Hello,
i have developed a panel with a java3d canvas inside. So the java3d
canvas is a heavyweight component because of the hardware acceleration.
I'm using the component with netbeans. There are problems with the
repaint order of heavyweight and lightweight components. The heavyweight
component is
have a look at:
http://www.j3d.org/faq/swing.html
regards
rolf
Sven Luhn schrieb:
Hello,
i have developed a panel with a java3d canvas inside. So the java3d
canvas is a heavyweight component because of the hardware acceleration.
I'm using the component with netbeans. There are problems with the
rep
My goal is to navigate through a virtual world using standard, modern
first person shooter navigation, i.e. W = forward, S = back, A =
strafe left, D = strafe right, and the mouse rotates the view about
the player's "center of gravity".
Now I'm no Java3D expert but I have not been able to find suc