[JAVA3D] expanding the view

2003-08-27 Thread Flavius
ave to see objects really far away. IS there a way to expand teh view so you see objects a little further away, but stil keep that border where they disappear?? Thank you very much Flavius === To unsubscribe, send email

Re: [JAVA3D] expanding the view

2003-08-28 Thread Flavius
yes, i guessed it would be something like that...but how do I do that??? =) === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to

[JAVA3D] designing buildings...

2003-08-28 Thread Flavius
I was just wondering, is there a tutorial or articles on designing buildins in Java 3D? I haven't worked so much with it so I don't really know how you do that. Can you make, say the walls, with simples geometry or are there advanced techniques?? I'd be really glad if I could get some help. Than

Re: [JAVA3D] designing buildings...

2003-08-28 Thread Flavius
yeah that's what i thought..I was first thinking of making everything in 3d Studio Max, but then the whole building would be a really big object to load...I think it's better like you said. WHat do you mean by creating the inner side of the wall too? Should I make the wall thick? and have to sides

Re: [JAVA3D] expanding the view

2003-08-28 Thread Flavius
oh, alrightbut can I do this when I'n using a simple universe??? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL

Re: [JAVA3D] expanding the view

2003-08-28 Thread Flavius
uh, never mind, I used u.getViewer().getView() and then used the line you wrote...seems to work just fine =) thanx a lot for your help =) === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the mess

Re: [JAVA3D] designing buildings...

2003-08-29 Thread Flavius
Well, what I'm actually doing here is a project in school wher I have to design the whole school in Java 3D. The thing is, you should be able to walk around inside, the outside of teh school doesn't matter that much, even though I'd like it to be there, since you can soemtimes see the outside walls

Re: [JAVA3D] designing buildings...

2003-08-30 Thread Flavius
Dirk, Thanx a lot, that's exactly what I was looking forNever thought of checking out the FlyThru =) Thanx Flavius === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message &qu

[JAVA3D] Java FlyThru 2.0 Question

2003-08-31 Thread Flavius
Java 3D?? That is, make everything yourself from trianglearrays or whatever...? Do you know maybe where I could get a source code file for that kind of thing?? Thank you very much Flavius === To unsubscribe, send email to

Re: [JAVA3D] Java FlyThru 2.0 Question

2003-08-31 Thread Flavius
, i really want to read the end of your post... =) === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] an

Re: [JAVA3D] designing buildings...

2003-09-01 Thread Flavius
n't really know how to get started with the java code either, so I thought I'd ask here for some tips to get going. Thanx a lot Flavius === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of

Re: [JAVA3D] Java FlyThru 2.0 Question

2003-09-01 Thread Flavius
I'll do that, thanx a lot Alessandro =) === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in th

[JAVA3D] collisionbehavior collision info

2003-12-21 Thread Flavius
My problem is this: I'm working on a collision detection engine for FPS-like games. So everything works fine except for this situation: I walk towards a wall at an angle otehr than 90 degrees. What happens is that when I comes as close to the wall as my pickSegment reaches it, it gets the vector p

[JAVA3D] width of viewport

2003-12-26 Thread Flavius
Is there any way to get the width of the viewport, or the fron clipping plane? Thanx === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, sen

[JAVA3D] class vector3f equals() question

2003-12-27 Thread Flavius
I was just wondering..the method equals() that compares two vectors...does it says it compare all the values of the vector..but what values are those?? Does it compare the length, direction and? I kinda need to compare two vectors and see if the lenght and direction are the same, but it should ma

[JAVA3D] inverting a vector

2003-12-28 Thread Flavius
How do you invert a vector? I mean getting the exact same vector but point in the opposite direction? For example if we have a vector pointing straight up, how you get the vector pointing straigh down? Thanx a lot === To unsu

[JAVA3D] texture coords exception...

2004-01-06 Thread Flavius
Ok, I get an Illegal ArgumentException when I try tu run my app. It says: 2D texture coordinates not specified... here's my code: TexCoord2f tp1 = new TexCoord2f( 0.0f, 0.0f); TexCoord2f tp2 = new TexCoord2f(25.0f, 0.0f); TexCoord2f tp3 = new TexCoord2f(25.0f, 5.0f); TexCoord2f tp4 = new TexCoord

[JAVA3D] camera location at start-up

2004-02-01 Thread Flavius
normally the camera starts at (0,0,0) right? is there a way to change this? thanx === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send e

[JAVA3D] "shrinking" the camera....

