[JAVA3D] StreamGlider

2004-10-17 Thread PE Belloncik
Hello everyone, My game StreamGlider (http://streamglider.net), which uses Java3D and JavaSound, is now online via Webstart. The website contains screenshots, play instructions, and specific tech. requirements. Available for Win, Linux, and MacOS. Please enjoy the game, it could not have been made

Re: [JAVA3D] Java3D Win D3D & OpenGL in a single package!!!

2004-10-17 Thread Mike Goldwater
Hi,   I have managed to do some tests to establish the limits of my machine and Java when using large memory. My machine is an Acer Ferrari (not my choice of name) with an AMD64 processor, 2GB memory (currently 4GB with virtual memory) and the video is ATI mobility Radeon 9700 with 128MB

[JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-17 Thread Edward Pataky
I am making a program which shows integrated circuits designs in 3D ... The entire universe is less than an inchdimensions are in micrometershow can I make the performance better?  should I make the dimensions larger, like in meters, or should I keeop them smaller ?  I have currently been u

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-17 Thread michaelpfeiffer
There is no general answer how J3D applications can be tuned. but in fact, it doesn't has to do anything with your objects dimensions. More important is the number of polygons you use and the number and sizes of textures. Some hints for advanced tuning techniques (when possible bugs and design pro

Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-17 Thread Ian Morris Nieves
heh... firstly, there is nothing inherently slow about Java3D. there are only people that are slow to learn how to use it properly :) 1) the dimensions of your objects is generally irrelevant. the relative sizes of objects and their relative positions does matter when youre having issues with z-bu