ave to see objects
really far away. IS there a way to expand teh view so you see objects a
little further away, but stil keep that border where they disappear??
Thank you very much
Flavius
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yes, i guessed it would be something like that...but how do I do that??? =)
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I was just wondering, is there a tutorial or articles on designing
buildins in Java 3D? I haven't worked so much with it so I don't really
know how you do that.
Can you make, say the walls, with simples geometry or are there advanced
techniques??
I'd be really glad if I could get some help.
Than
yeah that's what i thought..I was first thinking of making everything in
3d Studio Max, but then the whole building would be a really big object to
load...I think it's better like you said.
WHat do you mean by creating the inner side of the wall too? Should I make
the wall thick? and have to sides
oh, alrightbut can I do this when I'n using a simple universe???
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uh, never mind, I used u.getViewer().getView() and then used the line you
wrote...seems to work just fine =)
thanx a lot for your help =)
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Well, what I'm actually doing here is a project in school wher I have to
design the whole school in Java 3D. The thing is, you should be able to
walk around inside, the outside of teh school doesn't matter that much,
even though I'd like it to be there, since you can soemtimes see the
outside walls
Dirk,
Thanx a lot, that's exactly what I was looking forNever thought of
checking out the FlyThru =)
Thanx
Flavius
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Java 3D?? That is, make
everything yourself from trianglearrays or whatever...?
Do you know maybe where I could get a source code file for that kind of
thing??
Thank you very much
Flavius
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, i really want to read the end of your post... =)
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n't really know how to get started with the java code either,
so I thought I'd ask here for some tips to get going.
Thanx a lot
Flavius
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I'll do that, thanx a lot Alessandro =)
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My problem is this:
I'm working on a collision detection engine for FPS-like games. So
everything works fine except for this situation: I walk towards a wall at
an angle otehr than 90 degrees. What happens is that when I comes as close
to the wall as my pickSegment reaches it, it gets the vector p
Is there any way to get the width of the viewport, or the fron clipping
plane?
Thanx
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I was just wondering..the method equals() that compares two vectors...does
it says it compare all the values of the vector..but what values are those??
Does it compare the length, direction and?
I kinda need to compare two vectors and see if the lenght and direction are
the same, but it should ma
How do you invert a vector? I mean getting the exact same vector but point
in the opposite direction? For example if we have a vector pointing
straight up, how you get the vector pointing straigh down?
Thanx a lot
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Ok, I get an Illegal ArgumentException when I try tu run my app. It says:
2D texture coordinates not specified...
here's my code:
TexCoord2f tp1 = new TexCoord2f( 0.0f, 0.0f);
TexCoord2f tp2 = new TexCoord2f(25.0f, 0.0f);
TexCoord2f tp3 = new TexCoord2f(25.0f, 5.0f);
TexCoord2f tp4 = new TexCoord
normally the camera starts at (0,0,0) right?
is there a way to change this?
thanx
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here's a very wierd question...
I've tried designing my room in Java 3D, exactly teh same size as in real
life.
The thing is...everything seems so small. Is there anyway to make the room
seem bigger, without changing the actual values of the walls and such?
Maybe changing teh viewplatform or somet
Well, I've designed a part of my school in Java 3D with exact measures as
in rl. The thing is...the virtual world seems a lot smaller than the real
thing.
I've chaned the field of view to give the impression that the world is
biggerbut that changes only on the x-axis of teh screen..if you know
think I asked soemthing like this before but wasn't able to find a
solution
The thing is, my virtual world is smaller compared to the "eye" than the
physical world, even though I've used the exact measures.
I've got the advice to change the field of viewbut that doesn't really
do what I w
HEre's my problem...I use a cylinder to pick infront of the camera. Not in
all directions, only in the direction teh camera is currently moving.
Anyway, I have to have the radius of the cylinder vry large..almost 2
meters...or was it the diameter?? Doesn't really matter. The thing why I
have t
is it possible to haev different textures on the same shape 3d?
how does that work tehn??
thanx a lot
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how does it work if I make a model in 3d studio max, say a dor opening or a
character walking..how do I import the animation and control different
animations in different situations??
thanx a lot
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Hi,
I've got a problem when I'm loading 3ds models, exported from 3d studio
max, into my java app.
When I look at the modell in max, everything seems fine...when I render the
object, everything seems fine.
when I export the 3ds modell, everything seems fine...when I load the model
into my java a
I have one question regarding modelsSay I have a model made in 3d
studio max and export it as .3ds. I load it into my game, but how do I
control it?
Let's say I have a tank and I want to move and rotate the turret...how is
that done?
Should I make two models and have the turret on top of the ta
Hey guys,
I'm always getting my questions answered here, hope you can help me with
this one too...