2004-02-01 Thread Flavius
here's a very wierd question... I've tried designing my room in Java 3D, exactly teh same size as in real life. The thing is...everything seems so small. Is there anyway to make the room seem bigger, without changing the actual values of the walls and such? Maybe changing teh viewplatform or somet

[JAVA3D] field of view

2004-02-20 Thread Flavius
Well, I've designed a part of my school in Java 3D with exact measures as in rl. The thing is...the virtual world seems a lot smaller than the real thing. I've chaned the field of view to give the impression that the world is biggerbut that changes only on the x-axis of teh screen..if you know

[JAVA3D] virtual world smaller than physical world

2004-02-22 Thread Flavius
think I asked soemthing like this before but wasn't able to find a solution The thing is, my virtual world is smaller compared to the "eye" than the physical world, even though I've used the exact measures. I've got the advice to change the field of viewbut that doesn't really do what I w

[JAVA3D] collision avoidance problem

2004-02-24 Thread Flavius
HEre's my problem...I use a cylinder to pick infront of the camera. Not in all directions, only in the direction teh camera is currently moving. Anyway, I have to have the radius of the cylinder vry large..almost 2 meters...or was it the diameter?? Doesn't really matter. The thing why I have t

[JAVA3D] same shape3d, different textures

2004-03-02 Thread Flavius
is it possible to haev different textures on the same shape 3d? how does that work tehn?? thanx a lot === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For

[JAVA3D] importing animated 3ds models

2004-03-03 Thread Flavius
how does it work if I make a model in 3d studio max, say a dor opening or a character walking..how do I import the animation and control different animations in different situations?? thanx a lot === To unsubscribe, send emai

[JAVA3D] mnstarfire 3ds loader problems

2004-03-08 Thread Flavius
Hi, I've got a problem when I'm loading 3ds models, exported from 3d studio max, into my java app. When I look at the modell in max, everything seems fine...when I render the object, everything seems fine. when I export the 3ds modell, everything seems fine...when I load the model into my java a

[JAVA3D] manipulating imported models

2004-03-09 Thread Flavius
I have one question regarding modelsSay I have a model made in 3d studio max and export it as .3ds. I load it into my game, but how do I control it? Let's say I have a tank and I want to move and rotate the turret...how is that done? Should I make two models and have the turret on top of the ta

[JAVA3D] 3ds model problem

2004-03-09 Thread Flavius
Hey guys, I'm always getting my questions answered here, hope you can help me with this one too... I've made a door in 3d studio max and exported it in .3ds format. But when I import it in my java app, one part of the model is in the totally wrong place. I checked, and rechecked and rechecked in

[JAVA3D] frames per second on screen?

2004-03-18 Thread Flavius
Is there a class or how is it possible to calculate the current frames per second and show it on the screen?? Thanx === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-IN

[JAVA3D] md3 loader

2004-03-18 Thread Flavius
I have a loader for .md3 files (quake 3), tha package is: org.newdawn.j3d.loaders.md3. however I haven't really figured out how to install and use this loader...does anyone have any experience with this? If not, do you know where I can get a md3 loader that has a tutorial or installation instruct

[JAVA3D] FractalTerrainGenerator

2004-03-21 Thread Flavius
has anybody used this class? I have no idea how this works...I've read the docummentation but still no idea how to add the terrain to the universe Thanx for any help === To unsubscribe, send email to [EMAIL PROTECTED] and

[JAVA3D] exception in thread "main"

2004-03-22 Thread Flavius
I have an applet and I've made a main() method so I can run it from the command line... but I get an error: "Exception in thread "main" java.lang.NoClassDefFoundError: javax/media/j3d/Node" I tried to download source code that is known to work but still doesn't on my computer..what could be wrong

[JAVA3D] FPS style navigation

2003-06-08 Thread Flavius Alecu
ead all this. I'd really appreciate it if anyone could push me in the right direction, at least where I could read more about this. I tried everything...I read the Java 3d tutorial and I tried to search all over the internet but haven't found anything on the subject.

