Re: [JAVA3D] About XJ3D

2005-02-10 Thread DODO Meva
hello, Your exemple work fine, but I want to understand the architecture of an Xj3d scene. As with Java3d you have SimpleUnivers, BranchGroup, TransformGroup and Transform3D, Shape. There's a rule to build a scene with Java3d. And I would understand this sort of rule with Xj3d. In the attached

Re: [JAVA3D] Java3D on mobile phones

2005-02-10 Thread Flavio Gonzaga
Hi, I think that the only 3D API provided for mobile plaftforms is the JSR 184 (M3G files): http://www.jcp.org/en/jsr/detail?id=184 There is a very interesting information about loading 3D models into mobile API: http://fivedots.coe.psu.ac.th/~ad/jg/objm3g/index.html Regards. Flavio Gonzaga O

Re: [JAVA3D] Java3D on mobile phones

2005-02-10 Thread Kevin Werner
Because Java3D uses the standard j2sdk, it is not supported on mobile devices. A new JRE (sometimes known as the kilobyte JRE among a host of other names) has been built for use on mobile devices (J2ME) because of it's small footprint...although you can run J2ME apps using the J2SDK if you are con