[JAVA3D] Loaders.

2004-11-11 Thread Flavio Gonzaga
Hi All, I need to run animations using Java3D. I would like to know which tools export animations in formats that can be read by Java 3D. I tried to use 3D studio max, but I could not export my animation to a .lws (Lightwave Scene Format) format. I exported it to a .3DS format, but with the loader

Re: [JAVA3D] Loaders.

2004-11-11 Thread T Nygren
Flavio, You could try the Wavefront obj format with the ObjectLoader. I did my modeling in 3d studio max, exported the data into 3ds format, and then converted those into obj, which can be loaded directly into j3d. the 3ds->obj conversion can be done with quite a few free converters ( google 3ds

Re: [JAVA3D] Loaders.

2004-11-11 Thread T Nygren
Sorry, misread the question - ObjectLoader's only good for static geometries, I think.. T Quoting Flavio Gonzaga <[EMAIL PROTECTED]>: > Hi All, > > I need to run animations using Java3D. I would like to know which > tools export animations in formats that can be read by Java 3D. I > tried to use

Re: [JAVA3D] do I need both sdk's

2004-11-11 Thread Thierry Milard
I do not think so. I did not install neither OpenGl or DirectX (but  I am  standard windows XP ).     ---Original Message---   From: [EMAIL PROTECTED] Date: 11/10/04 15:34:03 To: [EMAIL PROTECTED] Subject: [JAVA3D] do I need both sdk's   Hello, I'v got problems to watch my java3d app

Re: [JAVA3D] do I need both sdk's

2004-11-11 Thread Alessandro Borges
The latest Java3D 1.3.2 builds for windows comes both D3D and OpenGL Default is OpenGL use -Dj3d.rend=d3d to use DirectX Alessandro --- Thierry Milard <[EMAIL PROTECTED]> escreveu: > I do not think so. > I did not install neither OpenGl or DirectX (but I am standard windows XP > ). > > > -

[JAVA3D] new Linux NVidia drivers improves Java3D support

2004-11-11 Thread Alessandro Borges
The new Linux IA32 NVidia Linux drivers (66.29), among several "improves and bug fixes" also brings : "Improved performance for Java2D." and a new enviroment variable to improve stability on Java3D. Sounds good to me ! ;) >From the readme.txt : " libGL DSO finalizer and pthreads When a