Re: [JAVA3D] FPS style navigation

2003-06-09 Thread Flavius Alecu
wow, thanx a lot..this si really great..however, I have a problem with your class and I don't know if it's my computer...well I'm almost sure it is but maybe you know how I can solve this. I used the FreeLook class as you explained and everything works ok except one thing, when I move the mouse

Re: [JAVA3D] FPS style navigation

2003-06-09 Thread Flavius Alecu
t any comments and I'm no Java pro =) I'd really appreciate it if you could help me out with this...if you don't have the time, then Thank you for your help so far =) Flavius === To unsubscribe, send email to [

Re: [JAVA3D] FPS style navigation

2003-06-10 Thread Flavius Alecu
Thanx a lot Artur, You really helped me a great deal here, I wish I could do something in return for you =) Thank you Flavius === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] "rotating" background

2003-06-10 Thread Flavius Alecu
Right now I have a static background in my J3D app. But the background is the same all over. Is it possible to have a large bitmap as a bakground so when you rotate the view, you see other parts of the bakground? Thanx ===

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Flavius Alecu
um ok, will it then b projected to infinity? so you can't actually come closer to it? I'm kinda new to all this and I don't have a clue how to write the code for what you just said =) === To unsubscribe, send email to [EMAIL

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Flavius Alecu
ok, thanx a lot I'll try it right away =) === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Flavius Alecu
one thing i'm not sure i understand the line of code inside the try block..you load a model, what is that modell? is that the background with the stars?? I have mine in a .jpg bitmap =/ === To unsubscribe, send email to

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Flavius Alecu
ok, I work with 3d studio max...how can I make a sohere or a cube like you said, with the normals inverted?? or is it enough with a normal, textured cube, saved as a model? === To unsubscribe, send email to [EMAIL PROTECTED]

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Flavius Alecu
hehe, thanx ben, it suddenly got a little easier =) === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Flavius Alecu
i tried bens code but it seems to squash the picture like you said...and it's zoomed in like hell, my stars look really crapy now =P and another thing I've noticed, when the camera is "upside down" the mouse is inverted...when I go left, it turns to right..wierd... =) ===

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Flavius Alecu
yeah, the navigation thing is another issue =) how can I use a cube instead of the sphere? I tried to just creating a cube with the same call, just change from sphere to box, but it didn't accept the parameters...do I have to change anything??? ==

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Flavius Alecu
thanx kevin, i could really use that =) anyway, when I run this applet from kevins url...it hangs after a couple of seconds, and then it works again. the thing is, my applet does the same..i have full control of it, then it hangs for 2 or three secods and then i can navigate again...anyone have

Re: [JAVA3D] "rotating" background

2003-06-10 Thread Flavius Alecu
i wonder what it could be...since it happens on that applet too, it can't be my code...maybe some settings or something...and it seemes to happen only in the applets that use mouse navigation... === To unsubscribe, send emai

Re: [JAVA3D] FPS style navigation

2003-06-10 Thread Flavius Alecu
Artur, I couldn't turn on -verbose:gc since can't really run my applet as an aplication. For that, I have to change a lot of my code. But I just wonder if you might know what could affect those hangings...I just noticed that another applet on the web hanged when I was runing it, just for a oup

Re: [JAVA3D] FPS style navigation

2003-06-10 Thread Flavius Alecu
alessandro, ok, problem solved..but what does verbose:gc do? and how can it solve my other problem, which causes the applet to hang?? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] model in background

2003-06-10 Thread Flavius Alecu
is it possible to add both geometry and models in the same bakground? I was wondering if you'd make a bunch of whtie dots acting as stars as geometry on a bakground, could you import and add a modell, say a sun, in the same bakground? or is there another way to project the modell to infinity as

Re: [JAVA3D] model in background

2003-06-10 Thread Flavius Alecu
but i tried adding two geometries to a bakground and then it showed only the first one i added. how can i add both geometry and model? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] 3d engine question

2003-06-10 Thread Flavius Alecu
First, I'd like to apologize for this simple question but I really have no clue, that's why I'm asking. Anyway, to the question...when making a 3D app, say you want a building so you can explore its insides...I guess small things like benches, chairs and tables, you could design them adn import

Re: [JAVA3D] FPS style navigation

2003-06-10 Thread Flavius Alecu
yeah, guess your right..I changed from 20 MB to unlimited and now it doesn't hang anymore...although maybe it isn't so good if my code is bad === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of

[JAVA3D] about freelook.java

2003-06-10 Thread Flavius Alecu
If the author, or someone who uses this class reads thios, I'äd really need some help from you. This class is great, however, there is one thing which I don't really find useful. When you "look" up or down, you sooner or letar get upside down...when the view is upside down, the mouse is inverte

