Wayne Glanfield wrote:
I would be interested to know the details of how the rendering is shared
amongst a cluster of pc's as I am expecting this to be our target platform.
Right now we are doing some evaluations on the available solutions.
There's quite a few different approaches to this space. Fo
java3d classes does not need to be included in the classpath. What you need
to do is to check in your %JAVA_HOME%\jre\lib\ext\ for the following files:
j3daudio.jar, j3dcore.jar, j3dutils.jar and vecmath.jar. If they are not
there, then look were they are installed and copy them to the location
abo
Hi people,
I know that this is not the place to post this but I tried in Java Beans
forums and nobody replied me, looks like there is not a lot of activite
there! And, on the other hand, here I had always a fast and nice answer
:)
The thing is that I would like to put some of my Java 3D worlds in b
I have read the thesis of kelvin chung about
collision detection.but I lost him in chapter 4 where he talks about the
Hemisphere method to determine if there is a collision or not.
I am trying to implement that library in java so I
can use it. Has anyone implemented the
q-collide library
Here are the answers I've been waiting for on this list since I posted
last week -- in response to someone else's question. Do I not rate a
substantive response?
Does being an OSX user make me an unsupportable pariah or something? :D
James
Florin Herinean wrote:
java3d classes does not need to
Robert Gomez-Reino Garrido wrote:
Hi people,
I know that this is not the place to post this but I tried in Java Beans
forums and nobody replied me, looks like there is not a lot of activite
there! And, on the other hand, here I had always a fast and nice answer
:)
The thing is that I would like to
The way CAVElib works is to run an instance of the program on all the
cluster nodes, and synchronize the frame rate. This could easily be
done for a Java3D app too. The tricky part is if you have some true
randomization in the process, in which case you'll have to create a
shared memory space bet
My program was blowing up horribly (That is, it ran, but the geometry
was completely screwed up, and the CPU usage went through the roof) when
one of my IndexedTriangleArrays got more than 10924 triangles, but not
when it had 10922.
(And it took a hell of a lot of effort to work out that that was
Wei Yan wrote:
Hello Justin,
Thanks for the new release.
I just tried to download the latest dev release (from
http://www.xj3d.org/downloads/ , is this the correct URL to download the new
release?).
Yup. Sorry, forgot to put the URL in for it. Should be
http://www.xj3d.org/snapshots.html
But the
Florin Herinean wrote:
java3d classes does not need to be included in the classpath. What you need
to do is to check in your %JAVA_HOME%\jre\lib\ext\ for the following files:
j3daudio.jar, j3dcore.jar, j3dutils.jar and vecmath.jar. If they are not
there, then look were they are installed and copy
Hi Bobby,
The thing is that I would like to put some of my Java 3D worlds in beans
to use them from an Scada software as active x controls.
I agree with Mark, not to use the Beanbox. The Beanbox is a very old thing
and doesn't work correctly with Java 1.4. Netbeans or any other visual IDE
is a goo
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