I've made a door in 3d studio max and exported it in .3ds format. But when
I import it in my java app, one part of the model is in the totally wrong
place.
I checked, and rechecked and rechecked in
Is there a class or how is it possible to calculate the current frames per
second and show it on the screen??
Thanx
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I have a loader for .md3 files (quake 3), tha package is:
org.newdawn.j3d.loaders.md3.
however I haven't really figured out how to install and use this
loader...does anyone have any experience with this?
If not, do you know where I can get a md3 loader that has a tutorial or
installation instruct
has anybody used this class? I have no idea how this works...I've read the
docummentation but still no idea how to add the terrain to the universe
Thanx for any help
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I have an applet and I've made a main() method so I can run it from the
command line...
but I get an error: "Exception in thread "main"
java.lang.NoClassDefFoundError: javax/media/j3d/Node"
I tried to download source code that is known to work but still doesn't on
my computer..what could be wrong
ead all this. I'd really appreciate it if anyone could
push me in the right direction, at least where I could read more about this. I tried
everything...I read the Java 3d tutorial and I tried to search all over the internet
but haven't found anything on the subject.
wow, thanx a lot..this si really great..however, I have a problem with your class and
I don't know if it's my computer...well I'm almost sure it is but maybe you know how I
can solve this.
I used the FreeLook class as you explained and everything works ok except one thing,
when I move the mouse
t any comments and I'm no Java pro =)
I'd really appreciate it if you could help me out with this...if you don't
have the time, then Thank you for your help so far =)
Flavius
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Thanx a lot Artur,
You really helped me a great deal here, I wish I could do something in return for you
=)
Thank you
Flavius
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Right now I have a static background in my J3D app. But the background is the same all
over. Is it possible to have a large bitmap as a bakground so when you rotate the
view, you see other parts of the bakground?
Thanx
===
um ok, will it then b projected to infinity? so you can't actually come closer to it?
I'm kinda new to all this and I don't have a clue how to write the code for what you
just said =)
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ok, thanx a lot
I'll try it right away =)
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one thing i'm not sure i understand
the line of code inside the try block..you load a model, what is that modell? is that
the background with the stars?? I have mine in a .jpg bitmap =/
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ok, I work with 3d studio max...how can I make a sohere or a cube like you said, with
the normals inverted?? or is it enough with a normal, textured cube, saved as a model?
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hehe, thanx ben, it suddenly got a little easier =)
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i tried bens code but it seems to squash the picture like you said...and it's zoomed
in like hell, my stars look really crapy now =P
and another thing I've noticed, when the camera is "upside down" the mouse is
inverted...when I go left, it turns to right..wierd... =)
===
yeah, the navigation thing is another issue =)
how can I use a cube instead of the sphere? I tried to just creating a cube with the
same call, just change from sphere to box, but it didn't accept the parameters...do I
have to change anything???
==
thanx kevin, i could really use that =)
anyway, when I run this applet from kevins url...it hangs after a couple of seconds,
and then it works again. the thing is, my applet does the same..i have full control of
it, then it hangs for 2 or three secods and then i can navigate again...anyone have
i wonder what it could be...since it happens on that applet too, it can't be my
code...maybe some settings or something...and it seemes to happen only in the applets
that use mouse navigation...
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Artur,
I couldn't turn on -verbose:gc since can't really run my applet as an aplication. For
that, I have to change a lot of my code.
But I just wonder if you might know what could affect those hangings...I just noticed
that another applet on the web hanged when I was runing it, just for a oup
alessandro,
ok, problem solved..but what does verbose:gc do? and how can it solve my other
problem, which causes the applet to hang??
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is it possible to add both geometry and models in the same bakground?
I was wondering if you'd make a bunch of whtie dots acting as stars as geometry on a
bakground, could you import and add a modell, say a sun, in the same bakground? or is
there another way to project the modell to infinity as
but i tried adding two geometries to a bakground and then it showed only the first one
i added. how can i add both geometry and model?
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First, I'd like to apologize for this simple question but I really have no clue,
that's why I'm asking.
Anyway, to the question...when making a 3D app, say you want a building so you can
explore its insides...I guess small things like benches, chairs and tables, you could
design them adn import
yeah, guess your right..I changed from 20 MB to unlimited and now it doesn't hang
anymore...although maybe it isn't so good if my code is bad
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If the author, or someone who uses this class reads thios, I'äd really need some help
from you.
This class is great, however, there is one thing which I don't really find useful.
When you "look" up or down, you sooner or letar get upside down...when the view is
upside down, the mouse is inverte
what is the ebst way to create a sun?
could you put an object on the bakground and then adding a flare on that same
location??