[JAVA3D] creating a sun

2003-06-15 Thread Flavius Alecu
what is the ebst way to create a sun? could you put an object on the bakground and then adding a flare on that same location?? Thanx === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] problems loading "homemade" 3ds models

2003-06-15 Thread Flavius Alecu
I can'l load any of my own .3ds models into java. I can however load models which I've found on the internet. I'm obviously doing something wrong with my own models, but what could it be? Do I have to do anything special before I save the model in 3d studio max? Thanx =

Re: [JAVA3D] creating a sun

2003-06-15 Thread Flavius Alecu
thanx a lot =D === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "he

[JAVA3D] freelook.java question

2003-06-15 Thread Flavius Alecu
could you maybe implement so that the user can't look behind him by going upp or down? Like in most games, you can only look up, but can't actually continue to move the mouse to rotate more than 90 degrees up or 90 degrees down... Is it possible to do that with freelook? Maybe Artur could answer

Re: [JAVA3D] about freelook.java

2003-06-15 Thread Flavius Alecu
Artur, Yeah, some comments would be nice ;) I was just wondering, how do you mean block possible angle?? Sorry, I'm not so experienced =/ === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the me

Re: [JAVA3D] about freelook.java

2003-06-16 Thread Flavius Alecu
hlp please =/ === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] boundingsphere for the viewplatform

2003-06-16 Thread Flavius Alecu
How do you asign a boundingsphere to the viewplatform?? When I navigate around my applet now, the objects disappear quite fast, I was thinking of makin a bigger boundingsphere but I'm not really sure how to asign it to the viewplatform... Thank you ==

Re: [JAVA3D] about freelook.java

2003-06-16 Thread Flavius Alecu
Artur, Thank you, that really helped. I was thinking of re-writting the whole class but maybe I'm not the right person for this, since I don't have that much experience. But I'll do my best and I'll upload the result, maybe you or someone else could correct it

[JAVA3D] creating a building

2003-06-17 Thread Flavius Alecu
I was just wondering, say you want to create a building in which you can walk around...what ways are there to create this geometry? Could you use for example 3D Studio Max to design the entire building and then just load it into your J3D program? Or is it better create the walls, and floor, etc

[JAVA3D] light question

2003-06-17 Thread Flavius Alecu
I was readign a little about the light system in j3d and wanted to make a sun. I have a sphere with some sort of sun texture on it and I want to add a light source on the same location as the model so it would iluminate the other objects in the Virtual world. First I tried to use directional li

Re: [JAVA3D] creating a building

2003-06-17 Thread Flavius Alecu
the thing is, this is my first shot at a 3d world...so I really don't know which way to go...I can't say I know 3d studio max better, but I don't know java 3d really good either =P which is the easiest and fastest way? with fast I don't mean how long it takes to actually design the building but

Re: [JAVA3D] creating a building

2003-06-17 Thread Flavius Alecu
r, as I've said before, this is my first try to do such a thing and I'm reeeaally new to Java 3D. I think learning to program the engine and not thinking about the coding for the building will help me learn faster. But I will definitely try to make such a project again using your method =

Re: [JAVA3D] creating a building

2003-06-18 Thread Flavius Alecu
Yeah, I've read some tutorials on your site...a very good site might I add =) Thanx === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send

[JAVA3D] texturing problems

2003-10-10 Thread Flavius Alecu
, covering the entire floor. is it the mipmapmode? I use BASE_LEVEL but that should give me a nice texture, shouldn't ti?? thanx a lot Flavius here's the code I use: //create the shape3d objects Shape3D shapeGolv = new Shape3D(golv

[JAVA3D] texture coordinates....

2003-10-15 Thread Flavius Alecu
some texcoord problem, or something similar...I tried to change the filter mode and all that, but nothing worked. Anyone know what I'm talking about? I'd be really glad if someone could help me out =) Thanx Flavius _ Hitta rä

[JAVA3D] collision detection

2003-10-17 Thread Flavius Alecu
..so I was wondering if anyone knows where I could read more about it. Thanx a lot Flavius _ Hitta rätt på nätet med MSN Sök http://search.msn.se/ === To unsubsc

[JAVA3D] j3d.org cvs problem

2003-10-28 Thread Flavius Alecu
e could help me with this? It's my first time trying to access the code through cvs... Thank you Flavius _ Hitta rätt köpare på MSN Köp & Sälj http://www.msn.se/koposalj ==

