Hello everyone,
My game StreamGlider (http://streamglider.net), which uses Java3D and
JavaSound, is now online via Webstart. The website contains screenshots,
play instructions, and specific tech. requirements. Available for Win,
Linux, and MacOS. Please enjoy the game, it could not have been made
Hi,
I have managed to do some tests to establish
the limits of my machine and Java when using large memory. My machine is an
Acer Ferrari (not my choice of name) with an AMD64 processor, 2GB memory (currently
4GB with virtual memory) and the video is ATI mobility Radeon 9700 with 128MB
I am making a program which shows integrated circuits designs in 3D ... The entire universe is less than an inchdimensions are in micrometershow can I make the performance better? should I make the dimensions larger, like in meters, or should I keeop them smaller ? I have currently been u
There is no general answer how J3D applications can be tuned. but in fact,
it doesn't has to do anything with your objects dimensions. More important
is the number of polygons you use and the number and sizes of textures.
Some hints for advanced tuning techniques (when possible bugs and design
pro
heh... firstly, there is nothing inherently slow about Java3D.
there are only people that are slow to learn how to use it properly :)
1) the dimensions of your objects is generally irrelevant. the relative
sizes of objects and their relative positions does matter when youre
having issues with z-bu