Thanx
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I can'l load any of my own .3ds models into java. I can however load models which I've
found on the internet. I'm obviously doing something wrong with my own models, but
what could it be?
Do I have to do anything special before I save the model in 3d studio max?
Thanx
=
thanx a lot =D
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[EMAIL PROTECTED] and include in the body of the message "he
could you maybe implement so that the user can't look behind him by going upp or down?
Like in most games, you can only look up, but can't actually continue to move the
mouse to rotate more than 90 degrees up or 90 degrees down...
Is it possible to do that with freelook? Maybe Artur could answer
Artur,
Yeah, some comments would be nice ;)
I was just wondering, how do you mean block possible angle?? Sorry, I'm not so
experienced =/
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hlp please =/
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How do you asign a boundingsphere to the viewplatform?? When I navigate around my
applet now, the objects disappear quite fast, I was thinking of makin a bigger
boundingsphere but I'm not really sure how to asign it to the viewplatform...
Thank you
==
Artur,
Thank you, that really helped. I was thinking of re-writting the whole class but maybe
I'm not the right person for this, since I don't have that much experience. But I'll
do my best and I'll upload the result, maybe you or someone else could correct it
I was just wondering, say you want to create a building in which you can walk
around...what ways are there to create this geometry? Could you use for example 3D
Studio Max to design the entire building and then just load it into your J3D program?
Or is it better create the walls, and floor, etc
I was readign a little about the light system in j3d and wanted to make a sun. I have
a sphere with some sort of sun texture on it and I want to add a light source on the
same location as the model so it would iluminate the other objects in the Virtual
world. First I tried to use directional li
the thing is, this is my first shot at a 3d world...so I really don't know which way
to go...I can't say I know 3d studio max better, but I don't know java 3d really good
either =P
which is the easiest and fastest way? with fast I don't mean how long it takes to
actually design the building but
r, as I've said before, this is my first try to do such a thing and I'm
reeeaally new to Java 3D. I think learning to program the engine and not thinking
about the coding for the building will help me learn faster. But I will definitely try
to make such a project again using your method =
Yeah, I've read some tutorials on your site...a very good site might I add =)
Thanx
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, covering the entire floor.
is it the mipmapmode? I use BASE_LEVEL but that should give me a nice
texture, shouldn't ti??
thanx a lot
Flavius
here's the code I use:
//create the shape3d objects
Shape3D shapeGolv = new Shape3D(golv
some texcoord problem, or something similar...I tried to change
the filter mode and all that, but nothing worked.
Anyone know what I'm talking about? I'd be really glad if someone could
help me out =)
Thanx
Flavius
_
Hitta rä
..so I was wondering if
anyone knows where I could read more about it.
Thanx a lot
Flavius
_
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e could help me with this? It's my first time trying to access the
code through cvs...
Thank you
Flavius
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==
Hi Justin
thanx for you reply..but still the same thing. I get a : "CVS exited
normally with code 0" message.
I'm starting to think I'm messing it all up now... =/
Thanx
Flavius
From: Justin Couch <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <
e for collision avoidance myself and I
don't even understand how to use the qcollide classes.
Thank you very much for any help.
Flavius
_
Lättare att hitta drömresan med MSN
...and the
distance to the wall seems to be the right one..but how can get an
intersection so far away, when my pickray is only o.1 units???
thank you very much for the help
Flavius
_
Lättare att hitta drömresan med MSN Resor http://
e error...
Thank you for your help
Flavius
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You'll learn more about the wheel and how it works if you invent it again ;)
From: Michael Pfeiffer <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] KeyNavigator which simulates a flying object?
Date: Tue, 18 Nov 2003 21
The reason you see this is because of the front clipping plane is
intersecting your geometry. A simple ray is not sufficient enough for
geometry intersections if you want to prevent this sort of situation. A
typical solution to this is to pick with a box that is the size of your
avatar and extends
r from where is that vector/arrow pointing?
thanx
From: Jørn Cornelius Olsen <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] class vector3f equals() question
Date: Sat, 27 Dec 2003 21:55:59 +0100
Hi Flavius,
ok, thanx a lot...
I'm sending a mail to your address...cause I really can't explain this good
without any pictures so I'll try to draw something for you =)
Thanx
Flavius
From: Jørn Cornelius Olsen <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAI
bout changing the signs of the vector components!
From: Flavius <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: [JAVA3D] inverting a vector
Date: Sun, 28 Dec 2003 18:14:16 -0700
How do you invert a vector? I mean getting th
MAIL PROTECTED]
Subject: Re: [JAVA3D] texture coords exception...
