Hi All,
I need to run animations using Java3D. I would like to know which
tools export animations in formats that can be read by Java 3D. I
tried to use 3D studio max, but I could not export my animation to a
.lws (Lightwave Scene Format) format. I exported it to a .3DS format,
but with the loader
Flavio,
You could try the Wavefront obj format with the ObjectLoader. I did my modeling
in 3d studio max, exported the data into 3ds format, and then converted those
into obj, which can be loaded directly into j3d.
the 3ds->obj conversion can be done with quite a few free converters ( google
3ds
Sorry, misread the question - ObjectLoader's only good for static geometries, I
think..
T
Quoting Flavio Gonzaga <[EMAIL PROTECTED]>:
> Hi All,
>
> I need to run animations using Java3D. I would like to know which
> tools export animations in formats that can be read by Java 3D. I
> tried to use
I do not think so.
I did not install neither OpenGl or DirectX (but I am standard windows XP ).
---Original Message---
From: [EMAIL PROTECTED]
Date: 11/10/04 15:34:03
To: [EMAIL PROTECTED]
Subject: [JAVA3D] do I need both sdk's
Hello,
I'v got problems to watch my java3d app
The latest Java3D 1.3.2 builds for windows comes both D3D and OpenGL
Default is OpenGL
use -Dj3d.rend=d3d to use DirectX
Alessandro
--- Thierry Milard <[EMAIL PROTECTED]> escreveu:
> I do not think so.
> I did not install neither OpenGl or DirectX (but I am standard windows XP
> ).
>
>
> -
The new Linux IA32 NVidia Linux drivers (66.29), among several "improves and
bug fixes" also brings :
"Improved performance for Java2D."
and a new enviroment variable to improve stability on Java3D.
Sounds good to me ! ;)
>From the readme.txt :
" libGL DSO finalizer and pthreads
When a