Yes, I used Danilo's work a few months ago and was really nice.
Bobby
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Omolola
Ijeoma Ogunyemi
Sent: Monday, September 20, 2004 4:53 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Code for compu
Yes, it's perfectly right. The GPU is computing the lighting at the level of
vertexes, so always a quad or triangle will be either completely affected by
light or completely unlighted. If you want to have it more selectively,
you'll have to split your long quads into fine grained triangle strips. T
Hi all,
I'm trying to access a Shape3D's vertex info from an
IndexedTriangleStripArray
(generated from a polygon array using GeometryInfo's triangulator
followed by the stripifier). The
problem is I seem to be getting a number of degenerate triangles. On
printing out the coordinate
index informat