Re: [JAVA3D] Code for computing intersection of 2 shape3ds

2004-09-21 Thread Robert Gomez-Reino Garrido
Yes, I used Danilo's work a few months ago and was really nice. Bobby -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Omolola Ijeoma Ogunyemi Sent: Monday, September 20, 2004 4:53 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Code for compu

[JAVA3D] AW: [JAVA3D] Lights and bounds?

2004-09-21 Thread Florin Herinean
Yes, it's perfectly right. The GPU is computing the lighting at the level of vertexes, so always a quad or triangle will be either completely affected by light or completely unlighted. If you want to have it more selectively, you'll have to split your long quads into fine grained triangle strips. T

[JAVA3D] IndexedTriangleStripArray question

2004-09-21 Thread Omolola Ijeoma Ogunyemi
Hi all, I'm trying to access a Shape3D's vertex info from an IndexedTriangleStripArray (generated from a polygon array using GeometryInfo's triangulator followed by the stripifier). The problem is I seem to be getting a number of degenerate triangles. On printing out the coordinate index informat