Re: [JAVA3D] j3d.org cvs problem

2003-10-28 Thread Flavius Alecu
Hi Justin thanx for you reply..but still the same thing. I get a : "CVS exited normally with code 0" message. I'm starting to think I'm messing it all up now... =/ Thanx Flavius From: Justin Couch <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <

[JAVA3D] collision avoidance/terrain following

2003-10-30 Thread Flavius Alecu
e for collision avoidance myself and I don't even understand how to use the qcollide classes. Thank you very much for any help. Flavius _ Lättare att hitta drömresan med MSN

[JAVA3D] picking problem

2003-10-31 Thread Flavius Alecu
...and the distance to the wall seems to be the right one..but how can get an intersection so far away, when my pickray is only o.1 units??? thank you very much for the help Flavius _ Lättare att hitta drömresan med MSN Resor http://

[JAVA3D] getNormal() problem...

2003-11-07 Thread Flavius Alecu
e error... Thank you for your help Flavius _ Hitta rätt på nätet med MSN Sök http://search.msn.se/ === To unsubscribe, send email to [EMAIL PROTECTED] and includ

Re: [JAVA3D] KeyNavigator which simulates a flying object?

2003-11-18 Thread Flavius Alecu
You'll learn more about the wheel and how it works if you invent it again ;) From: Michael Pfeiffer <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] KeyNavigator which simulates a flying object? Date: Tue, 18 Nov 2003 21

Re: [JAVA3D] collisionbehavior collision info

2003-12-22 Thread Flavius Alecu
The reason you see this is because of the front clipping plane is intersecting your geometry. A simple ray is not sufficient enough for geometry intersections if you want to prevent this sort of situation. A typical solution to this is to pick with a box that is the size of your avatar and extends

Re: [JAVA3D] class vector3f equals() question

2003-12-27 Thread Flavius Alecu
r from where is that vector/arrow pointing? thanx From: Jørn Cornelius Olsen <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] class vector3f equals() question Date: Sat, 27 Dec 2003 21:55:59 +0100 Hi Flavius,

Re: [JAVA3D] class vector3f equals() question

2003-12-27 Thread Flavius Alecu
ok, thanx a lot... I'm sending a mail to your address...cause I really can't explain this good without any pictures so I'll try to draw something for you =) Thanx Flavius From: Jørn Cornelius Olsen <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAI

Re: [JAVA3D] inverting a vector

2003-12-29 Thread Flavius Alecu
bout changing the signs of the vector components! From: Flavius <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: [JAVA3D] inverting a vector Date: Sun, 28 Dec 2003 18:14:16 -0700 How do you invert a vector? I mean getting th

Re: [JAVA3D] texture coords exception...

2004-01-06 Thread Flavius Alecu
MAIL PROTECTED] Subject: Re: [JAVA3D] texture coords exception... Date: Tue, 6 Jan 2004 17:07:27 - Flavius said: > Ok, I get an Illegal ArgumentException when I try tu run my app. It > says: 2D texture coordinates not specified... According to the javadoc that is thrown if :

Re: [JAVA3D] "shrinking" the camera....

2004-02-02 Thread Flavius Alecu
yeah this is it...great...thanx a lot guys =) Flavius From: Ashton Mason <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] "shrinking" the camera Date: Mon, 2 Feb 2004 11:06:36 - Yes, I a

Re: [JAVA3D] "shrinking" the camera....

2004-02-03 Thread Flavius Alecu
Just a very quick note: In our experience, changing the field of view is preferable to scaling the model because if you ever run the code in a VR environment, scaling produces some undesired results, especially for architectural models :-) Flavius Alecu wrote: yeah this is it...great...thanx a lot

Re: [JAVA3D] same shape3d, different textures

2004-03-03 Thread Flavius Alecu
the tutorial written by Sun . Chapter 7 deals with textures on multiple levels. I recommend that. I guess you can find it on the http://java.sun.com/products/java-media/3D/ however it is inaccessabile at the moment. I don't know why. it seems like there is a problem. Bassam - Original Messa

Re: [JAVA3D] same shape3d, different textures

2004-03-03 Thread Flavius Alecu
L PROTECTED] Behalf Of Flavius Alecu Sent: Mittwoch, 3. März 2004 10:46 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] same shape3d, different textures oh, well isn't that used for the same texture but to save cpu power? I've read that and what I can remember it's used to have the same t

