Its not texture what case problem (i used 32x16 and still get that bug)
While zooming out at some distance texture stops scaling, but sphere
continues to zoom put/scale, same thing with rotation (it stops rotate at
same distance it stops scale texture)
Thanks for help guys ;)
Snah Clouse wrote:
Its not texture what case problem (i used 32x16 and still get that bug)
While zooming out at some distance texture stops scaling, but sphere
continues to zoom put/scale, same thing with rotation (it stops rotate at
same distance it stops scale texture)
Thanks for help guys ;)
===
didnt help :( can i send you source files so you can see whats the problem?
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Snah Clouse wrote:
didnt help :( can i send you source files so you can see whats the problem?
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as Alessandro Borges already told you, you are having too much subdivisions
for your sphere :
Sphere(float radius, int primflags, int divisions,
javax.media.j3d.Appearance ap)
you are creating a sphere about 800*800 quads, that is 800*800*2 triangles
or 1.280.000 triangles...
it's a bit much don
Changed it to 200 (tryed less then taht to), but still same problem
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I don't know any reason why you would need a "square" texture. If your
original texture is not sized in powers of two the Java 3D code will
adjust it automatically for you. That's the reason we supply textures
with powers of two - so that Java 3D can work "better" it's not a
requirement (internal
Snah Clouse wrote:
Changed it to 200 (tryed less then taht to), but still same problem
This is starting to sound more and more like a bug in your code.
- John Wright
Starfire Research
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The problem is not zooming in, at some distance while zooming out, texture
stops to scale(zoom out) but sphere continues zooming out as usual.
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I am sorry, but what do you mean "texture stops to scale" ?
Are you appling transforms to your texture ? What is the distance (in floats)
this bugs appears ? Are you using proper boundings for you application ?
Alessandro
--- Snah Clouse <[EMAIL PROTECTED]> escreveu:
> The problem is not zoomi
Hello
Post the code somewhere so everybody can have a look at it. I think it's some
wired bug inside your code.
cu
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I thought you said the bug was a memory heap crash?
Of course the texture is going to "stop" scaling. At some point the
texture has been reduced to a 1x1 single color pixel as you zoom out.
- John Wright
Starfire Research
Alessandro Borges wrote:
I am sorry, but what do you mean "texture stops to
code:
---
import com.sun.j3d.utils.behaviors.keyboard.*;
import com.sun.j3d.utils.behaviors.mouse.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class Movement{
private Boundi
increase view back clip, just after simpleUniverse creation.
canvas3D.getView().setBackClip(aFloatValue);
there are some issues about Z depth and front/back clip ratio at 16bits. You
can read about it in J3D.org
Alessandro
___
Yahoo! Acess
Hi there,
I am currently trying to figure out which API to learn in order to
develop games together with a friend of mine.
I read a lot about Java3D and Xith3D. The latter seems to be the one
directed at game developes (though I could not figure out what makes
this API the superior choice for games
Hello
> - Will the Java3D-API be continued? Is it still being actively developed?
Sun "stopped" the developement about 3 years ago. About 1 year ago they
published the code and made it a open-soucre community-style project. So
there are some every good developer trying to push java3d, but they ar
Go to
http://www.javadesktop.org/forums/forum.jspa?forumID=55
and
https://java3d.dev.java.net/
Java3D version 1.3.2 release is scheduled for March/05.
Java3D 1.4 (supporting shaders) has some alpha releases.
Alessandro
--- Murat Kayi <[EMAIL PROTECTED]> escreveu:
> Hi there,
>
> I am currently
Thanks Alessandro :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
At least i can go on ;=)
Sorry for all trubel guys
PS for others with same problem
its: setBackClipDistance(double distance)
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