Re: [JAVA3D] Help with java3d

2005-02-21 Thread Snah Clouse
Its not texture what case problem (i used 32x16 and still get that bug) While zooming out at some distance texture stops scaling, but sphere continues to zoom put/scale, same thing with rotation (it stops rotate at same distance it stops scale texture) Thanks for help guys ;)

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Rolf Gabler-Mieck
Snah Clouse wrote: Its not texture what case problem (i used 32x16 and still get that bug) While zooming out at some distance texture stops scaling, but sphere continues to zoom put/scale, same thing with rotation (it stops rotate at same distance it stops scale texture) Thanks for help guys ;) ===

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Snah Clouse
didnt help :( can i send you source files so you can see whats the problem? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Rolf Gabler-Mieck
Snah Clouse wrote: didnt help :( can i send you source files so you can see whats the problem? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general h

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Christophe LOREK
as Alessandro Borges already told you, you are having too much subdivisions for your sphere : Sphere(float radius, int primflags, int divisions, javax.media.j3d.Appearance ap) you are creating a sphere about 800*800 quads, that is 800*800*2 triangles or 1.280.000 triangles... it's a bit much don

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Snah Clouse
Changed it to 200 (tryed less then taht to), but still same problem === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL

Re: [JAVA3D] Help with java3d

2005-02-21 Thread John Wright
I don't know any reason why you would need a "square" texture. If your original texture is not sized in powers of two the Java 3D code will adjust it automatically for you. That's the reason we supply textures with powers of two - so that Java 3D can work "better" it's not a requirement (internal

Re: [JAVA3D] Help with java3d

2005-02-21 Thread John Wright
Snah Clouse wrote: Changed it to 200 (tryed less then taht to), but still same problem This is starting to sound more and more like a bug in your code. - John Wright Starfire Research === To unsubscribe, send email to [EMAIL PR

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Snah Clouse
The problem is not zooming in, at some distance while zooming out, texture stops to scale(zoom out) but sphere continues zooming out as usual. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Alessandro Borges
I am sorry, but what do you mean "texture stops to scale" ? Are you appling transforms to your texture ? What is the distance (in floats) this bugs appears ? Are you using proper boundings for you application ? Alessandro --- Snah Clouse <[EMAIL PROTECTED]> escreveu: > The problem is not zoomi

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Gilson Laurent
Hello Post the code somewhere so everybody can have a look at it. I think it's some wired bug inside your code. cu === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-IN

Re: [JAVA3D] Help with java3d

2005-02-21 Thread John Wright
I thought you said the bug was a memory heap crash? Of course the texture is going to "stop" scaling. At some point the texture has been reduced to a 1x1 single color pixel as you zoom out. - John Wright Starfire Research Alessandro Borges wrote: I am sorry, but what do you mean "texture stops to

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Snah Clouse
code: --- import com.sun.j3d.utils.behaviors.keyboard.*; import com.sun.j3d.utils.behaviors.mouse.*; import com.sun.j3d.utils.universe.*; import javax.media.j3d.*; import javax.vecmath.*; public class Movement{ private Boundi

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Alessandro Borges
increase view back clip, just after simpleUniverse creation. canvas3D.getView().setBackClip(aFloatValue); there are some issues about Z depth and front/back clip ratio at 16bits. You can read about it in J3D.org Alessandro ___ Yahoo! Acess

[JAVA3D] Q about Current State of Java3D-API

2005-02-21 Thread Murat Kayi
Hi there, I am currently trying to figure out which API to learn in order to develop games together with a friend of mine. I read a lot about Java3D and Xith3D. The latter seems to be the one directed at game developes (though I could not figure out what makes this API the superior choice for games

Re: [JAVA3D] Q about Current State of Java3D-API

2005-02-21 Thread Gilson Laurent
Hello > - Will the Java3D-API be continued? Is it still being actively developed? Sun "stopped" the developement about 3 years ago. About 1 year ago they published the code and made it a open-soucre community-style project. So there are some every good developer trying to push java3d, but they ar

Re: [JAVA3D] Q about Current State of Java3D-API

2005-02-21 Thread Alessandro Borges
Go to http://www.javadesktop.org/forums/forum.jspa?forumID=55 and https://java3d.dev.java.net/ Java3D version 1.3.2 release is scheduled for March/05. Java3D 1.4 (supporting shaders) has some alpha releases. Alessandro --- Murat Kayi <[EMAIL PROTECTED]> escreveu: > Hi there, > > I am currently

Re: [JAVA3D] Help with java3d

2005-02-21 Thread Snah Clouse
Thanks Alessandro :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) At least i can go on ;=) Sorry for all trubel guys PS for others with same problem its: setBackClipDistance(double distance) === To unsubscribe, send email to

[JAVA3D] Java 3D FAQ Weekly Posting (21 Feb 2005)

2005-02-21 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday February 21 2005 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If t