Re: [JAVA3D] same shape3d, different textures

2004-03-04 Thread Flavius Alecu
o just copy and paste the code and make a different shape 3d like you said. Thanx Flavius From: Florin Herinean <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] same shape3d, different textures Date: Thu, 4 Mar

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Flavius Alecu
r". On Mon, 8 Mar 2004 16:09:05 -0700, Flavius <[EMAIL PROTECTED]> wrote: Hi, I've got a problem when I'm loading 3ds models, exported from 3d studio max, into my java app. When I look at the modell in max, everything seems fine...when I render the object, everything seems

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Flavius Alecu
:27:48 +0100 hi Flavius sounds as a back-face culling problem I'm not sure if you can diable this during loadingmaybe use a vrml export and set solid false good night rolf Flavius wrote: Hi, I've got a problem when I'm loading 3ds models, exported from 3d studio max, into my j

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Flavius Alecu
:25:12 - Thats a little bit more clear and it sounds like a loader problem. As far as I know 3DS clones existing parts of the scene (like the legs). If the loader doesn't supports this correctly it may be that only one leg - the original - appears. On Tue, 9 Mar 2004 10:25:03 +0100, Flav

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Flavius Alecu
9 Mar 2004 10:25:03 +0100, Flavius Alecu <[EMAIL PROTECTED]> wrote: Michael, Imagine I have made a model in 3d studio max...a table with four legs...when I import this model into my java app, it's just a table with one leg. the others just aren't there...not wierd graphics fx no

Re: [JAVA3D] mnstarfire 3ds loader problems

2004-03-09 Thread Flavius Alecu
Hi John, Thanx for your answer. I'll try and fix that in max and see what happens then. thanx Flavius From: John Wright <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] mnstarfire 3ds loader problems

Re: [JAVA3D] exception in thread 'main'

2004-03-22 Thread Flavius Alecu
ok, when I run java -version I get teh following: "java version "1.4.2_01" Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.2_01-b06) Java HotSpot(TM) Cllient VM (build 1.4.2_01-b06, mixed mode)" I really don't understand what you meant...does anything of this look wrong?? thanx From:

Re: [JAVA3D] exception in thread 'main'

2004-03-22 Thread Flavius Alecu
and only 2 of them have java3d installed. Cheers, Florin -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Flavius Alecu Sent: Montag, 22. März 2004 17:09 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] exception in thread 'main' ok, when I run java

Re: [JAVA3D] exception in thread 'main'

2004-03-22 Thread Flavius Alecu
bject: Re: [JAVA3D] exception in thread 'main' Date: Mon, 22 Mar 2004 16:42:58 - Flavius Alecu said: > ok, when I run java -version I get teh following: > > "java version "1.4.2_01" > Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.2_01-b06) &g

Re: [JAVA3D] exception in thread 'main'

2004-03-22 Thread Flavius Alecu
That I think I did...otherwise it would work at all, right? It works when I run it from the appletviewer like I said..but not with a main method from the command line... From: Jeremy Booth <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subj

Re: [JAVA3D] exception in thread 'main'

2004-03-22 Thread Flavius Alecu
thanx but I do have the environment variables set...I usually am able to run java and javac from anywhere...that isn't the problem this time... From: "Brobbey,Isaac" <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] except

Re: [JAVA3D] exception in thread 'main'

2004-03-22 Thread Flavius Alecu
I might not have the lasspath initialized...how do I do that?? I looked under environment variables but there was no Classpath, only the regular PATH variable... Should I make a new one called classpath? and which path do I put there? thanx From: "Brobbey,Isaac" <[EMAIL PROTECTED]> Reply-To: Di

Re: [JAVA3D] exception in thread "main"

2004-03-22 Thread Flavius Alecu
d "main" Date: Mon, 22 Mar 2004 10:39:30 -0800 Maybe you should try running a program with another javax.media.j3d class in it to see if the jvm can find other any other classes? --- Flavius <[EMAIL PROTECTED]> wrote: > I have an applet and I've made a main() method so I can >

Re: [JAVA3D] exception in thread "main"

2004-03-22 Thread Flavius Alecu
thread "main" Date: Mon, 22 Mar 2004 12:06:29 -0800 Flavius Alecu wrote: The thing is...I can run the code, I just can't run it from the comand line...That's teh wierd thing... Windows Box (you've never really stated)? Go to \Windows\System32 and delete java.exe and javaw.e