Paul Brown wrote:
There is so little information about playing sound in Java3D. I've been
through all of the books, the tutorials and even this archive and found
very little.
I have used sound alot. See below.
My questions:
1. Is there a definitive reference on sound in Java3D?
What informa
Hi,
has anybody ever tested a universe with sound and more than one Canvas3D?
I created an own Universe class which allowes it to display the same scene
from different viewing points. That works well untill I add some
Sound-Nodes to the scene. When they should start playing sounds, the
J3D-Thread
Here is an interesting Scene Graph based 3D Sound add on to Java3D called
BeeHive (The BeeHive Java3D AudioDevice)
http://www.ict.csiro.au/AAI/beehive.htm
-Adel
- Original Message -
From: "Paul Brown" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 18, 2004 4:46 AM
That sounds good but there is one really big disadvantage: it is available
for Windows (2000) only.
On Wed, 18 Feb 2004 22:48:16 +1100, Adel Ahmed
<[EMAIL PROTECTED]> wrote:
Here is an interesting Scene Graph based 3D Sound add on to Java3D called
BeeHive (The BeeHive Java3D AudioDevice)
http://www
To distribute our application, I've created an executable jar file that
assumes Java3D is installed on the Mac, but I was wondering if it's
possible to include the Java3D library files in the install directory, so
that Java3D wouldn't have to be installed. Is this possible?
Thanks,
Jason Cheatha
> http://www-public.tu-bs.de:8080/~y0002384/data/
I believe what you're experiencing is called "mach banding." It
occurs when there is a slight change in color over a large area.
You end up with bands of different colors instead of a smooth
gradiation. It occurs because there aren't enough bits
On my PC,I have found the source code of J3d api (which includes the
implementation of all the objects),plus 3d libraries installed in the ext
folder (like j3daudio,j3dutils and j3dcore)
I suggest trial and error. try and see what you need from these libraries
and package it together , or install i
It's not realy an answer but to give you a starting point i a repost a message
from Alessandro Borges postet on this list some months ago:
> Re: [JAVA3D] Java3D & webstart
> Date: 09.01.2004 16:14
> From: Alessandro Borges <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Reply to: Discussion list for
Java 3D Sound API is so buggy I dropped it and now use the Applet (Java
1.1) sound API instead which is just fine (although not 3D).
CHRIS
Paul Brown wrote:
There is so little information about playing sound in Java3D. I've been
through all of the books, the tutorials and even this archive and fo
Hi,
I´ve just installed Java3D 1.3-1 with J2SE1.4. When I run the demo applets I
just see a black screen. However, the FourByFour applet displays the buttons
and the Face1..Face18 panel. The 3D graphics are not being displayed.
I don´t have a graphics card so if that´s the problem you may laugh, if
Chris,
I've never liked the Applet sound (seems very clumsy). We use
javax.sound.midi and javax.sound.sampled, which once you understand how
to get them working seem quite reliable.
- John Wright
Starfire Research
Christian Britton wrote:
Java 3D Sound API is so buggy I dropped it and now use th
I think this is a rendering problem . If you guys
considered the left blue strip , it goes straight by the edge. However, it
should be minified as we are interpolating upwards. I need to tell the
renderer how to texture my object.
Has anybody exprienced such a thing?
Bassam
=
On Windows, you can pack these files into your installer:
j3dcore.jar, j3daudio.jar, j3dutils.jar, vecmath.jar
J3D.dll, J3DUtils.dll, j3daudio.dll
Load the DLL files with System.loadLibrary(), or set java.library.path
appropriately.
Same on Linux, only with *.so files.
I guess that it could be
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