m code are
automatically managed. I have not yet tried this with J3D, but you can
download WebStart from java.sun.com and give it a shot.
Eric
- Original Message -
From: "Illarramendi Amilibia, Aitor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 2
One tool which is pretty good (if you have lots of RAM) and is free is Forte
2.0 Community Edition (download from www.sun.com).
Eric
- Original Message -
From: "Andy Tay" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 24, 2000 11:19 PM
Subject:
Hi Josh,
I have code which does about what you are looking for. However, I did not
yet test
the part which translates the center of rotation away from the origin (it is
from an old
test project that got abandoned). The code is based somewhat on sourcecode
from
the sun utilities. You can find t
you on your way and get you very far.
The internal guts, from what I understood of Java3D is OpenGL. For more info
on OpenGL take a look at the www.opengl.org web site. All you want to know
about it is there.
Have fun and make pretty pictures,
Eric
Zak Nixon wrote:
I have all the
Hello -
I am just beginning to learn J3D, but I have a question - if I have objects that I want to load into a universe, can I create them in some external program (like Bryce 3D, or 3D Studio Max)? Is there an engine to create objects of these filetype specs?
Any help is appreciated.
Eric
simple goal?
Thanks in advance,
Eric SandegrenHelp STOP SPAM with the new MSN 8 and get 2 months FREE*
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Who let the idiots on the list?
5MB attachments to everyone.
At 07:24 PM 12/05/2001 +0800, Fangsheng Wu wrote:
hi,
Gianni,
here is a j2re-1.3-win-rt,you can install it
first, then you can see the applet3D in IE, if you have better plugin,
pls tell me.
wish you luck!
Wu Fangsheng
-訚
g had one at:
http://ncmir.ucsd.edu/~mona/matrfaq.html
but it seems to be down.
Justin, PLEASE FIX THIS.
Thanks.
***
Eric N. Reiss
MEMS Manager
Swanson Center for Product Innovation
Department of Mechanical Engineering
Sch
I don't recall sending it before but I may have. The main reason I am
pointing it out now is that the version on J3D says version 1.2 and has
numerous errors and the version on the link I provided says 1.7 and it has
many corrections.
At 06:45 AM 12/18/2001 +1100, you wrote:
>Er
und the z-axis no problem. But when I use the same Transform3D in the
rotationInterpolator it doesn't work. I've included my code, it's not very long,
please I beg you take a quick glance and tell me what I'm doing wrong. Thank you
in advance for any help anyone can provide.
Eric Berry
Here is the file.
RotationTest.java
Description: Binary data
.
Thank you for answering that question as well. Again, thanks to both of
you.
Eric
this, is to export to vrml in Max and then find a vrml loader for java. I'm
not quite sure where, but I know you can find links to loaders somewhere on
suns web page.
Hopes this helps a bit.
Eric Berry
- Original Message -
From: "Lew Mun Hung Joseph NCS" <[EMAIL
I get a similar problem, the IDE's compiler finds the imports so things
build and seem to run just fine. However some other part of the IDE
doesn't find the imports, so I don't get auto-complete for Java3D
stuff, it also underlines everything that uses Java3D in red.
In case you meant that yours
t;
>Could you comment on how Eclipse compares to JCreator?
>
>- John Wright
>Starfire Research
>
>Eric Louchez wrote:
> >
> > I get a similar problem, the IDE's compiler finds the imports so things
> > build and seem to run just fine. However some other part of th
I just tried using the latest integration build (Fri, 17 May 2002 -- 14:55
(-0700)) and it recongnizes Java3D now, so you may want to use that instead
of the stable build. I ran eclipse18030.exe I don't know what the other one
does. It also seems to have fixed most of the small bugs I have noticed
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
>of the message "signoff JAVA3D-INTEREST". For general help, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".
the
mouse behaviors to. If you look at this line in the picking
behavior and compare it to the one in the mouse behavior, you will see
that the Bang ("!") symbols are in the same areas.
I hope this helps.
