hello,
Your exemple work fine, but I want to understand the architecture of an Xj3d
scene. As with Java3d you have SimpleUnivers, BranchGroup, TransformGroup
and Transform3D, Shape. There's a rule to build a scene with Java3d. And I
would understand this sort of rule with Xj3d.
In the attached
Hi,
I think that the only 3D API provided for mobile plaftforms is the JSR
184 (M3G files): http://www.jcp.org/en/jsr/detail?id=184
There is a very interesting information about loading 3D models into mobile API:
http://fivedots.coe.psu.ac.th/~ad/jg/objm3g/index.html
Regards.
Flavio Gonzaga
O
Because Java3D uses the standard j2sdk, it is not supported on mobile
devices. A new JRE (sometimes known as the kilobyte JRE among a host of
other names) has been built for use on mobile devices (J2ME) because of
it's small footprint...although you can run J2ME apps using the J2SDK if
you are con