA1 > >Hi, > >I want playback anims from VRML97 files. To load the files I am using the Xj3d >loader. How do I do this and can I create multiple animatons in one file? If >yes, how can I create multiple animations in 3D studio max a

Re: [JAVA3D] texture quality

2002-05-03 Thread Giles
João Paulo Menegatti wrote: > how I do to get more quality in the texture (file .png) ? > > > I assume you mean without providing more pixels. You can always make the texture larger as needed but its expensive in memory usage. Another route is to change the minification and magnification filter

[JAVA3D] Java One

2002-05-20 Thread Giles
I didn't see any announcements from Java One about Java3D? Any news? -- Alan Hudson President: Yumetech, Inc. http://www.yumetech.com/ Web3D Open Source Chairhttp://www.web3d.org/TaskGroups/source/

[JAVA3D] Collision

2002-05-22 Thread Giles
I'm trying to implement the VisibilitySensor for VRML. This time(take 3 for the J3D list as a whole at least), I'm using a WakeupOnCollisonEntry. I'm creating a geometry representing the viewing frustum. All is well and good as long as I use a Shape with a real geometry node. But the moment I

Re: [JAVA3D] Problems with java3D applet

2002-05-29 Thread Giles
Noah J. Ternullo wrote: >On Wed, 29 May 2002, John Nelson wrote: > > > >>The applet wedged the browser so badly that it was necessary to hard >>reset the machine. The browser could not be killed because the >>operating system had been devestated. >> >>-- John >> >> > >The operating system had be

Re: [JAVA3D] When does Java 3D use native code?

2002-06-04 Thread Giles
Smith, Daniel wrote: > I agree--a null renderer would be great offline, non GUI use of J3D~! > Your all missing the most useful application, we could create an ascii art real-time 3D renderer! Hmmm, maybe Xj3D needs an ascii renderer :) > -- Alan Hudson President: Yumetech, Inc.

Re: [JAVA3D] KVMs bad for 3D ??

2002-06-07 Thread Giles
Zoran Krunic wrote: > > Hello there! > > Does anybody have any experience about using monitors going > through the KVM ? I have >good video card and ViewSonic P815 monitor, where one monitor is > used for multiple PCs, going >through the Belkin KVM. With more advanced graphic card

Re: [JAVA3D] KVMs bad for 3D ??

2002-06-08 Thread Giles
Zoran Krunic wrote: >Thanks. I had some picture degradation on my 1600/1200 Professional-quality >ViewSonic when >I moved from direct to KVM connection. Not a big deal for SQL programming, >but I was mostly >concerned about the speed issues, rather than quality. > The KVM will not affect your 3D

[JAVA3D] Picking Documentation

2002-06-10 Thread Giles
Can you confirm that the BranchGroup picking methods are using bounding reps for their intersection routines(my tests seem to indicate Spheres), if so, is it the ones set from setBounds or setCollisionBounds or something else? Also, is there anyway to change this to use the actual geometry as in

[JAVA3D] TextureCache Problems

2002-06-13 Thread Giles
I'm implementing a textureCache for Xj3D. When I run the content the second time without closing the application I get this error. I'm not having a problem sharing textures during the first run, but it seems after I free the SG and then reload it it I get this error. Can you tell me what this l

[JAVA3D] Xj3D M5 Test Release

2002-07-03 Thread Giles
the release notes in the install detail most of them. For those without the latest Java and Java3D http://www.ibiblio.org/giles/xj3d/Xj3D-M5-full.exe For those with the latest Java and Java3D http://www.ibiblio.org/giles/xj3d/Xj3D-M5-min.exe Justin and I will be in the woods for the next 5 days

Re: [JAVA3D] Xj3D M5 Test Release

2002-07-08 Thread Giles
Daniele Dellafiore wrote: > > >G:\Programmi\Xj3D>echo Running Xj3D demo browser >Running Xj3D demo browser > >G:\Programmi\Xj3D>java -classpath >"examples/browser;jars/j3d-org.jar;jars/gnu-re >gexp-1.0.8.jar;jars/httpclient.jar;jars/j3d-org-images.jar;jars/js.jar;jars/uri. >jar;jars/vlc_uri.jar;j

Re: [JAVA3D] calc. view frustum

2002-07-08 Thread Giles
Lan Wu-Cavener wrote: >Hi, all: > >If I have the viewingPlatform, how can I get the six planes of the view >frustum? could anyone please give a quick hint? > > There is a bit of code in the j3d.org repository to do this. Its in the terrain package in a file named ViewFrustum..java -- Alan Hudso

Re: [JAVA3D] Whats happened to VRML?

