Good morning!
I've a problem: i'm composing a 3d-scene using java 3d and i'm using
the mouse to move the camera across my scene.
When the user has selected his favourite camera view, the program
should call the Pov-Ray raytracer, passing the camera position and all
the objects and lights, to creat
take a look at Java2D API. There is a lot of image operations available,
including transforms, rotations, etc. At Java2D demo you can see some examples.
Alessandro
--- Thierry Milard <[EMAIL PROTECTED]> escreveu:
> Hello java3d,
> I am greatly looking for a way
> A) to take a image,
> B) to dist
Hi,
I created mipmaps in the following method:
private Texture[] makeTexture(Image[] img, int groesse){
int imghoch,imgbreit,imglvl;
TextureLoader texloader=null;
Texture[] textures=new Texture[img.length];
for(int i=0;i
Texture.RGBA,imgbreit,imghoch);
imglvl=0;
Hi again,
there's another problem I got with geometry-picking
I load geometry from an OBJ-File (some polygones...)
after the BranchGroup is filled up with the data from the file I'm doing
this:
public BranchGroup getLoadedFile(){
BranchGroup sceneRoot = new BranchGroup();
TransformGroup szene
You must transverse the scene graph and set the proper capability bit.
I have some code about Scene object transverse. Test,debug and change to meet
your needs.
Good Luck
Alessandro
//*
/**
* Transverse not compiled not live Scene, setting
*
phew, well, this works now !
Many thanks !!! after a bit of changing now it works as desired !
best regards
rolf
Alessandro Borges schrieb:
You must transverse the scene graph and set the proper capability bit.
I have some code about Scene object transverse. Test,debug and change to meet
your needs