Re: [JAVA3D] Parallel Rendering

2004-03-23 Thread Justin Couch
Wayne Glanfield wrote: I would be interested to know the details of how the rendering is shared amongst a cluster of pc's as I am expecting this to be our target platform. Right now we are doing some evaluations on the available solutions. There's quite a few different approaches to this space. Fo

Re: [JAVA3D] exception in thread 'main'

2004-03-23 Thread Florin Herinean
java3d classes does not need to be included in the classpath. What you need to do is to check in your %JAVA_HOME%\jre\lib\ext\ for the following files: j3daudio.jar, j3dcore.jar, j3dutils.jar and vecmath.jar. If they are not there, then look were they are installed and copy them to the location abo

[JAVA3D] Java 3D beans

2004-03-23 Thread Robert Gomez-Reino Garrido
Hi people, I know that this is not the place to post this but I tried in Java Beans forums and nobody replied me, looks like there is not a lot of activite there! And, on the other hand, here I had always a fast and nice answer :) The thing is that I would like to put some of my Java 3D worlds in b

[JAVA3D] Q_Collide library

2004-03-23 Thread Bassam
I have read the thesis of kelvin chung about collision detection.but I lost him in chapter 4 where he talks about the Hemisphere method to determine if there is a collision or not.   I am trying to implement that library in java so I can use it.  Has anyone implemented the q-collide library

Re: [JAVA3D] exception in thread 'main'

2004-03-23 Thread twitch
Here are the answers I've been waiting for on this list since I posted last week -- in response to someone else's question. Do I not rate a substantive response? Does being an OSX user make me an unsupportable pariah or something? :D James Florin Herinean wrote: java3d classes does not need to

Re: [JAVA3D] Java 3D beans

2004-03-23 Thread Mark McKay
Robert Gomez-Reino Garrido wrote: Hi people, I know that this is not the place to post this but I tried in Java Beans forums and nobody replied me, looks like there is not a lot of activite there! And, on the other hand, here I had always a fast and nice answer :) The thing is that I would like to

Re: [JAVA3D] Parallel Rendering

2004-03-23 Thread Paul Gordon
The way CAVElib works is to run an instance of the program on all the cluster nodes, and synchronize the frame rate. This could easily be done for a Java3D app too. The tricky part is if you have some true randomization in the process, in which case you'll have to create a shared memory space bet

[JAVA3D] Limit to the number of triangles in an IndexedTriangleArray

2004-03-23 Thread T.J.Hunt
My program was blowing up horribly (That is, it ran, but the geometry was completely screwed up, and the CPU usage went through the roof) when one of my IndexedTriangleArrays got more than 10924 triangles, but not when it had 10922. (And it took a hell of a lot of effort to work out that that was

Re: [JAVA3D] [source] Xj3D 22 March 2004 Dev release

2004-03-23 Thread Justin Couch
Wei Yan wrote: Hello Justin, Thanks for the new release. I just tried to download the latest dev release (from http://www.xj3d.org/downloads/ , is this the correct URL to download the new release?). Yup. Sorry, forgot to put the URL in for it. Should be http://www.xj3d.org/snapshots.html But the

Re: [JAVA3D] exception in thread 'main'

2004-03-23 Thread twitch
Florin Herinean wrote: java3d classes does not need to be included in the classpath. What you need to do is to check in your %JAVA_HOME%\jre\lib\ext\ for the following files: j3daudio.jar, j3dcore.jar, j3dutils.jar and vecmath.jar. If they are not there, then look were they are installed and copy

Re: [JAVA3D] Java 3D beans

2004-03-23 Thread Oliver Faulhaber
Hi Bobby, The thing is that I would like to put some of my Java 3D worlds in beans to use them from an Scada software as active x controls. I agree with Mark, not to use the Beanbox. The Beanbox is a very old thing and doesn't work correctly with Java 1.4. Netbeans or any other visual IDE is a goo