2002-07-08 Thread Giles
Karl Parry wrote: >hello, > >Although this isn't strictly Java 3D, I was wondering >if anyone has any good resources on the state of VRML, >and where it is at the moment? I've been looking about >on the web, but most things are out of date, and talk >about the first versions of VRML from 1997! >

Re: [JAVA3D] Whats happened to VRML?

2002-07-09 Thread Giles
Joachim Diepstraten wrote: >Hi > > > >>incarnation of VRML called X3D will be unveiled at Siggraph. The Xj3D >>project, www.xj3d.org is a sample implementation of this spec that also >> >> > >I'm not sure if x3d really will start a revival of VRML. Somehow I get the >feeling no one is really int

Re: [JAVA3D] Any docs for vrml97.jar

2002-07-09 Thread Giles
brett wrote: >Is there any API documentation for vrml97.jar? Thank you. > > Specifically for the original Sun loader? Not much, it wasn't documented very well. The current incarnation of this codebase is Xj3D M4 and you can access the source and documentation at http://www.web3d.org/TaskGroups

Re: [JAVA3D] Whats happened to VRML?

2002-07-10 Thread Giles
Joachim Diepstraten wrote: > > >Well last time I checked because a Co-Worker was interested in it (okay at >least 2 months ago) it was only able to play X3D which were not in >XML format and even those only with problems. Of course I don't want to >narrow your effort I think it's the format itsel

Re: [JAVA3D] Any docs for vrml97.jar

2002-07-10 Thread Giles
All help is appreciated as I am much more >familiar with 3d graphics than java. > > I don't know the commands off hand, but try looking at the cvs reference at www.cvshome.com/docs/manual/cvs.html >Giles, will you be at Siggraph? > > > Yes I'll be at Siggraph. I&

[JAVA3D] Xj3D M5 Release

2002-07-14 Thread Giles
I'd like to announce the M5 release of Xj3D. In this release we have worked to make Xj3D align with the current draft X3D specification. Other improvements include better texture handling(GIF support, URL cacheing, better rescaling) , some new nodes like StaticGroup, LoadSensor and VisibilitySen

Re: [JAVA3D] Trouble with Link/SharedGroup - is it a Java3D bug??

2002-07-15 Thread Giles
Chien Yang wrote: >Joerg, > >FYI. The bug is in BranchGroup under SharedGroup. Due to this bug, >the use of BranchGroup under a SharedGroup should only be so if it is >necessary, such as the need to detach/attach dynamically. >In your test program, you've created a n-level deep su

Re: [JAVA3D] Outlines for VRML

2002-07-17 Thread Giles
Jason Cheatham wrote: >Hello, > >I am using the vrml97 loader to create a scene and I want to be able to indicate to >the user selectable objects by creating a wireframe outline on them. I really >appreciate any help. > > > I'd suggest walking the J3D scenegraph looking for Shape3D nodes(or go

Re: [JAVA3D] X3D VRML97 loader ; CompressedGeometry

2000-08-24 Thread giles
Hello Silvere, > Hi all, > > > I've been tweaking up the VRML 97 loader (thex3d one) for a month or > so and here is a short report: > > 2. some files that display correctely with CosmoPlayer get splitted > into there parts with the VRML Loader > which seems to have a problem with some transform

Re: [JAVA3D] Windows 2000 Performance.

2000-11-10 Thread giles
The readme mentions problems with Win2K and some Nvidia drivers in 32 bit mode. Ya might try switching to 16 bit mode. Adam Tegen wrote: > Hello- > > Has anyone noticed performance issues with Windows 2000? > > We're running with PIII 700+ 128Mb+ ram, GeForce AGP card. The mouse shadows > ARE di

Re: [JAVA3D] Using vrmlloader in applet

2000-11-26 Thread giles
I haen't played with this much, but There is a directory in Xj3D distribution(http://www.hypermultimedia.com/Xj3D/getstart.htm) called Vrmlet. It has an example of an Applet. My hopes is that it doesn't have the same problems... try it out, if you get the same error then I'll take a peak a

Re: [JAVA3D] Job Hunting again....