Date: Mon, 26 Jun 2000 16:42:38 -0400
To: Ben Arbel <[EMAIL PROTECTED]>
ification, the program no longer works - you
>cannot pick individual object and move it.
>
>Attached the modification of PickTestGeometry.java file for
>Java3d 1.2 release. I am running on NT4.0 with JDK1.2.2 release.
>
>Ching
***
>
>
> > -Original Message-----
> > From: Discussion list for Java 3D API
> > [mailto:[EMAIL PROTECTED]]On Behalf Of Eric Reiss
> > Sent: Thursday, June 29, 2000 10:44 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [JAVA3D] pickTranslateBehavior seems to
os from SUN and other
>developer look as bad as this 3D models.
>Can anybody tell me how to solve this problem?
>
>I use Windows NT Service Pack 6,ATI graphic card.
>Any help is appreciated.
>Olga
***
Eric Reiss
MAIL PROTECTED] and include in the body
>of the message "signoff JAVA3D-INTEREST". For general help, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".
***
Eric Reiss -
, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".
>
>===
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>of the message "signoff JAVA3D-IN
As promised, I put my solution to orbiting objects in Java3D and fixes to
Sun's behaviors on-line at:
http://www.sigda.org/Eric/java3d/index.htm
There are three topics on this page. The first is a general Java problem
but the second two are Java3D specific.
The first called "Retrievi
erent branches.
Organization is key.
And try to keep the post within the mailing list so others can benefit.
>Date: Tue, 26 Sep 2000 11:15:52 -0700
>From: Ashish Tayal <[EMAIL PROTECTED]>
>X-Mailer: Mozilla 4.7 [en] (WinNT; I)
>X-Accept-Language: en
>To: Eric Reiss <[EMAIL PROT
08:05 PM 09/26/2000 +, you wrote:
>Eric Reiss:
>I have modified your code. I hope the attached files don't get confused
>since they have the same names.
>
>I believe what you wanted was the Orbit behavior, not the rotate.
>You seem a little confused about the difference.
y comparing the mouse behaviors and looking
at the "!"s.
At 07:58 PM 09/27/2000 -0700, you wrote:
>Hi Eric..
> Thanx a lot... U are prefectly right when u said that what i need
> is the
>ORBIT behavior with object always WITHIN scope. I knew what i wanted but
&g
-
>mailto:[EMAIL PROTECTED]
>
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end email to [EMAIL PROTECTED] and include in the body
>of the message "signoff JAVA3D-INTEREST". For general help, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".
***
Eric
object
who's center point is out of the screen.
You should look very carefully ate what you are doing.
If you do want to rotate an object around a point other than its center,
you could make modifications to the MouseOrbit behavior that wrote.
Check out the URL:
http://www.sigda.org/Eric/J
round. But neither
of these seem very logical. Certainly, there
must be a simpler solution.
Any ideas?
Thanks,
Miguel Branco
***
Eric Reiss -
http://www.sigda.acm.org/Eric/
Email: [EMAIL PROTECTED]
SIGDA Internet Server Manager -
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
>of the message "signoff JAVA3D-INTEREST". For general help, send email to
>[EMAIL PROTECTED] and include in the body of the
I put this web site up and no one seems to take advantage of it. It
should answer your questions.
Feel free to copy the code.
http://www.sigda.org/Eric/java3d/index.htm
Follow the link under the heading:
"Retrieving Correct Rotation Components from Transform
Matrix"
At 08:3
There is also information on line at:
http://www.flipcode.com/documents/matrfaq.html
But they do have some minor errors in their page, so look at my page:
http://www.sigda.org/Eric/java3d/rotation.htm
for the correction.
But a computer graphics book is a good place to start but it will
It's been done, but slightly different. All the behaviors have been
modified, not just rotate.
http://www.sigda.org/eric/java3d/behaviors/index.htm
At 03:27 PM 12/14/2000 -0500, you wrote:
>PickRotateBehavior rotates in the local coordinates of its
>Transform3D, without taking i
rentVpT3D.set( viewPlatformT3D );
>
> }
>
>
>Any hints or any examples to do this will be appreciated.
