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Best regards,
Andreymailto:[EMAIL PROTECTED]
loaders.jar
Please tell me what is exactly "View.FieldOfView"?
I mean it is angle in radians but where?
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Andreymailto:[EMAIL PROTECTED]
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ay
TY> around, then swap the textures as you change your viewing angle. But that
TY> still won't make it 3d when you walk right up to it. So maybe the basic
TY> tree shape is several triangles?
TY> Dave Yazel
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Answer me please, what is exactly FieldOfView in
Canvas3D.setFieldOfView(FieldOfView)?
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, jdk 1.2.1 with Java3D for OpenGL.
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Andreymailto:[EMAIL PROTECTED]
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t time
and in both cases - about 10Mb.
And if I do
BG.detach();
and then MyUniverse.addBranchGraph(BG); (second time) it DOESN'T TAKE
MEMORY again. Do you know why it is so?
YDJ> -Original Message-
YDJ> From: Andrey [mailto:[EMAIL PROTECTED]]
YDJ> Sent: Tuesday, April 03, 20
Hi!
Did anybody have this problem?
I created a PointArray with different point colors
and put it in a scene. Then rotate it.
When ANTIALIASING is false (points are like squares) all looks ok,
but when ANTIALIASING is true (points are like circles) I have next
problems:
1) The size of points is li
Looks like J3DGraphics2D is simply useless thing?
And if you don't have to draw 2D graphics during 3D animation it is much better to use:
public void postSwap()
{
getGraphics().drawString("HI",100,100);
}
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need disable that...
- Original Message -
From:
hterrolle
To: [EMAIL PROTECTED]
Sent: Thursday, September 04, 2003 6:06
PM
Subject: [JAVA3D] span problem
Hi Webmaster,
Why do i get the antispan UOL fr