2000-12-01 Thread giles
As Justin has stated there are some experienced Java3D folks available. If you've got a 3D position available I'm all ears. Here's a link to my resume for those interested. http://www.ibiblio.org/giles Thanks -Alan > > > > Welcome to the wonders of startups :) &g

Re: [JAVA3D] Dont get it/ Loaders

2001-02-02 Thread giles
The loader class does not attempt to convert VRML interpolators to J3D interpolators. If you want the interpolators to run you will need to use the player which will give you a complete VRML event model. Basicly the loader is time-zero, meaning you will get all the geometry and looks but no event

Re: [JAVA3D] VR with Java3D

2001-02-04 Thread giles
We developed a VR training application on a PC using Java3D that was pushing around 70K polygons on a 800 mhz PC with a Geforce2. Didn't spend much time optimizing it either. So my feeling is that ya can definately develop VR applications with Java3D. Alot depends on how dynamic an environment

Re: [JAVA3D] visualization problem - complex model, VRML97 loader

2001-02-14 Thread giles
Been working on improving that codebase recently, but I haven't been playing with indexedfaceset stuff(which I assume thats using). Ya might try rendering it in another VRML browser and see if it responds the same. If so its probably a data conversion issue(converting to VRML). If not then its

Re: [JAVA3D] Java 3D's Collision Detection

2001-02-28 Thread giles
> > 4) Lack of documention. Wellwelcome to the edge people. Java3D is > about as young as you can get in the RT3D API world. Enjoy. BTW, Java3D > docs BLOW AWAY the docs on SGI Performer (at least when we last used it > 2 years ago). The docs and support community were one of the major > r

Re: [JAVA3D] Bug in vrml loader x3d.jar

2001-03-15 Thread giles
Haven't fixed it yet but its now been reported. In the middle of making the vrml-impl compliant so I'll take a peak at this when I get to this node. Looking for a mid april release so hopefully it will be fixed in that release. -Alan Boris Zeldin wrote: > I have a somewhat older version of x3d

[JAVA3D] JDK 1.3beta Speed?

1999-12-02 Thread giles
Has anyone done speed testing using the beta JDK 1.3 release? We've got some VRML models(using the player) that we have speed tested with it and we are seeing a speed decrease. We go from 196K tri/sec down to 156K tri/sec. This is with the current released version of Java3D 1.1.2. Haven't mana

[JAVA3D] Textures and VRML

1999-12-03 Thread giles
I've got a weird problem with the VRML loader and textures. Seems that the textures are being loaded off the drive continually. I've put comments in the VRML loader code and I've found that its only calling the doChangeURL once... so that leaves the problem somewhere in the utility TextureLoader

[JAVA3D] VRML97 Startup Animation Bug -- Fixed

1999-12-03 Thread giles
Seems that VRML animations have been starting when the world loads for awhile. I fixed it today. Attached is the new TimeSensor.java I don't think I broke anything else but I'm still testing. The bug was on line 235. A setActive event was being generated when is wasn't susposed too. I added

[JAVA3D] Xj3D Bug fix -- Navigation

1999-12-08 Thread giles
); if (vs instanceof DragSensor && !mmb && (navMode.equals("EXAMINE") || vs != sceneExaminer)) { // giles -- fix nav bug browser.canvas.getPixelLocationInImagePlate(x,y,p1);

[JAVA3D] Xj3D Bug Fix -- Navigation part II

1999-12-08 Thread giles
Seems I forgot to mention another code change in that file I sent(evagation.java). It includes a fix to multiple touchSensor's being activated with one click. It's in the mouseClicked routine. This might be a feature, can't tell. I've never seen a VRML browser exhibit this behavior, but I can'

[JAVA3D] VRML EAI

1999-12-11 Thread giles
I've got a program which is based off the the Vrml97Player code. It needs to send events to a running sceneGraph based off user input. I've hacked a way to do it(add getNamedObjs to vrml.Browser and sun.com.j3d.loaders.vrml97.impl.Browser) but this seems really ugly. Know of any other way I can

Re: [JAVA3D] is it possible to save a scenegraph ?