>
>Thanks,
>
>
>Bo
>
>
>
>-
>myview technologies GmbH & Co. KG
>Riemekestraße 160 ~
;
obj.addChild(pickTranslate);
//pickTranslate.setupCallback(myPickingCallback);
Thanks
Silvia Villanueva
[EMAIL PROTECTED]
[EMAIL PROTECTED]
P.D If you can´t see my code ¿can you send my a
project with the behaviors working?
Thanks.
**
Look at my page again with regards to the mouse behaviors. I did
remap the buttons.
http://www.sigda.org/Eric/java3d/behaviors/index.htm
If you compare each of my mouse behaviors with sun's original, you will
see that it is just a matter of changing the "!" in front of
the
your solution "1".
You can also check out my modified behaviors at:
http://www.sigda.org/Eric/java3d/behaviors/index.htm
and pay particular attention to the MouseOrbit behavior.
Instead of telling it the viewers position, you could pass some other 3D
coordinate to ORBIT around.
At 03:3
Josh,
Should have searched the archives a little more.
http://www.sigda.org/Eric/java3d/behaviors/index.htm
At 03:49 PM 01/10/2001 -0500, you wrote:
>Hi everyone,
>
>I've been struggling trying to write a good orbit behaviour (i.e, move the
>view transform in response to mo
ks when you add the behavior to the universe
or whatever BranchGroup you are using.
If you need any further help, or something explained more closely, don't
hesitate to email me.
At 03:17 PM 01/12/2001 +0100, you wrote:
>Dear Mr. Eric Reiss,
>
>I went thru your very intrestin
kSelection = new
PickSelectionBehavior(universeBG,c, behaveBounds,VPTG,true);
pickSelection.setupCallback(myPickingCallback);
universeBG.addChild(pickSelection);
universeBG.compile();
su.addBranchGraph(universeBG);
}
At 09:20 PM 01/12/2001 +0100, you wrote:
>Dear Eric
>
>I have been trying to work as pe
it. You really need to think it through.
Good Luck
At 09:39 PM 01/13/2001 +0100, you wrote:
>Dear Eric
>
>Yes the problems U pointed out were totally valid and once i fixed them up
>the program works fine and only responds when one clicks on the pickable
>objects.
>now i w
t; > body
> > > of the message "signoff JAVA3D-INTEREST". For general help, send email
>to
> > > [EMAIL PROTECTED] and include in the body of the message "help".
> > >
> >
> >
>=
me to your site as the current
maintainer of the FAQ.
The problem is outlined at the top of my page:
http://www.sigda.org/Eric/java3d/rotation.htm
Specifically, you will see by inspecting the answer to Q27 and the answer
to Q29 contradict each other. Q27 is correct. The sign on the sine terms
the origin. How can I
>solve this. I've already tried the PickOrbitBehavior from Eric but that
>only works on the ViewPlatform. I'am desperate, please help me. Any help
>is welcome.
>
>Thanks a lot.
>
>
>---
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this
problem.
http://www.sigda.org/Eric/java3d/behaviors/index.htm
At 12:09 PM 01/31/2001 -0600, you wrote:
How can I swap the
way the mouse moves? Whenever I move it left it (the object ) goes right.
I want it to go the way the mouse does...
Thanks in advance
Zak
I have addressed both of your problems in my application. The first can be
don using my modified behaviors. Look at this page:
http://www.sigda.org/Eric/java3d/behaviors/index.htm
Second, you can set the translate/zoom/rotate factors using the setFactor()
method of the behaviors.
I used the
for help!
>
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ith it now.
***
Eric Reiss - http://www.sigda.acm.org/Eric/
Email: [EMAIL PROTECTED]
SIGDA Internet Server Manager - http://www.sigda.acm.org/
Assistant Systems Manager - School of Engineering
University of
d email to
> > [EMAIL PROTECTED] and include in the body of the message "help".
> >
>
>===
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>of the message "signoff JA
hange the
direction but that didn't work. I wanted to just use the set method in
Transform3D to change the position vector, but that didn't want to update
the position. I would appreciate any help you could give me
Eric
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;t
obscure any of your scene.
