oh, well isn't that used for the same texture but to save cpu power? I've
read that and what I can remember it's used to have the same texture but in
different sizes? what I actually need is two different textures on the same
level.
Say I have two walls in the same shape3d, I want one to be a brick
You can do it if your card supports multitexturing. Just set for one wall
one texture coordinate set and for the other another texture coordinate set.
But that's cumbersome. Much easier and intuitive is to just have two
Shape3D's, one for each wall. Another option is to have one texture, which
half
The single texture with multiple areas technique is very widely used in games. Take a
look at the models and textures for pretty much any first person shooter to see this
in action.
-ben
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Florin
Hello
On Wednesday 03 March 2004 10:46, you wrote:
> oh, well isn't that used for the same texture but to save cpu power?
...mainly GPU-Power and video-memory... but correct so far.
> what I actually need is two different textures on the same
> level.
fire up your browser, head over to the j3d-
Hi,
In the javax.vecmath's quaternion the interpolation
function uses the great circle interpolation.
And the Java3D's TCB interpolation also uses the great
circle spherical interpolation.
I was looking for some papers about quaternion
intepolation using TCB (Tension-Continuity-Bias)
BSplines.
Up
Hi I want to turn the clipping off during the execution of my program,
how do I do this?
What im doing currently;
if (clip) {
view[canvas].setFrontClipPolicy(View.VIRTUAL_EYE);
float clipDistance = (float)mainWindow.zOrigin - 0.5f;
clipDistance = clipDistance * -1;
v
Ben Logan wrote:
Hi I want to turn the clipping off during the execution of my program,
how do I do this?
Place your entire world under a single TransformGroup and scale it to
fit within the clipping plane ratio. For example, say you read the
bounds of the content and it says the maximum size is 5
Here is how it works for me
if (clip){
modelclip.setEnable(0, true);
modelclip.setEnable(1, true);
...
}else{
modelclip.setEnable(0, false);
modelclip.setEnable(1, false);
...
}
- Original Message -
I wrote a Java interface for "trackd" that is working great, I get all the sensor and button values correctly from the wand, the only problem i'm having is controlling (rotating, scaling, translating) objects in a "ConfiguredUniverse" using the WandViewBehavior. I'm using a configuration file t
Hi all, i'm trying to use the WandViewBehavior in a ConfiguredUniverse application.
I wrote a Java interface for "trackd" that is working great, I get all the sensor and button values correctly from the wand, the only problem i'm having is controlling (rotating, scaling, translating) objects i
Hi Ahmed,
We actually subclasses the wand behaviour, but I've left in the relevant
config file lines for the basic usage. The likely culprit for a work
device interface but no interaction is either not attaching the
behaviour to the ViewPlatform (see the end of this message), or not
assigning Butt
Thx for the fast reply Paul. I'm being able to grab and move the objects using the wandbut i can't perform any scaling, rotation, or translation. Not sure why. It's reading all my button values, it's just not interpreting them for the scale and rotate behaviors.
Here is my config file, it'll
Does anybody know how to contact Danilo Balby Silva Castanheira, the
developer of the J3D library for boolean operations? His page is located
at http://www.geocities.com/danbalby/ but there I can't find a mail
address to contact him.
Michael
Anyone have any idea why I keep getting this error when i try and remove an object at
run time using a "remove" button on a canvas.
"no capability to write children"
I can add objects at run time but cant remove them.
I have the detach capability set on the branch group that i used to add the obje
yeah, I Guess I could use sets. That seems like the most simple way to solve
this problem. Is there a place somewhere where I can read about this? How do
texture sets work??
thanx
From: Florin Herinean <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PRO
did you set the capability for allowDetach() ? for the branchgroup , check the
documentation of the java3D
-Original Message-
From: Discussion list for Java 3D API on behalf of David Murtagh
Sent: Wed 3/3/2004 3:20 PM
To: [EMAIL PROTECTED]
Cc:
I have the ALLOW_DETACH capability set for the Branch Group but i also have other
capabilities set for it, this wouldnt matter, would it?
-Original Message-
From: David Murtagh <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Date: Wed, 3 Mar 2004 20:20:23 +
Subject: [JAVA3D] removing object
if you have more than one branch group involved,let's pretend you add the object to
branchgroup A and later added A to branchgroup B, you have to set AllowDetach for each
of the branch group that are involved. send some code snippets to clarify your point.
Isaac Kwame
You need one/some/all of the following capabilities set on the Group you
are trying to change:
ALLOW_CHILDREN_EXTEND
ALLOW_CHILDREN_READ
ALLOW_CHILDREN_WRITE
kddubb
On Wed, 2004-03-03 at 13:40, David Murtagh wrote:
> I have the ALLOW_DETACH capability set for the Branch Group but i also have oth
how does it work if I make a model in 3d studio max, say a dor opening or a
character walking..how do I import the animation and control different
animations in different situations??
thanx a lot
===
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