1999-12-17 Thread giles
I'll chime in with a quick answer, Rick might have a better one. Two issues: The VRML scenegraph information is garbage collected if its not needed(basically if a node is DEFed its saved). So you would need to turn off that behavior.. . I think this can be done by making the SceneGraph a global

Re: [JAVA3D] VRML EAI

1999-12-18 Thread giles
On Monday, December 13, 1999 1:48 PM, Rick Goldberg [SMTP:[EMAIL PROTECTED]] wrote: > You can check out some EAI work here: > > http://www.web3d.org/cgi-bin/cvsweb.cgi/other/unsupported/eai-vrml-java3d/ > > I don't see why adding one method to vrml.Browser over adding a > wrapper for each vrml.* i

Re: [JAVA3D] Access Named Nodes of a VRML file

1999-12-22 Thread giles
Currently there is no way to do this in the currently released VRML loader. That being said I've put together a way to do it and submitted it to the source folks. I haven't heard back if they like it but I'd expect an answer soon. I can offer ya what I have currently. I had to modify two files

Re: [JAVA3D] Good model loaders

2000-01-05 Thread giles
Couple of issues here. .3ds file format is an old format by autodesk which is not the native format of 3DSMax(.max) It doesn't support much more then geometry. The best way I have found to get models out of 3DSMax is to use VRML. It will preserve alot of the features from Max but certainly not

Re: [JAVA3D] Is Java3D what I'm looking for?

2000-01-13 Thread giles
Couple of things to think about: What package are you doing the architectural modeling in(Autocad, Microstation...) You will likely want to got this data into your Java3D program. Are you modeling in 2D or 3D. It's very hard to get a complete model from a 2D plan... If you allow changes to t

[JAVA3D] Vrml Alpha channel BUG/Workaround

2000-01-21 Thread giles
The VRML/X3D loader will not correctly display textures with an Alpha channel. I've got a workaround for folks currently. I'll fix it later(can you say deadlines!). If you wish to use a texture with an alpha channel then apply a Material node to the object with a transparency setting of > 0, 0.

[JAVA3D] VRML Question

2000-02-15 Thread giles
In the time.java file the getNow() method has a comment that says: "Make sure we don't ever return the same timestamp for two seperate calls." Can someone explain why? I'm trying to set route times in my code and I'm using the time.getNow to set the startTime of a AudioClip. I can't get it to

Re: [JAVA3D] Advocacy

2000-03-14 Thread giles
Currently we have a program with about 50K polygons, about 400 Shape3D nodes. On a 733 Pentium III with a GeForce it runs at 25 fps. I haven't done any optimizations yet. I was pleasantly suprised at the results. It's not OpenGL level performance, but it was much easier to write. This is with

Re: [JAVA3D] 3D Modeling of Buildings !!

2000-03-20 Thread giles
I'd suggest the following: For web delivery: Try VRML(www.web3d.org) for the spec/introduction, and these for implementations(www.cosmosoftware.com,www.blaxxun.com,www.parallelgraphi cs.com) Or some other webtech like: www.shout3d.com You will also need to model these spaces. We use: 3DSMAX w

[JAVA3D] VRML FIX: OrientationInterpolator

2000-03-21 Thread giles
Finally fixed the rotation animation bug. Some exporters export OrientationInterpolators that have axis of rotations that change between frames. The current VRML loader was not handling them correctly. That's been fixed. Example problem: DEF Box01-ROT-INTERP OrientationInterpolator { ke

Re: [JAVA3D] Setting Transparency on a shape3D node

2000-03-21 Thread giles
One thing that might help you. By setting the tranparency of the material in VRML to 0.01 that will enable the proper flags for transparency in Java3D. Might want to try that. This also is a workaround for the transparent texture bug, ie you have a texture with transparency in it, but it doesn'

Re: [JAVA3D] version???

2000-03-23 Thread giles
I'm using the same card. If your transparency is flickering when there are multiple transparent objects in the scene then its probably not the card. Prior to 1.2beta1 there was no way to really solve this problem. I think the latest version uses a blend mode to fix it. I'm using the openGL ver

Re: [JAVA3D] VRML & Java3D Performance?