Eric
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create a true spot light and give it the same dimensions as your cone
(direction, size, color) so the user can't tell the difference. Hope this
works for you.
Eric
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Does anyone know if it is possible to write (and run) Java3D programs in
JBuilder 2? I tried setting up the default compiler as my jdk 1.2.2 where I
installed the Java3D stuff. Thanks for your help
Eric
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anything I try to import. Do you
think this is a problem with my installation of the jdk or 3D files? Thanks
for your help, the program I am using right now in place of JBuilder is
pretty pathetic.
Eric
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well I fixed it enough to get it workable... but if you have any clue what
that error message is and how to fix it I would appreciate the help.
Eric
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Their
initial position are random, but they don't move. The only way I have been
able to do it is with PositionInterpolators and playing with their starting
and ending positions, but that gives choppy movement. Thanks
there are many demos that come with the java 3D files... you can look at
those for many of the basic functions of Java3D
Eric
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programs
with it). I am using it as part of my research for Michigan State
University and it would be helpful if I had a resource so I didn't have to
learn it all by trial and error at least for the basics. Thanks
Eric A
Here is my code... the specific code for movement is in the moveSheep()
function. Thanks for all your help
Eric
PredPrey3D.java
nt
to use Java 3D without actually understanding what they are doing - just
changing the inputs to the programs in the book. Hope this helps
Eric
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o
!!
Jiang
***
Eric Reiss -
http://www.sigda.acm.org/Eric/
Email: [EMAIL PROTECTED]
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http://www.sigda.acm.org/
Assistant Systems Manager - School of Engineering
University of Pittsburgh
***
I am still getting messages like
// CONSTRUCTOR implementation not available
when I try to look at the different 3D classes... is there any way to
change it so it will actually provide me with useful information on how the
functions work? Thanks for all your help
Eric
you shouldn't have to change anything... if the person is walking on the
street then just use the same model for walking in the building.
Eric
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I was just wondering why the setScale method doesn't seem to update the size
of objects at run time? I am trying to get the objects to grow over time
(it is a predator/prey simulation). Is there some other way I should go
about it? Thanks
overlooked bug. Thanks for the help
Eric
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eturn a
reference and therefore automatically be updated, but I guess you need it).
Hope this helps everyone
Eric
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I just did the same thing... I wanted the ability to walk around using the
keyboard and look up and down without going through the floor. I still
haven't been able to get the looking up and down part to work, but the rest
does if you would like me to send you the code.
I have a (hopefully) simple question... how do you rotate an object in
multiple directions? I tried just using the rotY() and rotX() methods
separately, but then only one of them actually takes effect. Thanks for the
help
Eric
that is what I wanted... I wanted the user to be able to look up and down
while walking forward without taking a dive into the ground or sailing off
into the sky. Also, the KeyNavigationBehavior was a bit touchy for my
program so I slowed it down in the behavior I wrote.
Eric
thanks for the help, it is much appreciated
Eric
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that is exactly what I was looking for, thanks
Eric
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thanks for the help, I knew there had to be a simple solution... just
couldn't find it in any of my books.
Eric
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thanks for the help... seems like figuring out how to do most things with
this language just take a lot of trial and error right now ;) I am just
glad I found this list or I would be sunk.
Eric
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help.
***
Eric Reiss - http://www.sigda.acm.org/Eric/
Email: [EMAIL PROTECTED]
SIGDA Internet Server Manager - http://www.sigda.acm.org/
Assistant Systems Manager - School of Engineering
University of Pitts
LT key.
>John
>
>-Original Message-
>From: Eric Reiss [mailto:[EMAIL PROTECTED]]
>Sent: January 9, 2000 1:25 AM
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Which key is the Meta key for mouse behaviors
>
>
>I have recently compiled my own versions of the mouse and
help
Eric
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attached is one of my HTML files. You have to do some funny stuff to get
the thing to run right. I still don't think this code will run in Netscape,
just IE but I hope this helps.
