Take a look at Danilo work about boolean operations:
http://www.geocities.com/danbalby/
Alessandro
Omolola Ijeoma Ogunyemi <[EMAIL PROTECTED]> wrote:
Does anyone have this? Thanks!Omolola===To unsubscribe, send email to [EM
Hello,
The most common way to solve this is to break the shape into a collection of
smaller textures, usually using a quadtree or similar data structure. Then
do LOD swapping of the textures as the camera moves. This will allow you to
have many smaller textures, but still have the detail when need
Hi,
Check Java3D's PackageInfo and QueryProperties demos.
There are two properties - textureWidthMax and textureHeightMax, wich can help you.
Resize down your texture if it is too big for your video card.
Low memory vcards works better with small textures, as 256x256.
Alesssandro
"M. Halpi
Thanks!
Omolola
On Sep 20, 2004, at 8:07 AM, Alessandro Borges wrote:
Take a look at Danilo work about boolean operations:
http://www.geocities.com/danbalby/
Alessandro
Omolola Ijeoma Ogunyemi <[EMAIL PROTECTED]> wrote:
Does anyone have this? Thanks!
Omolola
Hello all,
We have just set up SGI's Java3D ver 1.3 in a three-screen CAVE running on
an IRIX platform and are experiencing what might be some optimisatiion
issues. We have a program that runs almost five times faster on a Windows PC
with a 64MB graphics card than it does on our IRIX machine which
I've got a scene consisting of long, narrow quads, and I'd like to
selectively illuminate only portions of those quads. I set up some
light sources with the desired bounding boxes, but what I'm seeing is
that if the bounding box intersects *any* part of the quad, the entire
quad is subject to illu
Hello
On Monday 20 September 2004 20:02, you wrote:
> I set up some
> light sources with the desired bounding boxes, but what I'm seeing is
> that if the bounding box intersects *any* part of the quad, the entire
> quad is subject to illumination from the light, including those portions
> well out
The Java 3D Frequently Asked Questions list for Monday September 20 2004
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If
Hi,
Recently, I've been working on a FPS(First-Person Shooter) game
using Java3D. I implemented the collision detection using a pickray
pointing to the front of the avatar. But I've been had troubles about
calculating the collision's response. How can I get the surface normal
vector of a shape3d
> We have just set up SGI's Java3D ver 1.3 in a three-screen CAVE running on
> an IRIX platform and are experiencing what might be some optimisatiion
> issues. We have a program that runs almost five times faster on a Windows PC
> with a 64MB graphics card than it does on our IRIX machine which has
Hi,
I am new to Java 3d and need some help with the following:
1) Basically I have a set of text files with integers in eahc file. Each
integer correspinds to a segmented region to which a pixel belongs to. For
example, if a txt file contains 1 2 2 3, then it represents 4 pixels where
the pixels be
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