2000-03-24 Thread giles
We are getting very satisfactory performance using the VRML viewer. On a PIII 733 with a GeForce(whooping hardware, but...) we are getting 50K+ polygons at realtime speed(25-30 fps). This is with little to no optimization except good training of modelers(no extra groups, grouping by like materia

Re: [JAVA3D] Java3D and multiple display systems

2000-04-13 Thread giles
I'm interested but I have not played with it yet. We have an Immersadesk that we'd like to run our Java3D apps on. Haven't had time to play with Java3D and the Onxy yet. -Alan On Thursday, April 13, 2000 7:30 PM, Shawn Kendall [SMTP:[EMAIL PROTECTED]] wrote: > I would like to contact anyone wh

[JAVA3D] Double Buffering

2000-04-25 Thread giles
When using the recommended method of initializing a Canvas3D object(rec from the list I believe): 1 canvas = new Canvas3D(GraphicsEnvironment.getLocalGraphicsEnvironment(). getDefaultScreenDevice().getDefaultConfiguration()); I get a canvas without double b

Re: [JAVA3D] VRMLLoader

2000-05-07 Thread giles
Looks like you are exporting VRML 1.0. Try using VRML 2.0 called VRML97 On Sunday, May 07, 2000 11:31 AM, Chad Zalkin [SMTP:[EMAIL PROTECTED]] wrote: > << File: ATT4.txt; charset = Windows-1252 >> === To unsubscribe, s

Re: [JAVA3D] How to use 3ds max animation data in Java3D

2000-06-09 Thread giles
I have not used Character Studio but we commonly use 3DSMax animation data through a VRML2.0 export. We use the Xj3D loader available at: http://www.web3d.org/WorkingGroups/vrml-java3d/ Be aware that some modeling/animation methods result in coordinate interpolaters being created(ie vertex anima

Re: [JAVA3D] VRML Loaders

2001-03-22 Thread giles
> But I find the instructions to be made a little more complex then they need > to be (a kind of useless plug of Cygwin in there). Chances are you already > installed the JDK and Java3D so you can skip 2 and 3, You can skip the Cygwin > portion of it which is 5. > Well we are heavily unix based w

Re: [JAVA3D] VRML Loaders

2001-03-23 Thread giles
If Java3D Fly is using the loader interface(ie time-zero, no animations) loading then I should have an update within the next two weeks, maybe sooner as things are going well in cleaning up the code. Is there an expected follow-up release cycle that I might shot for? Would love to get the latest

Re: [JAVA3D] Java 3D FAQ Weekly Posting

2001-03-23 Thread giles
Justin managed to kill his machine last night while doing some sysadmining. It should be up soon as he has to get the ISP to reboot it. Today certainly. Blaine Alex Bell wrote: > > I have not been able to get to the j3d.org web page for the past 20 hours > or so. Has anyone had the same probl

Re: [JAVA3D] Java3d performance analysis (possible bug found)

2001-03-23 Thread giles
David wrote: > > Tests performed on a Geforce II GTS in Java3d. > All with 1 shape, 216 boxes with 6 sides in 1296 geometry arrays. > > quads, 2 tex units : 39 fps > quads, 1 tex unit : 219 fps > > triangles, 2 texture units : 39 fps > triangles, 1 texture unit : 284 fps > > tristrips, 2 texture u

[JAVA3D] Missing files in utils sourcecode

2001-03-30 Thread giles
I noticed that the following classes do not have code in the utils sourcecode release. NormalGenerator, Stripifier, StripifierStats and Triangulator. Is it possible to get these files? I'm looking at how to implement the IndexedFaceSets in VRML and I'd like to use these classes. Having really

Re: [JAVA3D] VRML97 loading and texture rendering

2001-04-02 Thread giles
We are in the process of creating a 2.0 version of this loader. If you could send me the test file I'll make sure it works for next version of Xj3D. Likely release date for the next version will be April 20th. I will likely have a test release out sooner so I'll post when I do. Olivier BANASZA

[JAVA3D] StripifierStats

2001-04-03 Thread giles
Is there a reason the constructor for the StripifierStats is not public. Means that programs using the Stripifier cannot get stats back about how well it did. This would be useful information for someone using this package. Also, I notice that the source for this is not included in the utils di

