If your installed correctly your vcard drivers, Java3D will use 3D hw acceleration.
But if you are using Mesa drivers (Linux), or the default MS-Windows VGA drivers, much of OpenGL functions will run without vcard help.
Run Java3D QueryProperties and PackageInfo demos. Check the render and rende
Check your video card drivers.
If you are using old video card try to use Java3D DirectX D3D version.
In this case do not forget to install DirectX 8.1 or higher.
Alessandro"Pondrom, Pierre L" <[EMAIL PROTECTED]> wrote:
Hello Universe, :-) Using Win2000, jdk1.5.0 and java3d-1_3_1 (OpenGL) I can't
I think this would be a better first move for 3d graphics support. I
think more people would be able to make use of this in a shorter time
frame than java3D. As well, because it is likely that this API would be
more stable than Java3D (not saying Java3D is unstable)... people might
perceive it mo
Just my 0.2 cent:
I don't think they should include 3D into the standart JRE. 3 reasons:
1. The JRE is big enough, even without 3D-libs. Remember: in europe some
people (like me) still have to use 56k-modems (because some telco doesn't
support ADSL in rural regions)
2. Having 3D-support in the J
Hi!
AB> If your installed correctly your vcard drivers, Java3D will use 3D hw
acceleration.
AB> But if you are using Mesa drivers (Linux), or the default
AB> MS-Windows VGA drivers, much of OpenGL functions will run
without
AB> vcard help.
AB>
AB> Run Java3D QueryProperties and PackageInfo dem