Eric
> Guys,
>
> When I try to run my Java3D application in IE it's
> failing to look for
so
how would be the best way to go about it. Thanks in advance
Eric
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you can use
ViewingPlatform plat= u.getViewingPlatform();
TransformGroup viewTrans= plat.getViewPlatformTransform();
(where u is your simple universe) to get the info about the ViewingPlatform,
which contains the view, and the transformgroup associated with it. Hope
this helps
Eric
>
in the body of the message "help".
>
>===
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
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&g
implementation of
the provided picking behaviors to take a look at them? Thanks for the help.
Eric Arnold
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be able to click on one of the objects in my
>scene and add a wire frame sphere to it on the fly. Is this possible and if
>so how? Does anyone know where I can find a copy of the implementation of
>the provided picking behaviors to take a look at them? Thanks for the
Has anyone had any problems getting textures to work in an applet? If I run
the program on my computer it works just fine, but if I try to run it off my
web site the program runs, but no textures appear. Thanks for any help
Eric
use the removeChild(int) method.
Eric
> how to detach a child object from transform group?
>
>
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have you tried just detaching it, setting your policies up, and then
reattaching it?
Eric
> Hello all,
> I'm trying to set the view policy in my application to
> View.NOMINAL_FEET. However, I can't modify the current ViewPlatform as
> it is part of the compiled scene gra
you have to use View objects and Viewplatforms.
Eric
- Original Message -
From: Manfred Schamper <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 02, 2000 7:57 AM
Subject: [JAVA3D] Viewpoints for JAVA3D
> Hi,
>
> we are trying to d
those are variables that are defined in the WakeupOnCollisionEntry class...
you have to use WakeupOnCollisionEntry.USE_BOUNDS or the same thing with
USE_BOUNDS, not just the var name by itself.
Eric
- Original Message -
From: Anders Breivik <[EMAIL PROTECTED]>
To: <[EMAIL
Does anyone know of a Java3D tool for picking Colors and Material?
I used the attached file for doing it in VRML and I was wondering if there
was something similar for J3D.
color_toy.wrl
***
Eric Reiss - http
(BehaviorScheduler.java: 168)
at javax.media.j3d.J3dThread.run(J3dTread.java: 256)
if you could give me any idea what I might be doing wrong or a better way to
do this (along with some sample code hopefully) I would be very happy.
Thanks for the help
Eric
give me any idea what I might be doing wrong or a better way to
>do this (along with some sample code hopefully) I would be very happy.
>Thanks for the help
>
>Eric
>
>===
>To unsubscribe, send email to [E
nyone help me out, I would really like to be able to
use textures in my applets. Thanks
Eric
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of the message "signoff JAVA3D-INTEREST". For gen
a normal to a surface is a vector that is perpendicular to it. For a the
simple example of a plane, it comes out of the center and would point along
the y axis if the plane is in the x-z plane. Hope this helps
Eric
> What exactly are Normals? (I know there used to calculate which face g
how about putting the object in a branchgroup and then just remove the
branchgroup on the collision.
Eric
- Original Message -
From: Anders Breivik <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 16, 2000 6:04 AM
Subject: [JAVA3D] Removing a Sha
most items in the scene aren't allowed to be modified while they are part of
the live (viewable) scene. If you want to modify something you have to
detach it (only branchgroups can do this at run time), change the variables,
and then reattach it.
Eric
- Original Message -
Fro
use a paint or photo editing program. I have Paint Shop Pro which came with
an animation program.
Eric
- Original Message -
From: Juan Miguel <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, February 19, 2000 10:41 AM
Subject: [JAVA3D] Creating Animated Gif
viewable when you are look directly at or away from it. Also, some of the
geometry (spheres) are not rendered correctly. Any clues as to what would
be causing this? Thanks
Eric
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think you are going to have to do some trig... sorry.
Eric
> Hello all,
>
> Is there some (clever) way to make a tranform (like the one for the
ViewingPlatform) go x distance in the direction it is facing (rotated to),
short of doing the trig on the rotation angles one at a time?
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