Re: [JAVA3D] StripifierStats

2001-04-03 Thread giles
Thanks. Realized when I awoke this morning that that might be the issue. Problem with posting a "bug" in the wee hours of the morning. Andrea Tartaro wrote: > > giles wrote: > > > > Is there a reason the constructor for the StripifierStats is not > > publ

Re: [JAVA3D] TransformGroup

2001-04-10 Thread giles
Not sure which node you are asking for its children but if you are using SimpleUniverse then it will add a few groups for navigation. This might be whats going on. The code for SimpleUniverse is included wiht the Java3D downkload so ya can take a peak at what its doing. Desiree Hilbring wrote:

Re: [JAVA3D] TransformGroup

2001-04-11 Thread giles
Desiree Hilbring wrote: > > > Not sure which node you are asking for its children > > It is a "Layer3D" somewhere in the middle of my scenegraph on the content > branch graph side. > > but if you are using > > SimpleUniverse then it will add a few groups for navigation. > > Really? I am using Simp

Re: [JAVA3D] Geometry Array - VRMLloader

2001-04-11 Thread giles
Tina Manoharan Valappil wrote: > > Hi, > > I have loaded an object (*.wrl file) using the VRMLloader. > I got its geometry like this > > GeometryArray childGeom = (GeometryArray) childShape.getGeometry(); > // where childShape is its Shape3D > > Now

Re: [JAVA3D] VRML 97 coordinates to Java3D

2001-04-11 Thread giles
Won't promise its optimal but here is the code from the Xj3D vrml loader. Haven't really looked into optimizng this for the new release. If others have sugesstions on how to improve this will glady take them. void updateTransform() { //System.out.println(this); tempVec.x = -v

Re: [JAVA3D] Error in Xj3d Vrml Loader -- IndexedFaceSet

2001-04-18 Thread giles
Thank you Bo. Good catch. The current version of Xj3D has fixed this bug. You can either jump into the current version of CVS or wait a few days(likely April 20th) and we will be tagging a new release of the project as stable. I spent a fair bit of time pouring over the IndexedFaceSet code so

Re: [JAVA3D] light

2001-04-19 Thread giles
Lights in Java3D are specified by Color. So to adjust the brightness you scale the color by the intensity. In VRML this is specified as two seperate items, color and intensity[0..1]. so the following code is used to adjust the brightness: lightColor.x = vfColor[0] * vfIntensity; lightColor.y =

Re: [JAVA3D] XJ3D Loader

2001-04-26 Thread giles
I will be travelling alot in the next week. We are going to put out milestone 1 release on May 8th. Just doing testing now so if ya want to checkout a current CVS release and start bashing on it feel free. The loader portion is all done, mostly working on the sample browser right now. Olivier

Re: [JAVA3D] Problems compiling Xj3D Loader

2001-05-04 Thread giles
The classes in com.sun.* are about to be phased out. Look at the examples in examples/DIYBrowser and examples/loader These will show you how to load VRML97 content into your J3D application. I'm in testing phase currently for a release on May 8th. So things are mostly stable in CVS. I'll have

Re: [JAVA3D] xj3d user-friendly release

2001-05-15 Thread giles
Olivier BANASZAK wrote: > > Hello everybody, > Surprisingly I read very few feedback about the changes in xj3d, except from > this discussion about SUN's Java3d distribution policy. > First of all I understand that the idea is to provide end-users with a full > package but I think that the planned

Re: [JAVA3D] where can i find a vrml loader for java3d

2001-06-01 Thread giles
I'd highly recommend the Xj3D VRML loader. But of course I'm totally biased! You can download it here: http://www.web3d.org/TaskGroups/source/xj3d.html Borja Marcos Suárez wrote: > > English > - > I cant find the vrml97 loader. Can someone give me the address where I can download >it?

Re: [JAVA3D] where can i find a vrml loader for java3d

2001-06-02 Thread giles
Joachim Diepstraten wrote: > > Ehlo > > > I'd highly recommend the Xj3D VRML loader. But of course I'm totally > > biased! > > > > You can download it here: > > http://www.web3d.org/TaskGroups/source/xj3d.html > Hmm can it import light data? The one I've got can't and has some > other problems. >

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