[JAVA3D] Mixing heavyweight and lightweight components

2004-12-16 Thread Sven Luhn
Hello, i have developed a panel with a java3d canvas inside. So the java3d canvas is a heavyweight component because of the hardware acceleration. I'm using the component with netbeans. There are problems with the repaint order of heavyweight and lightweight components. The heavyweight component is

Re: [JAVA3D] Mixing heavyweight and lightweight components

2004-12-16 Thread Rolf Gabler-Mieck
have a look at: http://www.j3d.org/faq/swing.html regards rolf Sven Luhn schrieb: Hello, i have developed a panel with a java3d canvas inside. So the java3d canvas is a heavyweight component because of the hardware acceleration. I'm using the component with netbeans. There are problems with the rep

[JAVA3D] FPS navigation

2004-12-16 Thread Mark Ettinger
My goal is to navigate through a virtual world using standard, modern first person shooter navigation, i.e. W = forward, S = back, A = strafe left, D = strafe right, and the mouse rotates the view about the player's "center of gravity". Now I'm no Java3D expert but I have not been able to find suc