Date: Tue, 6 Jan 2004 17:07:27 -
Flavius said:
> Ok, I get an Illegal ArgumentException when I try tu run my app. It
> says: 2D texture coordinates not specified...
According to the javadoc that is thrown if :
yeah this is it...great...thanx a lot guys =)
Flavius
From: Ashton Mason <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] "shrinking" the camera
Date: Mon, 2 Feb 2004 11:06:36 -
Yes, I a
Just a very quick note:
In our experience, changing the field of view is preferable to scaling
the model because if you ever run the code in a VR environment, scaling
produces some undesired results, especially for architectural models :-)
Flavius Alecu wrote:
yeah this is it...great...thanx a lot
the tutorial written by Sun . Chapter 7 deals with textures on
multiple levels.
I recommend that. I guess you can find it on the
http://java.sun.com/products/java-media/3D/ however it is inaccessabile at
the moment. I don't know why. it seems like there is a problem.
Bassam
- Original Messa
L PROTECTED] Behalf Of Flavius Alecu
Sent: Mittwoch, 3. März 2004 10:46
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] same shape3d, different textures
oh, well isn't that used for the same texture but to save cpu power? I've
read that and what I can remember it's used to have the same t
o just copy and paste the code and make a different shape 3d
like you said.
Thanx
Flavius
From: Florin Herinean <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] same shape3d, different textures
Date: Thu, 4 Mar
r".
On Mon, 8 Mar 2004 16:09:05 -0700, Flavius <[EMAIL PROTECTED]> wrote:
Hi,
I've got a problem when I'm loading 3ds models, exported from 3d studio
max, into my java app.
When I look at the modell in max, everything seems fine...when I render
the
object, everything seems
:27:48 +0100
hi Flavius
sounds as a back-face culling problem I'm not sure if you can diable
this during loadingmaybe use a vrml export and set solid false
good night
rolf
Flavius wrote:
Hi,
I've got a problem when I'm loading 3ds models, exported from 3d studio
max, into my j
:25:12 -
Thats a little bit more clear and it sounds like a loader problem. As far
as I know 3DS clones existing parts of the scene (like the legs). If the
loader doesn't supports this correctly it may be that only one leg - the
original - appears.
On Tue, 9 Mar 2004 10:25:03 +0100, Flav
9 Mar 2004 10:25:03 +0100, Flavius Alecu <[EMAIL PROTECTED]>
wrote:
Michael,
Imagine I have made a model in 3d studio max...a table with four
legs...when
I import this model into my java app, it's just a table with one leg. the
others just aren't there...not wierd graphics fx no
Hi John,
Thanx for your answer. I'll try and fix that in max and see what happens
then. thanx
Flavius
From: John Wright <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] mnstarfire 3ds loader problems
ok, when I run java -version I get teh following:
"java version "1.4.2_01"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.2_01-b06)
Java HotSpot(TM) Cllient VM (build 1.4.2_01-b06, mixed mode)"
I really don't understand what you meant...does anything of this look
wrong??
thanx
From:
and only 2 of them have java3d installed.
Cheers,
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Flavius Alecu
Sent: Montag, 22. März 2004 17:09
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] exception in thread 'main'
ok, when I run java
bject: Re: [JAVA3D] exception in thread 'main'
Date: Mon, 22 Mar 2004 16:42:58 -
Flavius Alecu said:
> ok, when I run java -version I get teh following:
>
> "java version "1.4.2_01"
> Java(TM) 2 Runtime Environment, Standard Edition (build 1.4.2_01-b06)
&g
That I think I did...otherwise it would work at all, right?
It works when I run it from the appletviewer like I said..but not with a
main method from the command line...
From: Jeremy Booth <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subj
thanx but I do have the environment variables set...I usually am able to run
java and javac from anywhere...that isn't the problem this time...
From: "Brobbey,Isaac" <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] except
I might not have the lasspath initialized...how do I do that??
I looked under environment variables but there was no Classpath, only the
regular PATH variable...
Should I make a new one called classpath? and which path do I put there?
thanx
From: "Brobbey,Isaac" <[EMAIL PROTECTED]>
Reply-To: Di
d "main"
Date: Mon, 22 Mar 2004 10:39:30 -0800
Maybe you should try running a program with another
javax.media.j3d class in it to see if the jvm can find
other any other classes?
--- Flavius <[EMAIL PROTECTED]> wrote:
> I have an applet and I've made a main() method so I can
>
thread "main"
Date: Mon, 22 Mar 2004 12:06:29 -0800
Flavius Alecu wrote:
The thing is...I can run the code, I just can't run it from the comand
line...That's teh wierd thing...
Windows Box (you've never really stated)? Go to \Windows\System32 and
delete java.exe and javaw.e
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